Player Matchup

Chaac
Chaac
CryonicBadge
Chaac
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,543 Elo+
Solo
Mercury
Mercury
Grothnar
Mercury
Level 119
God Stats
1W - 2L
1,479 SR
Queue Stats
190W - 173L
1,469 Elo+
Party 3
Skadi
Skadi
MelloToasty
Skadi
Level 128
God Stats
4W - 5L
1,436 SR
Queue Stats
310W - 303L
1,502 Elo+
Party 3
Khepri
Khepri
thierry9512
Khepri
Level 35
God Stats
15W - 7L
1,806 SR
Queue Stats
82W - 64L
1,559 Elo+
Solo
Izanami
Izanami
ushavenbaton54
Izanami
Level 27
God Stats
1W - 1L
1,432 SR
Queue Stats
21W - 27L
1,512 Elo+
Party 3
Team Averages
Level 71
1,531 SR
1,517 Elo+

VS

Team Averages
Level 49
1,531 SR
1,543 Elo+
Ares
Ares
Indey123
Ares
Level 16
God Stats
5W - 6L
1,424 SR
Queue Stats
70W - 63L
1,534 Elo+
Party 2
Zeus
Zeus
K9ROCKEM
Zeus
Level 7
God Stats
7W - 6L
1,715 SR
Queue Stats
55W - 38L
1,475 Elo+
Party 1
Hercules
Hercules
Steroidz
Hercules
Level 59
God Stats
1W - 1L
1,265 SR
Queue Stats
10W - 5L
1,599 Elo+
Party 2
Chiron
Chiron
ZOHAH
Chiron
Level 97
God Stats
8W - 2L
1,757 SR
Queue Stats
146W - 124L
1,577 Elo+
Party 1
Bakasura
Bakasura
dragon1462
Bakasura
Level 68
God Stats
9W - 10L
1,494 SR
Queue Stats
122W - 97L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,974
553
3,505
4,641
3,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Grothnar
Mercury
8
1 / 4 / 2
4,686
521
2,368
5,222
1,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
5 / 3 / 1
6,073
675
6,264
6,189
1,818
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
5
0 / 0 / 0
3,908
434
452
2,174
768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

1
0 / 0 / 0
3,300
367
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
5 / 2 / 2
5,881
653
4,297
7,050
4,589
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
8
0 / 4 / 1
4,916
546
671
3,578
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
Steroidz
Hercules
10
1 / 0 / 0
5,488
610
1,693
5,356
3,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
ZOHAH
Chiron
11
1 / 0 / 1
6,207
690
2,029
2,336
589
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
dragon1462
Bakasura
12
1 / 0 / 4
6,378
709
3,693
6,397
2,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
6
Kills
8
8
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Mercury
Grothnar
Mercury
1
4
2
0.5
W
Ares
5
2
2
3
W
Zeus
0
4
1
0.13
L
5
3
1
1.83
W
Hercules
Steroidz
Hercules
1
0
0
1
W
Chiron
ZOHAH
Chiron
1
0
1
1.5
W
Bakasura
dragon1462
Bakasura
1
0
4
3
L
Khepri
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,589
Damage
12,383
18,226
Taken
24,717
7,258
Mitigated
11,359
5,186
Healing
6,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,505
663
0
2,107
4,641
3,203
0
0
4,075
0
23,429
L
Mercury
Grothnar
Mercury
2,368
1,240
0
137
5,222
1,469
0
2,067
3,045
0
14,297
W
Ares
4,297
321
0
1,290
7,050
4,589
96
254
6,742
19,752
0
W
Zeus
671
239
0
72
3,578
587
296
0
3,456
18,599
0
L
6,264
2,903
0
1,882
6,189
1,818
422
2,546
3,313
0
30,715
W
Hercules
Steroidz
Hercules
1,693
519
0
2,914
5,356
3,010
0
0
5,026
0
19,035
W
Chiron
ZOHAH
Chiron
2,029
1,117
50
1,123
2,336
589
1,998
198
2,138
0
39,063
W
Bakasura
dragon1462
Bakasura
3,693
2,415
0
1,353
6,397
2,584
216
0
6,307
0
30,573
L
Khepri
452
48
0
1,060
2,174
768
0
355
1,819
7,127
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,941
Gold Earned
28,870
153
Minions Killed
282
0
Camps Cleared
0
668,562
Distance Traveled
898,362
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,974
553
47
5
0
194,417
0
L
Mercury
4,686
521
35
4
0
188,634
3
W
Ares
5,881
653
30
3
0
184,522
2
W
Zeus
4,916
546
35
4
0
169,242
0
L
Skadi
6,073
675
61
7
0
166,394
2
W
Hercules
5,488
610
48
5
0
141,356
0
W
Chiron
6,207
690
84
9
0
183,475
2
W
Bakasura
6,378
709
85
9
0
219,767
0
L
Khepri
3,908
434
10
1
0
108,848
1
L
Izanami
3,300
367
0
0
0
10,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role