Player Matchup

Yemoja
Yemoja
Diamond IV
Karim329Hd
Yemoja
Diamond IV
Level 145
God Stats
8W - 13L
1,510 SR
Queue Stats
415W - 407L
2,247 MMR
Solo
Kali
Kali
Masters
Mystical_Orange4
Kali
Masters
Level 127
God Stats
17W - 7L
1,876 SR
Queue Stats
824W - 827L
2,561 MMR
Solo
Vulcan
Vulcan
Diamond III
Mørgan
Vulcan
Diamond III
Level 160
God Stats
4W - 3L
1,777 SR
Queue Stats
188W - 171L
2,389 MMR
Party 2
Cerberus
Cerberus
Diamond II
TipsyCloud
Cerberus
Diamond II
Level 146
God Stats
27W - 18L
1,725 SR
Queue Stats
193W - 174L
2,394 MMR
Party 2
Hou Yi
Hou Yi
Platinum I
ajrizaj
Hou Yi
Platinum I
Level 43
God Stats
1W - 1L
1,739 SR
Queue Stats
58W - 47L
2,361 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 124
1,725 SR
2,390 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 124
1,721 SR
2,390 MMR
Chang'e
Chang'e
Masters
ChrisChross12
Chang'e
Masters
Level 142
God Stats
10W - 2L
1,955 SR
Queue Stats
222W - 212L
2,637 MMR
Solo
Janus
Janus
Masters
Haf3rbr3
Janus
Masters
Level 123
God Stats
8W - 6L
1,687 SR
Queue Stats
192W - 174L
2,561 MMR
Solo
Nemesis
Nemesis
Platinum I
rBeetleJuice
Nemesis
Platinum I
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 59L
2,203 MMR
Party 1
Izanami
Izanami
Diamond II
tomcroft2001
Izanami
Diamond II
Level 124
God Stats
58W - 38L
1,765 SR
Queue Stats
265W - 254L
2,260 MMR
Party 1
Erlang Shen
Erlang Shen
Masters
xXZackFairXx_014
Erlang Shen
Masters
Level 157
God Stats
4W - 2L
1,695 SR
Queue Stats
159W - 166L
2,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Karim329Hd
Yemoja
15
1 / 4 / 2
10,197
443
3,401
15,455
12,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
3 / 5 / 6
11,434
497
10,499
20,377
10,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Mørgan
Vulcan
17
1 / 5 / 3
10,579
460
19,902
11,240
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cerberus
TipsyCloud
Cerberus
18
3 / 4 / 2
11,063
481
11,914
27,567
26,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
ajrizaj
Hou Yi
20
3 / 2 / 2
12,288
534
11,979
14,351
5,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
SetPersephoneGilgameshTiamatSol

VS

Bans
AthenaScyllaGebChironKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
20
6 / 3 / 8
15,304
665
18,980
21,210
8,421
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
Haf3rbr3
Janus
20
6 / 2 / 5
13,598
591
10,096
13,905
5,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
rBeetleJuice
Nemesis
20
5 / 3 / 9
14,091
613
14,127
19,206
9,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
tomcroft2001
Izanami
20
1 / 3 / 4
13,836
602
8,467
12,076
5,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
xXZackFairXx_014
Erlang Shen
19
2 / 0 / 12
13,469
586
11,291
22,072
18,805
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
11
Kills
20
20
Deaths
11
15
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Chang'e
6
3
8
3.33
W
Janus
Haf3rbr3
Janus
6
2
5
4.25
L
Yemoja
Karim329Hd
Yemoja
1
4
2
0.5
L
3
5
6
1.2
L
Vulcan
Mørgan
Vulcan
1
5
3
0.5
L
Cerberus
TipsyCloud
Cerberus
3
4
2
1
L
Hou Yi
ajrizaj
Hou Yi
3
2
2
2
W
Nemesis
rBeetleJuice
Nemesis
5
3
9
3.17
W
Izanami
tomcroft2001
Izanami
1
3
4
1
W
Erlang Shen
xXZackFairXx_014
Erlang Shen
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,695
Damage
62,961
88,990
Taken
88,469
59,770
Mitigated
46,953
25,597
Healing
28,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
18,980
574
2,037
13,367
21,210
8,421
920
9,990
10,597
111,281
0
W
Janus
Haf3rbr3
Janus
10,096
495
0
2,818
13,905
5,020
535
5,859
7,796
97,527
0
L
Yemoja
Karim329Hd
Yemoja
3,401
473
3,671
4,082
15,455
12,708
21
5,995
9,272
19,817
0
L
10,499
6,010
0
4,757
20,377
10,586
0
6,040
14,323
0
77,276
L
Vulcan
Mørgan
Vulcan
19,902
6,757
0
519
11,240
5,063
0
4,940
6,206
104,286
0
L
Cerberus
TipsyCloud
Cerberus
11,914
550
0
9,707
27,567
26,003
0
10,517
16,964
74,538
0
L
Hou Yi
ajrizaj
Hou Yi
11,979
7,012
0
2,861
14,351
5,410
28
1,929
12,418
0
98,356
W
Nemesis
rBeetleJuice
Nemesis
14,127
8,715
0
2,544
19,206
9,424
174
5,703
13,179
0
130,424
W
Izanami
tomcroft2001
Izanami
8,467
4,949
0
2,794
12,076
5,283
8,495
804
11,272
0
126,745
W
Erlang Shen
xXZackFairXx_014
Erlang Shen
11,291
4,126
0
5,246
22,072
18,805
606
12,882
8,681
1,716
48,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,561
Gold Earned
70,298
689
Minions Killed
822
0
Camps Cleared
0
2,176,308
Distance Traveled
2,432,337
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
15,304
665
212
9
0
436,331
3
W
Janus
13,598
591
185
8
0
512,567
7
L
Yemoja
10,197
443
35
2
0
426,389
6
L
Kali
11,434
497
125
5
0
452,980
3
L
Vulcan
10,579
460
197
9
0
449,547
5
L
Cerberus
11,063
481
163
7
0
423,367
6
L
Hou Yi
12,288
534
169
7
0
424,025
5
W
Nemesis
14,091
613
161
7
0
542,689
4
W
Izanami
13,836
602
201
9
0
442,800
6
W
Erlang Shen
13,469
586
63
3
0
497,950
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role