Player Matchup

Cthulhu
Cthulhu
Coroboniastr
Cthulhu
Level 23
God Stats
2W - 3L
1,425 SR
Queue Stats
25W - 38L
1,380 Elo+
Solo
Bellona
Bellona
ProScott1
Bellona
Level 5
God Stats
12W - 17L
1,416 SR
Queue Stats
97W - 141L
1,318 Elo+
Solo
Gilgamesh
Gilgamesh
SoulHunterTM
Gilgamesh
Level 28
God Stats
33W - 30L
1,500 SR
Queue Stats
218W - 284L
1,371 Elo+
Solo
Fenrir
Fenrir
TheT1nyG1ant
Fenrir
Level 19
God Stats
22W - 26L
1,389 SR
Queue Stats
234W - 264L
1,400 Elo+
Solo
Artemis
Artemis
Trendkil01
Artemis
Level 14
God Stats
12W - 16L
1,400 SR
Queue Stats
68W - 100L
1,365 Elo+
Solo
Team Averages
Level 18
1,426 SR
1,367 Elo+

VS

Team Averages
Level 26
1,422 SR
1,493 Elo+
Ares
Ares
Brendon9333
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
RevltngMage
Chiron
Level 28
God Stats
17W - 18L
1,357 SR
Queue Stats
97W - 95L
1,423 Elo+
Solo
Mulan
Mulan
ToxicDID911
Mulan
Level 27
God Stats
12W - 11L
1,442 SR
Queue Stats
219W - 244L
1,393 Elo+
Solo
Baron Samedi
Baron Samedi
WS dare
Baron Samedi
Level 8
God Stats
1W - 0L
1,329 SR
Queue Stats
13W - 10L
1,640 Elo+
Party 1
Bastet
Bastet
subfighter6528
Bastet
Level 62
God Stats
12W - 11L
1,482 SR
Queue Stats
125W - 130L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Coroboniastr
Cthulhu
14
4 / 11 / 3
9,789
408
6,726
21,702
10,127
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
ProScott1
Bellona
14
0 / 11 / 9
9,115
380
6,829
20,366
12,625
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
SoulHunterTM
Gilgamesh
19
2 / 7 / 1
12,396
517
14,214
22,212
11,069
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
18
8 / 8 / 4
12,893
537
12,667
16,593
11,510
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
Trendkil01
Artemis
16
3 / 5 / 2
10,324
430
7,577
11,175
4,031
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 4
9,853
411
1,714
15,308
14,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
20
10 / 0 / 6
14,575
607
14,612
12,824
6,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
8 / 2 / 6
13,274
553
16,256
21,743
16,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
WS dare
Baron Samedi
16
6 / 6 / 11
12,038
502
15,547
16,056
7,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
18 / 3 / 5
13,968
582
18,521
15,926
7,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
74
17
Kills
42
42
Deaths
19
19
Assists
32
Player
Kills
Deaths
Assists
KDA
W
0
8
4
0.25
L
Cthulhu
Coroboniastr
Cthulhu
4
11
3
0.5
L
Bellona
ProScott1
Bellona
0
11
9
0.41
W
Chiron
10
0
6
13
L
Gilgamesh
SoulHunterTM
Gilgamesh
2
7
1
0.36
L
Fenrir
8
8
4
1.25
W
8
2
6
5.5
L
Artemis
Trendkil01
Artemis
3
5
2
0.8
W
Baron Samedi
WS dare
Baron Samedi
6
6
11
1.92
W
18
3
5
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,013
Damage
66,650
92,048
Taken
81,857
49,362
Mitigated
51,370
14,015
Healing
19,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,714
431
0
762
15,308
14,065
444
1,346
13,962
12,040
0
L
Cthulhu
Coroboniastr
Cthulhu
6,726
647
131
1,821
21,702
10,127
0
5,846
15,639
31,067
0
L
Bellona
ProScott1
Bellona
6,829
1,561
0
257
20,366
12,625
0
7,045
12,955
285
24,742
W
Chiron
14,612
6,925
885
4,520
12,824
6,396
7,533
167
12,657
0
118,924
L
Gilgamesh
SoulHunterTM
Gilgamesh
14,214
4,491
0
5,540
22,212
11,069
2,802
955
21,251
0
99,552
L
Fenrir
12,667
2,021
0
1,492
16,593
11,510
0
2,486
13,965
0
50,845
W
16,256
4,639
0
8,850
21,743
16,256
687
535
21,208
1,526
60,228
L
Artemis
Trendkil01
Artemis
7,577
3,108
0
4,774
11,175
4,031
1,102
1,208
9,877
0
56,091
W
Baron Samedi
WS dare
Baron Samedi
15,547
3,287
805
3,965
16,056
7,371
3,227
3,254
12,802
63,610
0
W
18,521
6,377
0
45
15,926
7,282
3,546
1,660
14,266
0
82,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,517
Gold Earned
63,708
432
Minions Killed
530
0
Camps Cleared
0
1,897,690
Distance Traveled
2,133,247
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,853
411
22
1
0
381,787
0
L
Cthulhu
9,789
408
63
3
0
276,910
3
L
Bellona
9,115
380
32
1
0
442,042
2
W
Chiron
14,575
607
187
8
0
475,425
3
L
Gilgamesh
12,396
517
156
7
0
384,018
0
L
Fenrir
12,893
537
80
3
0
396,801
11
W
Mulan
13,274
553
98
4
0
434,216
0
L
Artemis
10,324
430
101
4
0
397,919
0
W
Baron Samedi
12,038
502
100
4
0
385,537
0
W
Bastet
13,968
582
123
5
0
456,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role