Player Matchup

Cupid
Cupid
Alexgodo10
Cupid
Level 126
God Stats
1W - 0L
1,838 SR
Queue Stats
7W - 13L
1,258 Elo+
Party 1
Cerberus
Cerberus
GRC22
Cerberus
Level 18
God Stats
2W - 0L
1,657 SR
Queue Stats
7W - 8L
1,244 Elo+
Party 1
Neith
Neith
ZeusTeRespetuoso
Neith
Level 8
God Stats
11W - 6L
1,244 SR
Queue Stats
11W - 6L
1,321 Elo+
Solo
Anubis
Anubis
joseurenda7
Anubis
Level 17
God Stats
3W - 1L
1,657 SR
Queue Stats
12W - 13L
1,308 Elo+
Party 1
Fenrir
Fenrir
polosing
Fenrir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,237 Elo+
Solo
Team Averages
Level 35
1,579 SR
1,274 Elo+

VS

Team Averages
Level 18
1,550 SR
1,376 Elo+
Hades
Hades
Godzati
Hades
Level 22
God Stats
2W - 3L
1,614 SR
Queue Stats
13W - 10L
1,410 Elo+
Solo
Sol
Sol
Luigisotcan
Sol
Level 17
God Stats
5W - 2L
1,800 SR
Queue Stats
34W - 31L
1,448 Elo+
Party 2
Sun Wukong
Sun Wukong
Orion121176
Sun Wukong
Level 26
God Stats
2W - 4L
1,406 SR
Queue Stats
21W - 24L
1,356 Elo+
Party 2
Thanatos
Thanatos
Zeckenbeisser
Thanatos
Level 13
God Stats
2W - 8L
1,127 SR
Queue Stats
30W - 36L
1,239 Elo+
Solo
Ares
Ares
sergiosm1704
Ares
Level 14
God Stats
3W - 2L
1,800 SR
Queue Stats
31W - 38L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
19
12 / 3 / 6
12,791
640
25,376
19,799
6,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
GRC22
Cerberus
16
5 / 5 / 11
11,116
556
8,569
13,256
8,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 4 / 3
10,473
524
6,439
10,350
4,212
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
15
3 / 4 / 4
9,559
478
5,538
8,963
2,750
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
polosing
Fenrir
13
0 / 4 / 5
8,415
421
2,756
11,731
6,541
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Godzati
Hades
15
3 / 4 / 0
9,785
489
7,799
13,511
6,925
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 6 / 4
9,865
493
19,903
17,942
6,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Orion121176
Sun Wukong
15
1 / 2 / 2
9,587
479
4,928
13,991
9,437
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thanatos
Zeckenbeisser
Thanatos
16
9 / 5 / 0
10,515
526
7,313
13,848
5,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 6 / 5
8,860
443
5,019
17,395
16,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
22
Kills
20
20
Deaths
23
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cupid
12
3
6
5
W
Cerberus
GRC22
Cerberus
5
5
11
2.1
L
Hades
Godzati
Hades
3
4
0
0.75
L
5
6
4
1.17
L
Sun Wukong
Orion121176
Sun Wukong
1
2
2
1
L
Thanatos
Zeckenbeisser
Thanatos
9
5
0
1.8
W
2
4
3
0.88
W
Anubis
3
4
4
1.25
W
Fenrir
polosing
Fenrir
0
4
5
0.63
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,678
Damage
44,962
64,099
Taken
76,687
28,541
Mitigated
45,490
20,800
Healing
22,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
25,376
14,038
432
11,646
19,799
6,650
6,173
11,314
8,485
0
95,319
W
Cerberus
GRC22
Cerberus
8,569
890
0
3,829
13,256
8,388
952
7,788
5,468
29,987
0
L
Hades
Godzati
Hades
7,799
963
122
4,637
13,511
6,925
636
3,613
9,898
50,609
0
L
19,903
8,330
0
4,569
17,942
6,887
1,727
4,267
13,675
87,045
0
L
Sun Wukong
Orion121176
Sun Wukong
4,928
89
0
2,694
13,991
9,437
1,980
1,529
12,462
0
50,029
L
Thanatos
Zeckenbeisser
Thanatos
7,313
2,042
0
8,000
13,848
5,944
32
623
13,225
0
63,490
W
6,439
1,829
0
2,362
10,350
4,212
0
1,662
8,688
0
65,325
W
Anubis
5,538
305
0
2,303
8,963
2,750
470
7,290
1,673
38,726
0
W
Fenrir
polosing
Fenrir
2,756
878
0
228
11,731
6,541
464
4,667
7,064
0
33,759
L
5,019
663
0
2,583
17,395
16,297
121
4,075
13,320
19,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,354
Gold Earned
48,612
450
Minions Killed
460
0
Camps Cleared
0
1,828,258
Distance Traveled
1,703,895
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,791
640
153
8
0
374,826
2
W
Cerberus
11,116
556
49
2
0
378,350
4
L
Hades
9,785
489
93
5
0
298,364
3
L
Sol
9,865
493
122
6
0
332,938
4
L
Sun Wukong
9,587
479
100
5
0
354,384
0
L
Thanatos
10,515
526
121
6
0
378,270
0
W
Neith
10,473
524
125
6
0
369,290
3
W
Anubis
9,559
478
64
3
0
327,053
7
W
Fenrir
8,415
421
59
3
0
378,739
4
L
Ares
8,860
443
24
1
0
339,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role