Player Matchup

Khepri
Khepri
Silver I
BuNishi Kun
Khepri
Silver I
Level 123
God Stats
7W - 2L
1,660 SR
Queue Stats
111W - 112L
1,123 MMR
Solo
Izanami
Izanami
Gold V
FMR MerciJay
Izanami
Gold V
Level 87
God Stats
16W - 7L
1,712 SR
Queue Stats
273W - 277L
1,205 MMR
Party 1
Achilles
Achilles
Bronze I
OGHobbes
Achilles
Bronze I
Level 106
God Stats
2W - 1L
1,668 SR
Queue Stats
31W - 25L
1,120 MMR
Solo
Agni
Agni
Silver I
SalientPumpkin
Agni
Silver I
Level 126
God Stats
4W - 3L
1,586 SR
Queue Stats
547W - 549L
1,054 MMR
Party 1
Chaac
Chaac
Silver I
mommarhonda281
Chaac
Silver I
Level 104
God Stats
12W - 8L
1,532 SR
Queue Stats
93W - 100L
1,124 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,632 SR
1,125 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,449 SR
1,124 MMR
Xbalanque
Xbalanque
Silver III
ALEXTRAYN
Xbalanque
Silver III
Level 125
God Stats
1W - 2L
1,457 SR
Queue Stats
69W - 86L
1,177 MMR
Solo
Ne Zha
Ne Zha
Silver I
HardHeadDan504
Ne Zha
Silver I
Level 125
God Stats
2W - 5L
1,376 SR
Queue Stats
193W - 200L
1,135 MMR
Solo
Merlin
Merlin
Silver V
TrapGodPollo
Merlin
Silver V
Level 79
God Stats
11W - 20L
1,414 SR
Queue Stats
27W - 42L
1,293 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
VA_Sinner
Sun Wukong
Bronze III
Level 69
God Stats
1W - 2L
1,581 SR
Queue Stats
34W - 51L
865 MMR
Party 2
Sylvanus
Sylvanus
Silver I
pro_wellington
Sylvanus
Silver I
Level 57
God Stats
5W - 10L
1,416 SR
Queue Stats
361W - 357L
1,150 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
18
5 / 4 / 19
13,162
548
7,631
23,390
31,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
FMR MerciJay
Izanami
20
8 / 1 / 18
14,647
610
15,776
16,111
7,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
OGHobbes
Achilles
20
8 / 2 / 17
13,554
565
13,378
17,404
12,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
10 / 2 / 13
13,701
571
19,090
17,193
8,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 4 / 15
13,933
581
19,962
27,640
30,026
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
TiamatGilgameshAthenaArachnePersephone

VS

Bans
AnubisYmirCu ChulainnAh PuchCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ALEXTRAYN
Xbalanque
19
2 / 6 / 5
11,569
482
12,914
16,275
8,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 7 / 3
9,800
408
10,915
19,710
7,708
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
15
4 / 7 / 6
10,244
427
22,190
15,063
5,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
VA_Sinner
Sun Wukong
16
3 / 8 / 5
10,998
458
11,996
21,545
15,669
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
16
2 / 10 / 3
10,672
445
5,883
28,538
26,553
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
35
38
Kills
13
13
Deaths
38
82
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
ALEXTRAYN
Xbalanque
2
6
5
0.75
W
Khepri
5
4
19
3.63
W
Izanami
FMR MerciJay
Izanami
8
1
18
17
L
2
7
3
0.5
W
Achilles
OGHobbes
Achilles
8
2
17
8.25
W
10
2
13
8.25
L
Merlin
4
7
6
1
L
Sun Wukong
VA_Sinner
Sun Wukong
3
8
5
0.69
W
7
4
15
3.63
L
Sylvanus
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,837
Damage
63,898
101,738
Taken
101,131
90,175
Mitigated
63,590
38,076
Healing
17,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
ALEXTRAYN
Xbalanque
12,914
6,638
0
5,524
16,275
8,110
0
4,916
11,199
0
85,928
W
Khepri
7,631
880
0
5,562
23,390
31,915
823
7,618
15,443
43,995
0
W
Izanami
FMR MerciJay
Izanami
15,776
11,555
0
10,463
16,111
7,164
7,550
3,456
12,094
0
118,636
L
10,915
2,885
0
3,274
19,710
7,708
216
5,302
14,230
0
72,388
W
Achilles
OGHobbes
Achilles
13,378
4,629
0
1,070
17,404
12,622
1,535
5,639
11,539
0
95,302
W
19,090
1,664
790
7,909
17,193
8,448
2,755
6,600
9,340
80,312
0
L
Merlin
22,190
1,028
531
570
15,063
5,550
0
6,143
8,592
57,832
0
L
Sun Wukong
VA_Sinner
Sun Wukong
11,996
2,759
0
2,234
21,545
15,669
452
4,791
16,540
0
53,493
W
19,962
3,668
0
12,282
27,640
30,026
2,215
9,228
18,116
2,198
87,103
L
Sylvanus
5,883
1,273
769
4,488
28,538
26,553
248
7,430
20,764
32,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,997
Gold Earned
53,283
694
Minions Killed
452
0
Camps Cleared
0
2,308,293
Distance Traveled
1,919,008
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
11,569
482
109
5
0
357,457
4
W
Khepri
13,162
548
61
3
0
421,436
6
W
Izanami
14,647
610
190
8
0
450,474
11
L
Ne Zha
9,800
408
102
4
0
412,471
6
W
Achilles
13,554
565
129
5
0
516,072
2
W
Agni
13,701
571
165
7
0
494,842
6
L
Merlin
10,244
427
87
4
0
405,738
2
L
Sun Wukong
10,998
458
98
4
0
418,361
1
W
Chaac
13,933
581
149
6
0
425,469
0
L
Sylvanus
10,672
445
56
2
0
324,981
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role