Player Matchup

Izanami
Izanami
Gold II
AvengXIronManX
Izanami
Gold II
Level 148
God Stats
0W - 3L
1,406 SR
Queue Stats
340W - 327L
1,673 MMR
Solo
Khepri
Khepri
Platinum I
Devils_Son_Death
Khepri
Platinum I
Level 145
God Stats
2W - 4L
1,536 SR
Queue Stats
150W - 133L
1,753 MMR
Solo
Sol
Sol
Platinum I
PapiVerrgudoo69
Sol
Platinum I
Level 76
God Stats
10W - 8L
1,768 SR
Queue Stats
56W - 63L
2,021 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 123
1,570 SR
1,816 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,650 SR
1,996 MMR
Osiris
Osiris
Diamond IV
LilWobbuffet
Osiris
Diamond IV
Level 147
God Stats
25W - 16L
1,692 SR
Queue Stats
307W - 252L
2,067 MMR
Party 1
Ah Puch
Ah Puch
Gold III
d0minic92
Ah Puch
Gold III
Level 143
God Stats
5W - 4L
1,547 SR
Queue Stats
122W - 149L
1,465 MMR
Solo
Sylvanus
Sylvanus
Masters
toxicparadise187
Sylvanus
Masters
Level 146
God Stats
77W - 61L
1,710 SR
Queue Stats
332W - 273L
2,454 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
8,024
573
8,236
10,149
4,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
3 / 4 / 2
9,452
675
6,323
14,476
14,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 5 / 1
9,234
660
13,625
12,874
6,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
TiamatVamanaPersephoneGilgameshAthena

VS

Bans
ThothChironCu ChulainnDanzaburouMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
5 / 1 / 8
10,847
775
10,533
15,420
15,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
d0minic92
Ah Puch
14
4 / 2 / 8
9,494
678
13,346
10,560
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 2 / 8
10,259
733
6,595
11,835
10,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
13
13
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
3
4
2
1
W
Osiris
5
1
8
9
L
2
5
1
0.5
W
Ah Puch
d0minic92
Ah Puch
4
2
8
4
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,184
Damage
30,474
37,499
Taken
37,815
25,470
Mitigated
30,897
7,981
Healing
15,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,236
5,082
0
503
10,149
4,610
283
6,783
3,366
0
33,971
L
6,323
490
0
1,070
14,476
14,463
0
8,122
6,354
14,355
0
W
Osiris
10,533
2,555
0
4,108
15,420
15,907
36
5,857
9,563
6,120
22,697
L
13,625
4,815
0
6,408
12,874
6,397
0
6,387
6,487
50,646
2,807
W
Ah Puch
d0minic92
Ah Puch
13,346
368
0
3,226
10,560
4,346
114
7,664
2,896
49,555
0
W
6,595
1,898
4,036
3,896
11,835
10,644
465
5,879
5,956
15,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,710
Gold Earned
30,600
208
Minions Killed
136
0
Camps Cleared
0
688,225
Distance Traveled
769,733
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,024
573
105
8
0
213,762
0
L
Khepri
9,452
675
16
1
0
245,110
2
W
Osiris
10,847
775
33
2
0
284,865
3
L
Sol
9,234
660
87
6
0
229,353
2
W
Ah Puch
9,494
678
86
6
0
243,022
1
W
Sylvanus
10,259
733
17
1
0
241,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role