Player Matchup

Chaac
Chaac
Silver I
Hellbent Squire
Chaac
Silver I
Level 125
God Stats
9W - 9L
1,538 SR
Queue Stats
66W - 77L
1,118 MMR
Solo
Pele
Pele
Silver I
Ironeagle05
Pele
Silver I
Level 108
God Stats
8W - 7L
1,598 SR
Queue Stats
274W - 273L
1,203 MMR
Solo
Rama
Rama
Silver II
Jigopotamus
Rama
Silver II
Level 107
God Stats
3W - 1L
1,718 SR
Queue Stats
212W - 216L
964 MMR
Party 3
Ares
Ares
Silver IV
Peemoney
Ares
Silver IV
Level 35
God Stats
2W - 2L
1,889 SR
Queue Stats
8W - 12L
1,363 MMR
Party 3
Hera
Hera
Silver I
sutrance00
Hera
Silver I
Level 91
God Stats
5W - 9L
1,546 SR
Queue Stats
187W - 198L
1,135 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 93
1,658 SR
1,157 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 153
1,585 SR
1,198 MMR
Sol
Sol
Gold V
 
Sol
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver III
PathByDarkness
Tsukuyomi
Silver III
Level 157
God Stats
9W - 4L
1,580 SR
Queue Stats
70W - 77L
968 MMR
Party 1
Merlin
Merlin
Silver I
Phat Shizno
Merlin
Silver I
Level 149
God Stats
337W - 263L
1,564 SR
Queue Stats
932W - 930L
1,204 MMR
Party 2
Artio
Artio
Silver I
Spasmic Potato
Artio
Silver I
Level 157
God Stats
2W - 1L
1,707 SR
Queue Stats
254W - 267L
1,117 MMR
Solo
Medusa
Medusa
Silver I
TFASTMACH1
Medusa
Silver I
Level 158
God Stats
179W - 140L
1,576 SR
Queue Stats
273W - 291L
1,201 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,255
426
1,249
6,486
4,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
1 / 3 / 1
4,708
471
2,114
6,393
1,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
2 / 2 / 0
5,127
513
1,459
4,565
1,449
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
8
0 / 2 / 2
4,665
467
1,837
6,141
3,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 1 / 1
5,743
574
3,391
3,634
1,196
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
GilgameshCthulhuChironAthenaYmir

VS

Bans
DanzaburouJanusCupidVulcanCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 0 / 1
6,806
681
5,681
4,326
1,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
PathByDarkness
Tsukuyomi
10
2 / 1 / 2
5,912
591
1,670
3,387
963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
11
3 / 1 / 2
6,205
621
4,427
5,320
1,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 2 / 1
4,778
478
847
5,183
1,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
TFASTMACH1
Medusa
10
3 / 1 / 0
5,643
564
2,932
3,568
1,046
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
5
Kills
10
10
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
1
2.5
L
0
2
0
0
L
1
3
1
0.5
L
2
2
0
1
W
Tsukuyomi
PathByDarkness
Tsukuyomi
2
1
2
3
L
Ares
0
2
2
0.5
W
Merlin
3
1
2
4
W
0
2
1
0.25
W
Medusa
TFASTMACH1
Medusa
3
1
0
3
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,050
Damage
15,557
27,219
Taken
21,784
11,815
Mitigated
7,183
6,566
Healing
8,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,681
2,846
0
3,336
4,326
1,482
2,870
161
3,925
35,363
3,650
L
1,249
147
0
2,587
6,486
4,358
0
3,716
2,770
0
11,730
L
2,114
936
0
1,359
6,393
1,806
0
1,189
5,204
0
20,402
L
1,459
914
0
500
4,565
1,449
0
1,601
2,964
0
23,936
W
Tsukuyomi
PathByDarkness
Tsukuyomi
1,670
642
0
1,750
3,387
963
482
424
2,933
0
22,795
L
Ares
1,837
0
0
1,870
6,141
3,006
96
1,812
4,329
15,307
0
W
Merlin
4,427
491
0
1,367
5,320
1,787
248
1,635
3,625
36,038
0
W
847
112
194
2,162
5,183
1,905
145
2,189
2,928
6,767
0
W
Medusa
TFASTMACH1
Medusa
2,932
1,089
135
28
3,568
1,046
710
693
2,875
0
24,586
L
3,391
1,171
0
250
3,634
1,196
164
2,114
1,520
33,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,498
Gold Earned
29,344
209
Minions Killed
258
0
Camps Cleared
0
789,342
Distance Traveled
848,971
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,806
681
74
7
0
163,506
0
L
Chaac
4,255
426
21
2
0
124,060
2
L
Pele
4,708
471
44
4
0
147,075
0
L
Rama
5,127
513
58
6
0
167,858
1
W
Tsukuyomi
5,912
591
66
7
0
206,929
1
L
Ares
4,665
467
18
2
0
178,862
3
W
Merlin
6,205
621
68
7
0
171,605
2
W
Artio
4,778
478
9
1
0
141,768
3
W
Medusa
5,643
564
41
4
0
165,163
0
L
Hera
5,743
574
68
7
0
171,487
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role