Player Matchup

Gilgamesh
Gilgamesh
DunkelWULF
Gilgamesh
Level 146
God Stats
28W - 11L
1,649 SR
Queue Stats
309W - 161L
1,715 Elo+
Party 1
Hou Yi
Hou Yi
ElektroWULF
Hou Yi
Level 129
God Stats
47W - 25L
1,694 SR
Queue Stats
311W - 169L
1,667 Elo+
Party 1
Kukulkan
Kukulkan
SickoWULF
Kukulkan
Level 148
God Stats
4W - 1L
1,657 SR
Queue Stats
115W - 68L
1,636 Elo+
Party 1
Team Averages
Level 141
1,667 SR
1,673 Elo+

VS

Team Averages
Level 83
1,612 SR
1,531 Elo+
Merlin
Merlin
ProTinny
Merlin
Level 67
God Stats
8W - 8L
1,554 SR
Queue Stats
123W - 116L
1,511 Elo+
Party 2
Tyr
Tyr
Sniper-Borouwski
Tyr
Level 99
God Stats
15W - 18L
1,520 SR
Queue Stats
261W - 287L
1,506 Elo+
Solo
Fenrir
Fenrir
camo707
Fenrir
Level 82
God Stats
11W - 3L
1,763 SR
Queue Stats
39W - 30L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DunkelWULF
Gilgamesh
16
11 / 3 / 4
12,265
767
19,880
13,149
7,202
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hou Yi
16
2 / 3 / 11
11,371
711
11,685
9,215
3,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
SickoWULF
Kukulkan
14
2 / 3 / 7
10,495
656
7,966
6,910
2,679
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ProTinny
Merlin
14
2 / 8 / 1
9,380
586
6,613
13,183
6,269
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 3 / 3
10,541
659
6,570
17,557
15,815
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
camo707
Fenrir
14
1 / 4 / 5
11,183
699
5,416
16,266
10,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
15
Kills
7
9
Deaths
15
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DunkelWULF
Gilgamesh
11
3
4
4.33
W
Hou Yi
2
3
11
2.5
L
Merlin
ProTinny
Merlin
2
8
1
0.31
W
Kukulkan
SickoWULF
Kukulkan
2
3
7
1.83
L
4
3
3
1.83
L
Fenrir
camo707
Fenrir
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,531
Damage
18,599
29,274
Taken
47,006
13,332
Mitigated
32,314
3,135
Healing
6,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DunkelWULF
Gilgamesh
19,880
7,049
0
624
13,149
7,202
1,634
2,282
10,867
0
44,901
W
Hou Yi
11,685
5,160
0
853
9,215
3,451
675
2,881
6,334
0
41,548
L
Merlin
ProTinny
Merlin
6,613
82
0
2,801
13,183
6,269
0
1,078
12,105
42,821
0
W
Kukulkan
SickoWULF
Kukulkan
7,966
267
0
1,658
6,910
2,679
55
1,450
5,460
47,820
0
L
6,570
572
0
1,862
17,557
15,815
0
3,530
14,027
0
33,447
L
Fenrir
camo707
Fenrir
5,416
754
0
1,508
16,266
10,230
0
3,358
12,908
0
15,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,131
Gold Earned
31,104
185
Minions Killed
128
0
Camps Cleared
0
940,263
Distance Traveled
873,189
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,265
767
38
2
0
346,322
3
W
Hou Yi
11,371
711
65
4
0
293,646
2
L
Merlin
9,380
586
63
4
0
241,308
0
W
Kukulkan
10,495
656
82
5
0
300,295
6
L
Tyr
10,541
659
48
3
0
307,857
3
L
Fenrir
11,183
699
17
1
0
324,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role