Player Matchup

Cerberus
Cerberus
LongDunky
Cerberus
Level 29
God Stats
8W - 10L
1,525 SR
Queue Stats
53W - 59L
1,517 Elo+
Party 2
Arachne
Arachne
SargentMeat
Arachne
Level 47
God Stats
11W - 7L
1,597 SR
Queue Stats
235W - 217L
1,433 Elo+
Party 2
Raijin
Raijin
WoolyTheWalrus
Raijin
Level 56
God Stats
6W - 9L
1,500 SR
Queue Stats
211W - 186L
1,470 Elo+
Party 2
Skadi
Skadi
swavyajj
Skadi
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
203W - 241L
1,414 Elo+
Solo
Odin
Odin
timemuffin1
Odin
Level 107
God Stats
17W - 6L
1,760 SR
Queue Stats
307W - 255L
1,539 Elo+
Party 2
Team Averages
Level 57
1,576 SR
1,474 Elo+

VS

Team Averages
Level 51
1,626 SR
1,518 Elo+
Scylla
Scylla
DawnguardX86
Scylla
Level 37
God Stats
6W - 9L
1,721 SR
Queue Stats
250W - 233L
1,559 Elo+
Solo
Neith
Neith
Frodo4866
Neith
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 154L
1,492 Elo+
Party 1
Chang'e
Chang'e
JasonWorld
Chang'e
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 79L
1,550 Elo+
Party 3
Bacchus
Bacchus
TheNanny85
Bacchus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 63L
1,517 Elo+
Party 1
Amaterasu
Amaterasu
epicwill17
Amaterasu
Level 83
God Stats
4W - 2L
1,908 SR
Queue Stats
91W - 101L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LongDunky
Cerberus
15
2 / 2 / 6
9,754
513
5,527
16,380
7,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
SargentMeat
Arachne
17
6 / 1 / 4
10,435
549
5,662
9,263
4,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
7 / 1 / 6
10,950
576
11,969
11,310
4,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
swavyajj
Skadi
14
1 / 4 / 4
8,768
461
5,162
8,359
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
7 / 2 / 5
11,789
620
11,486
9,335
4,505
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
2 / 8 / 1
8,282
436
8,137
11,003
3,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Frodo4866
Neith
15
1 / 3 / 7
9,057
477
9,561
12,652
5,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
JasonWorld
Chang'e
15
1 / 4 / 2
8,741
460
5,176
11,594
4,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
TheNanny85
Bacchus
14
4 / 3 / 2
9,774
514
6,357
14,283
17,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amaterasu
epicwill17
Amaterasu
14
2 / 5 / 3
8,252
434
3,297
10,011
5,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
23
Kills
10
10
Deaths
23
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
8
1
0.31
L
Neith
Frodo4866
Neith
1
3
7
1.5
L
Chang'e
JasonWorld
Chang'e
1
4
2
0.5
W
Cerberus
LongDunky
Cerberus
2
2
6
2.5
W
Arachne
SargentMeat
Arachne
6
1
4
8
L
Bacchus
TheNanny85
Bacchus
4
3
2
1.67
W
7
1
6
10
L
Amaterasu
epicwill17
Amaterasu
2
5
3
0.7
W
Skadi
swavyajj
Skadi
1
4
4
0.75
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,806
Damage
32,528
54,647
Taken
59,543
23,383
Mitigated
36,499
17,220
Healing
16,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
8,137
879
0
1,300
11,003
3,968
165
4,642
5,958
50,249
0
L
Neith
Frodo4866
Neith
9,561
3,422
0
6,861
12,652
5,024
1,112
2,873
9,701
0
68,546
L
Chang'e
JasonWorld
Chang'e
5,176
591
623
4,585
11,594
4,206
37
1,565
10,007
50,770
0
W
Cerberus
LongDunky
Cerberus
5,527
279
0
7,825
16,380
7,518
466
6,354
9,846
32,568
0
W
Arachne
SargentMeat
Arachne
5,662
3,926
0
2,550
9,263
4,565
57
2,492
6,721
0
70,180
L
Bacchus
TheNanny85
Bacchus
6,357
918
272
1,279
14,283
17,344
166
6,123
7,957
34,006
0
W
11,969
763
0
3,238
11,310
4,041
315
5,101
5,969
74,171
0
L
Amaterasu
epicwill17
Amaterasu
3,297
1,294
0
1,498
10,011
5,957
0
1,529
8,424
0
41,752
W
Skadi
swavyajj
Skadi
5,162
1,728
0
1,389
8,359
2,754
1,749
1,743
6,588
0
45,848
W
11,486
4,185
0
2,218
9,335
4,505
1,551
3,482
5,853
0
84,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,696
Gold Earned
44,106
572
Minions Killed
440
0
Camps Cleared
0
1,869,137
Distance Traveled
1,635,485
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,282
436
93
5
0
323,280
5
L
Neith
9,057
477
118
6
0
320,236
1
L
Chang'e
8,741
460
103
5
0
281,202
3
W
Cerberus
9,754
513
71
4
0
366,952
5
W
Arachne
10,435
549
117
6
0
434,366
1
L
Bacchus
9,774
514
41
2
0
346,649
3
W
Raijin
10,950
576
146
8
0
369,304
5
L
Amaterasu
8,252
434
85
4
0
364,118
2
W
Skadi
8,768
461
78
4
0
319,529
4
W
Odin
11,789
620
160
8
0
378,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role