Player Matchup

Kukulkan
Kukulkan
DTDlizard
Kukulkan
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 153L
1,539 Elo+
Solo
Fenrir
Fenrir
JOren_XVIV
Fenrir
Level 135
God Stats
21W - 13L
1,535 SR
Queue Stats
1,511W - 1,524L
1,468 Elo+
Solo
Hel
Hel
Nidhalz
Hel
Level 120
God Stats
3W - 3L
1,500 SR
Queue Stats
463W - 442L
1,502 Elo+
Solo
Gilgamesh
Gilgamesh
RvDRE
Gilgamesh
Level 146
God Stats
10W - 5L
1,814 SR
Queue Stats
555W - 565L
1,500 Elo+
Solo
Kali
Kali
oQuantumFluxx
Kali
Level 108
God Stats
0W - 1L
1,719 SR
Queue Stats
31W - 28L
1,512 Elo+
Solo
Team Averages
Level 131
1,614 SR
1,504 Elo+

VS

Team Averages
Level 113
1,645 SR
1,517 Elo+
Ah Puch
Ah Puch
Adriantin
Ah Puch
Level 100
God Stats
1W - 1L
1,645 SR
Queue Stats
46W - 52L
1,483 Elo+
Solo
Ra
Ra
MegaManSkyy
Ra
Level 153
God Stats
4W - 3L
1,816 SR
Queue Stats
450W - 472L
1,479 Elo+
Party 1
Ao Kuang
Ao Kuang
Szwifty
Ao Kuang
Level 47
God Stats
3W - 0L
1,807 SR
Queue Stats
9W - 11L
1,515 Elo+
Solo
Kukulkan
Kukulkan
WalletWarrior95
Kukulkan
Level 128
God Stats
4W - 4L
1,448 SR
Queue Stats
236W - 225L
1,554 Elo+
Party 1
Hercules
Hercules
rhys33
Hercules
Level 138
God Stats
2W - 1L
1,508 SR
Queue Stats
151W - 145L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DTDlizard
Kukulkan
20
8 / 3 / 20
15,405
700
33,221
18,114
7,048
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
JOren_XVIV
Fenrir
20
7 / 8 / 16
13,732
624
17,256
28,977
20,740
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hel
20
5 / 7 / 20
13,394
609
12,519
24,338
24,809
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
RvDRE
Gilgamesh
20
5 / 6 / 21
13,791
627
17,866
28,279
28,341
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
9 / 7 / 16
15,145
688
20,893
23,424
10,529
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Adriantin
Ah Puch
20
7 / 6 / 15
15,300
695
32,093
20,036
9,005
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
8 / 3 / 18
17,190
781
27,540
22,887
11,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Szwifty
Ao Kuang
18
5 / 11 / 12
13,385
608
9,066
20,756
9,443
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
20
5 / 9 / 12
13,794
627
25,592
20,421
8,754
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
rhys33
Hercules
20
6 / 6 / 19
15,860
721
16,576
37,325
41,600
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
107
34
Kills
31
31
Deaths
35
93
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Adriantin
Ah Puch
7
6
15
2.42
L
Kukulkan
DTDlizard
Kukulkan
8
3
20
6
L
Fenrir
JOren_XVIV
Fenrir
7
8
16
1.88
W
8
3
18
5.67
L
Hel
5
7
20
2.14
L
Gilgamesh
RvDRE
Gilgamesh
5
6
21
2.58
W
Ao Kuang
Szwifty
Ao Kuang
5
11
12
1
W
Kukulkan
5
9
12
1.22
L
9
7
16
2.43
W
Hercules
rhys33
Hercules
6
6
19
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,755
Damage
110,867
123,132
Taken
121,425
91,467
Mitigated
80,217
58,284
Healing
49,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Adriantin
Ah Puch
32,093
330
1,185
4,404
20,036
9,005
444
9,039
10,997
56,090
0
L
Kukulkan
DTDlizard
Kukulkan
33,221
1,207
3,508
4,779
18,114
7,048
796
16,807
1,307
85,500
0
L
Fenrir
JOren_XVIV
Fenrir
17,256
3,581
3,257
5,247
28,977
20,740
715
22,647
6,330
0
22,180
W
27,540
1,185
12,436
9,917
22,887
11,415
2,133
6,889
15,998
80,346
0
L
Hel
12,519
476
20,883
9,940
24,338
24,809
0
15,779
8,559
25,977
0
L
Gilgamesh
RvDRE
Gilgamesh
17,866
2,955
2,617
1,488
28,279
28,341
264
21,746
6,533
0
39,030
W
Ao Kuang
Szwifty
Ao Kuang
9,066
1,827
806
3,071
20,756
9,443
54
7,434
13,322
12,981
0
W
Kukulkan
25,592
946
2,343
1,270
20,421
8,754
1,636
7,632
12,789
49,755
0
L
20,893
10,156
1,192
5,373
23,424
10,529
3,227
17,312
6,112
408
37,689
W
Hercules
rhys33
Hercules
16,576
3,901
2,143
12,106
37,325
41,600
1,398
15,149
22,176
0
33,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,467
Gold Earned
75,529
240
Minions Killed
247
0
Camps Cleared
0
1,982,336
Distance Traveled
1,930,681
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
15,300
695
52
2
0
387,368
1
L
Kukulkan
15,405
700
113
5
0
420,398
7
L
Fenrir
13,732
624
15
1
0
403,209
1
W
Ra
17,190
781
109
5
0
419,695
1
L
Hel
13,394
609
30
1
0
376,552
0
L
Gilgamesh
13,791
627
38
2
0
382,032
5
W
Ao Kuang
13,385
608
10
0
0
372,968
0
W
Kukulkan
13,794
627
51
2
0
332,462
1
L
Kali
15,145
688
44
2
0
400,145
8
W
Hercules
15,860
721
25
1
0
418,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role