Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DannyMR
Izanami
Level 107
God Stats
1W - 0L
1,693 SR
Queue Stats
17W - 23L
1,460 Elo+
Solo
Osiris
Osiris
lBakerGGl
Osiris
Level 56
God Stats
2W - 0L
1,691 SR
Queue Stats
183W - 203L
1,493 Elo+
Solo
Hun Batz
Hun Batz
soyuncani
Hun Batz
Level 105
God Stats
16W - 13L
1,526 SR
Queue Stats
170W - 160L
1,504 Elo+
Solo
Team Averages
Level 94
1,582 SR
1,492 Elo+

VS

Team Averages
Level 122
1,538 SR
1,554 Elo+
Gilgamesh
Gilgamesh
BakedAdam
Gilgamesh
Level 128
God Stats
34W - 30L
1,592 SR
Queue Stats
487W - 501L
1,486 Elo+
Party 1
Chronos
Chronos
Lauro2198XD
Chronos
Level 145
God Stats
2W - 5L
1,500 SR
Queue Stats
129W - 135L
1,664 Elo+
Solo
Sobek
Sobek
MegaTurboSwag
Sobek
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 40L
1,588 Elo+
Solo
Nemesis
Nemesis
Venom9797
Nemesis
Level 129
God Stats
28W - 28L
1,563 SR
Queue Stats
535W - 530L
1,511 Elo+
Party 1
Freya
Freya
iDualBlade
Freya
Level 149
God Stats
8W - 7L
1,532 SR
Queue Stats
356W - 365L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
5 / 3 / 7
9,057
604
8,724
12,418
5,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
 
Ah Puch
14
5 / 2 / 4
8,643
576
10,061
8,659
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
DannyMR
Izanami
15
6 / 2 / 3
9,074
605
8,526
10,804
3,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
lBakerGGl
Osiris
14
3 / 2 / 3
8,859
591
8,514
9,911
7,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
soyuncani
Hun Batz
14
3 / 2 / 5
8,556
570
5,239
9,672
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BakedAdam
Gilgamesh
10
0 / 7 / 1
6,594
440
2,996
8,445
2,946
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chronos
Lauro2198XD
Chronos
14
2 / 4 / 1
8,812
587
5,341
11,128
3,931
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 2 / 3
7,893
526
2,778
13,594
8,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Venom9797
Nemesis
13
5 / 4 / 2
8,704
580
8,026
13,258
4,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Freya
13
2 / 5 / 4
8,035
536
5,797
10,133
4,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
22
Kills
11
11
Deaths
22
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
3
7
2.83
W
Ah Puch
 
Ah Puch
5
2
4
3.5
L
Gilgamesh
BakedAdam
Gilgamesh
0
7
1
0.07
W
Izanami
DannyMR
Izanami
6
2
3
3.75
L
Chronos
Lauro2198XD
Chronos
2
4
1
0.63
L
2
2
3
1.75
L
Nemesis
Venom9797
Nemesis
5
4
2
1.5
L
Freya
2
5
4
0.8
W
Osiris
lBakerGGl
Osiris
3
2
3
2.25
W
Hun Batz
soyuncani
Hun Batz
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,064
Damage
24,938
51,464
Taken
56,558
22,805
Mitigated
24,129
18,172
Healing
11,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,724
847
287
2,723
12,418
5,379
547
2,997
9,421
27,332
0
W
Ah Puch
 
Ah Puch
10,061
535
0
3,180
8,659
2,699
162
2,223
6,436
45,633
0
L
Gilgamesh
BakedAdam
Gilgamesh
2,996
713
0
11
8,445
2,946
0
2,925
5,405
0
28,130
W
Izanami
DannyMR
Izanami
8,526
5,415
0
4,745
10,804
3,491
2,439
2,103
8,701
0
68,707
L
Chronos
Lauro2198XD
Chronos
5,341
2,433
0
1,119
11,128
3,931
2,531
1,994
9,134
48,168
0
L
2,778
447
0
4,964
13,594
8,430
0
4,617
8,977
20,904
0
L
Nemesis
Venom9797
Nemesis
8,026
4,102
0
2,950
13,258
4,647
0
5,662
7,596
0
41,926
L
Freya
5,797
1,862
0
2,482
10,133
4,175
0
3,883
6,250
32,854
2,710
W
Osiris
lBakerGGl
Osiris
8,514
3,229
0
3,901
9,911
7,531
219
4,199
5,712
306
51,635
W
Hun Batz
soyuncani
Hun Batz
5,239
1,025
0
3,336
9,672
3,705
0
2,097
7,575
0
58,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,189
Gold Earned
40,038
451
Minions Killed
346
0
Camps Cleared
0
1,412,368
Distance Traveled
1,350,626
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,057
604
37
2
0
308,514
5
W
Ah Puch
8,643
576
89
6
0
272,317
6
L
Gilgamesh
6,594
440
61
4
0
252,574
0
W
Izanami
9,074
605
119
8
0
239,014
6
L
Chronos
8,812
587
114
8
0
265,323
5
L
Sobek
7,893
526
29
2
0
283,284
1
L
Nemesis
8,704
580
71
5
0
299,124
2
L
Freya
8,035
536
71
5
0
250,321
1
W
Osiris
8,859
591
99
7
0
295,801
0
W
Hun Batz
8,556
570
107
7
0
296,722
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role