Player Matchup

Ymir
Ymir
ABORAWATOBONAST
Ymir
Level 41
God Stats
3W - 0L
1,653 SR
Queue Stats
71W - 71L
1,469 Elo+
Party 1
Hun Batz
Hun Batz
Burrzs_
Hun Batz
Level 17
God Stats
4W - 1L
1,659 SR
Queue Stats
10W - 7L
1,474 Elo+
Party 1
Sol
Sol
Murderspree4954
Sol
Level 26
God Stats
15W - 12L
1,545 SR
Queue Stats
30W - 23L
1,400 Elo+
Solo
Izanami
Izanami
dc_cola106
Izanami
Level 29
God Stats
10W - 4L
1,664 SR
Queue Stats
70W - 67L
1,452 Elo+
Party 1
King Arthur
King Arthur
titan17ggg
King Arthur
Level 25
God Stats
24W - 37L
1,500 SR
Queue Stats
548W - 607L
1,434 Elo+
Solo
Team Averages
Level 28
1,604 SR
1,446 Elo+

VS

Team Averages
Level 20
1,500 SR
1,425 Elo+
Tiamat
Tiamat
Alim_N
Tiamat
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,484 Elo+
Party 2
Chiron
Chiron
BovineBrothel
Chiron
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,454 Elo+
Party 2
Scylla
Scylla
Invisible_Ace_
Scylla
Level 41
God Stats
1W - 2L
1,715 SR
Queue Stats
33W - 42L
1,371 Elo+
Party 2
Cthulhu
Cthulhu
Jrdnx-
Cthulhu
Level 8
God Stats
4W - 5L
1,388 SR
Queue Stats
23W - 18L
1,358 Elo+
Party 2
Thanatos
Thanatos
lehmandp
Thanatos
Level 24
God Stats
6W - 11L
1,396 SR
Queue Stats
95W - 99L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 5
7,937
661
4,962
8,446
5,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
Burrzs_
Hun Batz
11
2 / 2 / 0
6,633
553
1,401
6,638
1,848
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 2 / 0
7,094
591
5,395
8,399
3,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
dc_cola106
Izanami
11
5 / 1 / 6
7,483
624
8,930
6,431
2,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
titan17ggg
King Arthur
11
1 / 0 / 2
6,781
565
2,860
8,122
3,524
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alim_N
Tiamat
11
2 / 1 / 0
6,135
511
4,793
4,843
2,008
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 4 / 2
5,002
417
4,028
6,699
1,080
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 2 / 3
6,097
508
5,124
4,879
1,035
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Jrdnx-
Cthulhu
7
0 / 6 / 3
4,824
402
3,035
9,542
4,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes

Shoes

+6%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
lehmandp
Thanatos
10
3 / 4 / 2
6,208
517
4,987
11,505
3,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
16
Kills
7
7
Deaths
17
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
L
Tiamat
Alim_N
Tiamat
2
1
0
2
L
0
4
2
0.25
W
Hun Batz
Burrzs_
Hun Batz
2
2
0
1
L
2
2
3
1.75
L
Cthulhu
Jrdnx-
Cthulhu
0
6
3
0.25
W
2
2
0
1
W
Izanami
dc_cola106
Izanami
5
1
6
8
L
Thanatos
lehmandp
Thanatos
3
4
2
1
W
King Arthur
titan17ggg
King Arthur
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,548
Damage
21,967
38,036
Taken
37,468
16,466
Mitigated
11,992
10,851
Healing
11,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,962
842
417
1,240
8,446
5,937
544
2,931
5,230
22,290
0
L
Tiamat
Alim_N
Tiamat
4,793
482
0
1,654
4,843
2,008
6
2,686
2,157
23,532
0
L
4,028
1,935
205
1,309
6,699
1,080
0
1,956
4,743
0
21,141
W
Hun Batz
Burrzs_
Hun Batz
1,401
703
0
699
6,638
1,848
0
1,027
5,581
0
32,232
L
5,124
1,057
0
1,338
4,879
1,035
0
51
4,828
22,766
0
L
Cthulhu
Jrdnx-
Cthulhu
3,035
789
258
922
9,542
4,481
0
2,481
7,061
8,384
0
W
5,395
1,669
0
3,885
8,399
3,106
2,824
2,651
5,748
36,800
0
W
Izanami
dc_cola106
Izanami
8,930
6,350
477
2,483
6,431
2,051
2,804
2,543
3,808
0
44,310
L
Thanatos
lehmandp
Thanatos
4,987
2,164
0
5,680
11,505
3,388
0
3,183
8,322
0
36,137
W
King Arthur
titan17ggg
King Arthur
2,860
603
0
1,650
8,122
3,524
190
3,346
4,717
0
26,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,928
Gold Earned
28,266
305
Minions Killed
216
0
Camps Cleared
0
1,105,528
Distance Traveled
1,068,913
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,937
661
32
3
0
226,140
2
L
Tiamat
6,135
511
46
4
0
212,565
1
L
Chiron
5,002
417
36
3
0
207,603
0
W
Hun Batz
6,633
553
80
7
0
227,380
2
L
Scylla
6,097
508
44
4
0
218,602
1
L
Cthulhu
4,824
402
20
2
0
192,806
1
W
Sol
7,094
591
63
5
0
207,787
0
W
Izanami
7,483
624
85
7
0
212,489
0
L
Thanatos
6,208
517
70
6
0
237,337
0
W
King Arthur
6,781
565
45
4
0
231,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role