Player Matchup

Medusa
Medusa
C Wagon 69
Medusa
Level 93
God Stats
4W - 4L
1,362 SR
Queue Stats
212W - 239L
1,401 Elo+
Party 1
Gilgamesh
Gilgamesh
D Wata 69
Gilgamesh
Level 29
God Stats
2W - 7L
1,246 SR
Queue Stats
14W - 28L
1,278 Elo+
Party 1
Chang'e
Chang'e
FANTASIA420
Chang'e
Level 17
God Stats
19W - 46L
1,107 SR
Queue Stats
69W - 111L
1,208 Elo+
Solo
Xing Tian
Xing Tian
LillithRose
Xing Tian
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 73L
1,130 Elo+
Solo
Scylla
Scylla
Nartin
Scylla
Level 7
God Stats
6W - 9L
1,438 SR
Queue Stats
71W - 90L
1,567 Elo+
Party 1
Team Averages
Level 31
1,331 SR
1,317 Elo+

VS

Team Averages
Level 16
1,512 SR
1,446 Elo+
Scylla
Scylla
Cilla o
Scylla
Level 28
God Stats
12W - 7L
1,473 SR
Queue Stats
23W - 21L
1,428 Elo+
Party 3
Loki
Loki
Knzy I
Loki
Level 14
God Stats
4W - 1L
1,656 SR
Queue Stats
8W - 6L
1,516 Elo+
Party 2
Artemis
Artemis
NotTerva
Artemis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Cerberus
Cerberus
V4mp1SnaK3
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 62L
1,319 Elo+
Solo
Neith
Neith
iKelab o
Neith
Level 19
God Stats
5W - 3L
1,432 SR
Queue Stats
10W - 7L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
C Wagon 69
Medusa
18
10 / 11 / 2
13,392
1,116
17,523
22,416
9,974
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
D Wata 69
Gilgamesh
18
1 / 13 / 6
11,163
930
8,837
24,843
14,840
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chang'e
FANTASIA420
Chang'e
15
0 / 2 / 3
9,557
796
1,052
4,411
1,255
Xing Tian
LillithRose
Xing Tian
15
0 / 6 / 1
9,676
806
3,139
13,548
16,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Nartin
Scylla
17
1 / 7 / 7
11,009
917
7,731
16,821
6,365
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

244

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cilla o
Scylla
20
13 / 0 / 19
14,814
1,235
17,470
3,897
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
Knzy I
Loki
18
7 / 3 / 16
12,192
1,016
9,902
7,892
3,387
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
NotTerva
Artemis
18
3 / 5 / 15
11,014
918
11,351
8,226
3,522
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
V4mp1SnaK3
Cerberus
19
3 / 3 / 24
11,843
987
8,880
15,403
17,511
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
iKelab o
Neith
20
13 / 1 / 16
14,067
1,172
26,937
9,680
5,082
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
129
12
Kills
39
39
Deaths
12
19
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Medusa
C Wagon 69
Medusa
10
11
2
1
W
Scylla
Cilla o
Scylla
13
0
19
22.5
L
Gilgamesh
D Wata 69
Gilgamesh
1
13
6
0.31
L
Chang'e
FANTASIA420
Chang'e
0
2
3
0.75
W
Loki
Knzy I
Loki
7
3
16
5
L
Xing Tian
LillithRose
Xing Tian
0
6
1
0.08
L
Scylla
Nartin
Scylla
1
7
7
0.64
W
Artemis
NotTerva
Artemis
3
5
15
2.1
W
Cerberus
V4mp1SnaK3
Cerberus
3
3
24
5
W
Neith
iKelab o
Neith
13
1
16
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,282
Damage
74,540
82,039
Taken
45,098
48,438
Mitigated
31,267
5,264
Healing
5,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
C Wagon 69
Medusa
17,523
9,921
0
2,441
22,416
9,974
0
5,963
16,231
0
45,231
W
Scylla
Cilla o
Scylla
17,470
1,076
0
1,424
3,897
1,765
0
647
3,250
47,595
0
L
Gilgamesh
D Wata 69
Gilgamesh
8,837
2,326
435
1,641
24,843
14,840
0
9,585
14,990
0
31,370
L
Chang'e
FANTASIA420
Chang'e
1,052
57
260
295
4,411
1,255
0
1,433
2,816
7,261
0
W
Loki
Knzy I
Loki
9,902
2,310
0
160
7,892
3,387
0
1,677
6,215
0
16,730
L
Xing Tian
LillithRose
Xing Tian
3,139
205
0
192
13,548
16,004
0
4,105
9,286
9,102
0
L
Scylla
Nartin
Scylla
7,731
1,693
0
0
16,821
6,365
0
4,361
12,366
19,037
0
W
Artemis
NotTerva
Artemis
11,351
5,274
0
0
8,226
3,522
0
2,708
5,518
0
17,244
W
Cerberus
V4mp1SnaK3
Cerberus
8,880
1,061
0
1,844
15,403
17,511
0
4,381
11,022
29,085
0
W
Neith
iKelab o
Neith
26,937
20,070
0
1,858
9,680
5,082
0
2,509
7,171
0
49,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,797
Gold Earned
63,930
155
Minions Killed
218
3
Camps Cleared
6
743,790
Distance Traveled
1,005,733
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,392
1,116
61
5
2
199,336
0
W
Scylla
14,814
1,235
106
9
1
234,230
2
L
Gilgamesh
11,163
930
46
4
1
181,436
0
L
Chang'e
9,557
796
9
1
0
66,633
0
W
Loki
12,192
1,016
12
1
1
224,391
0
L
Xing Tian
9,676
806
10
1
0
72,514
2
L
Scylla
11,009
917
29
2
0
223,871
0
W
Artemis
11,014
918
14
1
0
143,794
0
W
Cerberus
11,843
987
47
4
2
189,907
0
W
Neith
14,067
1,172
39
3
2
213,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role