Player Matchup

Ganesha
Ganesha
Chuckoda
Ganesha
Level 82
God Stats
0W - 1L
1,592 SR
Queue Stats
9W - 11L
1,871 Elo+
Party 2
Hou Yi
Hou Yi
Cleanpup6096025
Hou Yi
Level 61
God Stats
10W - 5L
1,698 SR
Queue Stats
303W - 329L
1,591 Elo+
Solo
Neith
Neith
CynisterGrynn
Neith
Level 156
God Stats
2W - 5L
1,233 SR
Queue Stats
144W - 154L
1,530 Elo+
Solo
Ra
Ra
MÍR0
Ra
Level 103
God Stats
0W - 1L
1,603 SR
Queue Stats
15W - 13L
1,871 Elo+
Party 2
Geb
Geb
Puwnter84
Geb
Level 127
God Stats
5W - 6L
1,422 SR
Queue Stats
289W - 302L
1,523 Elo+
Solo
Team Averages
Level 106
1,509 SR
1,677 Elo+

VS

Team Averages
Level 111
1,597 SR
1,585 Elo+
Hera
Hera
Eveon
Hera
Level 86
God Stats
8W - 4L
1,488 SR
Queue Stats
539W - 486L
1,571 Elo+
Solo
Fenrir
Fenrir
GrowleyGuy
Fenrir
Level 121
God Stats
3W - 0L
1,802 SR
Queue Stats
126W - 96L
1,599 Elo+
Party 1
Merlin
Merlin
Othello Four
Merlin
Level 120
God Stats
2W - 1L
1,773 SR
Queue Stats
73W - 54L
1,632 Elo+
Party 1
Yemoja
Yemoja
SpiralXenom157
Yemoja
Level 120
God Stats
4W - 1L
1,598 SR
Queue Stats
181W - 155L
1,562 Elo+
Party 1
Xbalanque
Xbalanque
louis102
Xbalanque
Level 108
God Stats
1W - 0L
1,323 SR
Queue Stats
38W - 30L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Chuckoda
Ganesha
15
0 / 6 / 10
9,326
622
14,340
19,630
12,735
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 2 / 6
11,112
741
13,004
14,336
6,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
3 / 2 / 7
11,437
762
7,343
11,727
6,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
17
1 / 3 / 8
10,398
693
18,067
13,003
6,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 5 / 8
10,421
695
11,322
22,268
26,210
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Eveon
Hera
19
4 / 2 / 12
11,298
753
18,175
11,353
5,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
GrowleyGuy
Fenrir
17
3 / 6 / 12
11,625
775
12,040
20,973
15,168
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
20
5 / 1 / 12
11,489
766
22,514
12,895
5,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 1 / 14
11,894
793
3,706
11,372
5,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
louis102
Xbalanque
18
4 / 1 / 12
10,687
712
18,474
15,173
7,496
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
80
11
Kills
18
18
Deaths
11
39
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Chuckoda
Ganesha
0
6
10
0.83
L
5
2
6
4
L
3
2
7
3.25
W
Hera
Eveon
Hera
4
2
12
5
W
Fenrir
GrowleyGuy
Fenrir
3
6
12
1.5
L
Ra
1
3
8
1.67
W
Merlin
5
1
12
11
L
2
5
8
1.2
W
2
1
14
9
W
Xbalanque
louis102
Xbalanque
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,076
Damage
74,909
80,964
Taken
71,766
58,778
Mitigated
37,906
29,305
Healing
44,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Chuckoda
Ganesha
14,340
380
1,081
1,371
19,630
12,735
0
12,066
7,564
26,152
0
L
13,004
4,772
1,679
3,099
14,336
6,969
1,098
6,588
7,748
0
23,985
L
7,343
1,422
3,317
2,689
11,727
6,828
731
6,239
5,488
0
24,909
W
Hera
Eveon
Hera
18,175
4,713
3,008
794
11,353
5,036
456
6,828
4,525
37,826
0
W
Fenrir
GrowleyGuy
Fenrir
12,040
1,549
762
2,189
20,973
15,168
826
10,604
10,369
0
16,837
L
Ra
18,067
966
8,490
2,942
13,003
6,036
930
6,629
6,374
52,457
0
W
Merlin
22,514
1,183
2,581
1,577
12,895
5,179
1,218
8,254
4,641
53,789
0
L
11,322
973
1,472
3,165
22,268
26,210
0
12,873
9,395
20,196
0
W
3,706
1,181
24,038
4,233
11,372
5,027
540
10,026
1,346
9,208
0
W
Xbalanque
louis102
Xbalanque
18,474
6,160
2,654
2,255
15,173
7,496
2,765
8,017
7,156
0
41,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,694
Gold Earned
56,993
173
Minions Killed
167
0
Camps Cleared
0
1,281,910
Distance Traveled
1,340,058
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,326
622
0
0
0
265,712
1
L
Hou Yi
11,112
741
38
3
0
275,275
1
L
Neith
11,437
762
32
2
0
205,662
1
W
Hera
11,298
753
44
3
0
264,932
5
W
Fenrir
11,625
775
10
1
0
299,740
0
L
Ra
10,398
693
85
6
0
292,324
1
W
Merlin
11,489
766
55
4
0
261,738
2
L
Geb
10,421
695
18
1
0
242,937
1
W
Yemoja
11,894
793
13
1
0
242,450
1
W
Xbalanque
10,687
712
45
3
0
271,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role