Player Matchup

Kukulkan
Kukulkan
ChiefRicko
Kukulkan
Level 34
God Stats
44W - 34L
1,493 SR
Queue Stats
369W - 372L
1,417 Elo+
Party 2
Anhur
Anhur
IceFrozen14
Anhur
Level 49
God Stats
1W - 2L
1,404 SR
Queue Stats
44W - 49L
1,448 Elo+
Party 3
Chang'e
Chang'e
KosyPrince
Chang'e
Level 90
God Stats
28W - 22L
1,464 SR
Queue Stats
472W - 490L
1,425 Elo+
Party 2
Tyr
Tyr
ZChuggs
Tyr
Level 66
God Stats
12W - 3L
1,659 SR
Queue Stats
236W - 260L
1,446 Elo+
Party 2
Pele
Pele
xxJUST K1LLINxx
Pele
Level 41
God Stats
8W - 9L
1,361 SR
Queue Stats
50W - 53L
1,455 Elo+
Party 3
Team Averages
Level 56
1,476 SR
1,438 Elo+

VS

Team Averages
Level 65
1,593 SR
1,504 Elo+
Morgan Le Fay
Morgan Le Fay
Benbel52
Morgan Le Fay
Level 14
God Stats
14W - 13L
1,657 SR
Queue Stats
98W - 94L
1,485 Elo+
Party 1
Athena
Athena
IAmTheBigMatt
Athena
Level 44
God Stats
42W - 34L
1,628 SR
Queue Stats
265W - 287L
1,432 Elo+
Solo
Pele
Pele
JuicyMilkshakes
Pele
Level 154
God Stats
0W - 1L
1,723 SR
Queue Stats
97W - 82L
1,570 Elo+
Party 1
Chaac
Chaac
TaintSniffer774
Chaac
Level 67
God Stats
27W - 18L
1,590 SR
Queue Stats
82W - 65L
1,622 Elo+
Party 1
Izanami
Izanami
head case 25
Izanami
Level 46
God Stats
3W - 2L
1,369 SR
Queue Stats
158W - 163L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ChiefRicko
Kukulkan
18
4 / 3 / 5
11,493
547
10,107
9,639
4,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 4 / 4
9,666
460
10,141
14,275
4,401
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
KosyPrince
Chang'e
16
5 / 4 / 3
9,911
472
11,805
15,686
5,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
17
0 / 1 / 7
10,536
502
12,255
17,930
12,661
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
8 / 5 / 3
10,807
515
11,968
16,603
12,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Benbel52
Morgan Le Fay
15
0 / 8 / 1
9,065
432
1,537
13,513
6,136
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 2 / 8
9,842
469
6,512
17,625
16,356
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
5 / 4 / 4
10,601
505
15,670
17,816
8,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

18
1 / 1 / 3
10,540
502
13,899
18,403
15,661
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
head case 25
Izanami
17
7 / 7 / 2
10,791
514
16,120
17,947
5,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
35
21
Kills
17
17
Deaths
22
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Benbel52
Morgan Le Fay
0
8
1
0.06
W
Kukulkan
ChiefRicko
Kukulkan
4
3
5
2.17
L
4
2
8
4
W
4
4
4
1.5
L
5
4
4
1.75
W
Chang'e
KosyPrince
Chang'e
5
4
3
1.63
L
1
1
3
2.5
W
Tyr
0
1
7
3.5
L
Izanami
head case 25
Izanami
7
7
2
1.14
W
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,276
Damage
53,738
74,133
Taken
85,304
39,112
Mitigated
52,148
30,652
Healing
29,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Benbel52
Morgan Le Fay
1,537
71
0
1,940
13,513
6,136
396
4,825
8,688
52,135
0
W
Kukulkan
ChiefRicko
Kukulkan
10,107
263
183
696
9,639
4,459
514
1,500
8,139
78,318
0
L
6,512
1,444
1,875
2,942
17,625
16,356
115
7,454
10,171
26,598
0
W
10,141
5,014
0
2,729
14,275
4,401
576
2,883
11,392
0
49,265
L
15,670
3,739
0
7,026
17,816
8,001
7
2,558
15,258
0
76,134
W
Chang'e
KosyPrince
Chang'e
11,805
923
3,399
8,373
15,686
5,124
330
2,107
13,579
57,353
0
L
13,899
3,812
0
10,330
18,403
15,661
0
1,936
16,467
0
76,518
W
Tyr
12,255
1,518
0
9,065
17,930
12,661
0
550
17,380
0
70,549
L
Izanami
head case 25
Izanami
16,120
10,808
294
4,610
17,947
5,994
122
5,139
12,808
0
89,588
W
11,968
4,554
0
6,207
16,603
12,467
0
1,009
15,594
0
65,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,413
Gold Earned
50,839
593
Minions Killed
553
0
Camps Cleared
0
1,979,692
Distance Traveled
1,964,759
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,065
432
96
5
0
354,194
0
W
Kukulkan
11,493
547
163
8
0
399,488
1
L
Athena
9,842
469
30
1
0
457,545
4
W
Anhur
9,666
460
77
4
0
356,443
1
L
Pele
10,601
505
134
6
0
440,960
1
W
Chang'e
9,911
472
102
5
0
391,678
0
L
Chaac
10,540
502
149
7
0
396,261
2
W
Tyr
10,536
502
141
7
0
406,611
1
L
Izanami
10,791
514
144
7
0
315,799
2
W
Pele
10,807
515
110
5
0
425,472
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role