Player Matchup

Neith
Neith
BananRotatE
Neith
Level 28
God Stats
10W - 11L
1,419 SR
Queue Stats
111W - 112L
1,570 Elo+
Party 3
Zhong Kui
Zhong Kui
DaddyMcDadderson
Zhong Kui
Level 89
God Stats
1W - 2L
1,688 SR
Queue Stats
6W - 12L
1,544 Elo+
Party 1
Anubis
Anubis
EXOTICBAKER
Anubis
Level 15
God Stats
27W - 22L
1,508 SR
Queue Stats
74W - 91L
1,302 Elo+
Party 1
Izanami
Izanami
Terracia
Izanami
Level 60
God Stats
1W - 1L
1,484 SR
Queue Stats
50W - 36L
1,617 Elo+
Party 3
Loki
Loki
blackpool1331
Loki
Level 41
God Stats
3W - 4L
1,515 SR
Queue Stats
230W - 274L
1,457 Elo+
Solo
Team Averages
Level 47
1,523 SR
1,498 Elo+

VS

Team Averages
Level 83
1,603 SR
1,576 Elo+
Discordia
Discordia
 
Discordia
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
JakeBigMan
Hou Yi
Level 125
God Stats
5W - 5L
1,620 SR
Queue Stats
244W - 212L
1,600 Elo+
Party 2
Nemesis
Nemesis
LukeHuzzyWillz
Nemesis
Level 17
God Stats
8W - 6L
1,500 SR
Queue Stats
59W - 41L
1,638 Elo+
Party 2
Achilles
Achilles
ThatNashhGuy
Achilles
Level 9
God Stats
2W - 2L
1,738 SR
Queue Stats
42W - 29L
1,545 Elo+
Party 2
Cerberus
Cerberus
TheBigDaddyMoJo
Cerberus
Level 115
God Stats
3W - 1L
1,656 SR
Queue Stats
307W - 276L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,875
414
4,287
10,172
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
14
2 / 6 / 3
9,211
485
9,042
13,862
8,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Anubis
15
1 / 5 / 1
9,260
487
7,196
11,022
4,672
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
Terracia
Izanami
20
7 / 2 / 0
12,595
663
12,199
10,743
4,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 1
8,625
454
3,102
8,629
2,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
0 / 3 / 2
9,755
513
6,514
9,195
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
JakeBigMan
Hou Yi
17
3 / 0 / 5
10,183
536
6,189
11,059
3,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
14 / 2 / 0
11,724
617
14,028
12,371
4,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
ThatNashhGuy
Achilles
16
2 / 3 / 6
9,438
497
4,485
11,923
12,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
14
2 / 3 / 11
8,571
451
7,748
14,869
10,985
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
11
Kills
21
21
Deaths
11
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
0
3
2
0.33
L
0
4
0
0
L
Zhong Kui
2
6
3
0.58
L
Anubis
1
5
1
0.3
W
Hou Yi
JakeBigMan
Hou Yi
3
0
5
5.5
W
14
2
0
7
L
Izanami
Terracia
Izanami
7
2
0
3.5
W
Achilles
ThatNashhGuy
Achilles
2
3
6
1.67
W
Cerberus
2
3
11
2.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,826
Damage
38,964
54,428
Taken
59,417
22,772
Mitigated
35,420
16,279
Healing
14,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,514
254
0
3,689
9,195
3,096
150
1,160
8,035
74,119
0
L
4,287
2,474
0
2,835
10,172
2,917
0
4,493
5,407
0
44,124
L
Zhong Kui
9,042
893
0
2,917
13,862
8,957
0
1,216
12,550
45,181
0
L
Anubis
7,196
653
0
3,914
11,022
4,672
314
2,947
7,841
53,548
0
W
Hou Yi
JakeBigMan
Hou Yi
6,189
2,728
0
2,630
11,059
3,937
141
1,909
9,150
0
76,763
W
14,028
7,202
0
1,208
12,371
4,910
743
2,279
10,092
0
89,055
L
Izanami
Terracia
Izanami
12,199
7,991
0
4,372
10,743
4,100
544
4,014
6,369
0
109,131
W
Achilles
ThatNashhGuy
Achilles
4,485
859
0
2,179
11,923
12,492
534
6,244
5,679
0
36,529
W
Cerberus
7,748
718
0
4,732
14,869
10,985
131
4,646
10,223
32,278
0
L
3,102
454
0
2,241
8,629
2,126
0
932
7,558
0
45,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,566
Gold Earned
49,671
586
Minions Killed
576
0
Camps Cleared
0
1,636,024
Distance Traveled
1,805,469
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,755
513
150
8
0
356,383
10
L
Neith
7,875
414
100
5
0
316,278
4
L
Zhong Kui
9,211
485
57
3
0
333,147
2
L
Anubis
9,260
487
117
6
0
262,671
3
W
Hou Yi
10,183
536
144
8
0
333,062
2
W
Nemesis
11,724
617
143
8
0
387,779
3
L
Izanami
12,595
663
213
11
0
337,142
5
W
Achilles
9,438
497
76
4
0
354,350
1
W
Cerberus
8,571
451
63
3
0
373,895
4
L
Loki
8,625
454
99
5
0
386,786
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role