Player Matchup

Baron Samedi
Baron Samedi
ASDU1ASD
Baron Samedi
Level 25
God Stats
4W - 7L
1,390 SR
Queue Stats
64W - 89L
1,327 Elo+
Party 1
Sol
Sol
Luigisotcan
Sol
Level 17
God Stats
5W - 2L
1,622 SR
Queue Stats
34W - 31L
1,430 Elo+
Party 2
Gilgamesh
Gilgamesh
Orion121176
Gilgamesh
Level 26
God Stats
16W - 11L
1,557 SR
Queue Stats
21W - 24L
1,339 Elo+
Party 2
Ares
Ares
sergiosm1704
Ares
Level 14
God Stats
3W - 2L
1,622 SR
Queue Stats
31W - 38L
1,393 Elo+
Party 2
Set
Set
xxzyadksaxx
Set
Level 22
God Stats
2W - 0L
1,744 SR
Queue Stats
69W - 75L
1,417 Elo+
Party 1
Team Averages
Level 21
1,587 SR
1,381 Elo+

VS

Team Averages
Level 13
1,483 SR
1,329 Elo+
Janus
Janus
Enidrael
Janus
Level 26
God Stats
55W - 39L
1,556 SR
Queue Stats
138W - 138L
1,398 Elo+
Solo
Yemoja
Yemoja
GianTxtte
Yemoja
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 35L
1,123 Elo+
Solo
Artemis
Artemis
Godzati
Artemis
Level 22
God Stats
1W - 1L
1,538 SR
Queue Stats
13W - 10L
1,379 Elo+
Solo
Neith
Neith
ZeusTeRespetuoso
Neith
Level 8
God Stats
11W - 6L
1,320 SR
Queue Stats
11W - 6L
1,404 Elo+
Solo
Thanatos
Thanatos
polosing
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ASDU1ASD
Baron Samedi
14
2 / 6 / 11
9,735
512
6,502
12,625
9,603
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
21 / 2 / 6
12,870
677
26,704
18,787
7,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Orion121176
Gilgamesh
17
5 / 1 / 3
11,254
592
5,088
7,540
4,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 2 / 12
9,336
491
3,125
12,955
12,682
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
10 / 3 / 6
11,253
592
9,611
12,065
5,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Enidrael
Janus
14
5 / 6 / 4
9,517
501
11,877
11,533
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
GianTxtte
Yemoja
11
2 / 6 / 0
7,863
414
3,392
13,285
5,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Godzati
Artemis
11
1 / 10 / 0
7,243
381
7,209
14,483
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 7 / 3
8,217
432
5,615
11,732
3,489
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
polosing
Thanatos
12
4 / 10 / 2
8,414
443
3,683
15,109
9,801
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
22
39
Kills
13
14
Deaths
39
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ASDU1ASD
Baron Samedi
2
6
11
1.25
L
Janus
Enidrael
Janus
5
6
4
1.17
L
Yemoja
GianTxtte
Yemoja
2
6
0
0.33
L
Artemis
Godzati
Artemis
1
10
0
0.1
W
21
2
6
12
W
Gilgamesh
Orion121176
Gilgamesh
5
1
3
6.5
L
1
7
3
0.36
L
Thanatos
polosing
Thanatos
4
10
2
0.5
W
1
2
12
3.5
W
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,030
Damage
31,776
63,972
Taken
66,142
39,138
Mitigated
26,723
20,143
Healing
13,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ASDU1ASD
Baron Samedi
6,502
937
520
3,557
12,625
9,603
357
6,813
5,162
32,989
0
L
Janus
Enidrael
Janus
11,877
265
0
2,277
11,533
3,382
553
5,396
6,137
46,687
0
L
Yemoja
GianTxtte
Yemoja
3,392
1,485
555
2,326
13,285
5,979
208
10,514
2,771
18,746
0
L
Artemis
Godzati
Artemis
7,209
3,868
0
1,783
14,483
4,072
204
9,612
4,871
0
25,940
W
26,704
12,348
0
9,287
18,787
7,312
3,062
3,447
15,258
108,419
0
W
Gilgamesh
Orion121176
Gilgamesh
5,088
1,371
0
904
7,540
4,084
2,473
1,503
6,025
0
62,030
L
5,615
2,377
0
2,029
11,732
3,489
0
5,735
5,997
0
48,494
L
Thanatos
polosing
Thanatos
3,683
850
0
4,428
15,109
9,801
1,727
5,074
10,035
0
35,704
W
3,125
373
0
3,128
12,955
12,682
245
3,451
9,426
14,833
0
W
9,611
4,762
498
2,249
12,065
5,457
1,052
3,637
8,234
0
62,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,448
Gold Earned
41,254
417
Minions Killed
278
0
Camps Cleared
0
1,778,244
Distance Traveled
1,679,974
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,735
512
50
3
0
343,959
0
L
Janus
9,517
501
89
5
0
345,708
0
L
Yemoja
7,863
414
26
1
0
324,911
1
L
Artemis
7,243
381
28
1
0
322,458
3
W
Sol
12,870
677
145
8
0
359,181
2
W
Gilgamesh
11,254
592
123
6
0
370,030
0
L
Neith
8,217
432
79
4
0
344,592
0
L
Thanatos
8,414
443
56
3
0
342,305
4
W
Ares
9,336
491
16
1
0
306,131
3
W
Set
11,253
592
83
4
0
398,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role