Player Matchup

Bellona
Bellona
Blakestiger870
Bellona
Level 29
God Stats
3W - 4L
1,044 SR
Queue Stats
70W - 77L
1,423 Elo+
Solo
Bastet
Bastet
TheAbysswalkerBr
Bastet
Level 87
God Stats
2W - 1L
1,735 SR
Queue Stats
95W - 99L
1,508 Elo+
Party 4
Hera
Hera
Windblume
Hera
Level 7
God Stats
1W - 3L
1,265 SR
Queue Stats
134W - 121L
1,480 Elo+
Party 2
Medusa
Medusa
XUisper
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4
Jormungandr
Jormungandr
ZGWarp
Jormungandr
Level 7
God Stats
1W - 1L
1,167 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Team Averages
Level 27
1,342 SR
1,482 Elo+

VS

Team Averages
Level 27
1,495 SR
1,489 Elo+
Thoth
Thoth
 
Thoth
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Aqzyn
Bellona
Level 28
God Stats
1W - 0L
1,192 SR
Queue Stats
15W - 16L
1,499 Elo+
Solo
Ymir
Ymir
GeckoCeiling
Ymir
Level 57
God Stats
41W - 26L
1,753 SR
Queue Stats
213W - 230L
1,480 Elo+
Party 1
Izanami
Izanami
SauceGodJohn
Izanami
Level 4
God Stats
6W - 10L
1,503 SR
Queue Stats
8W - 20L
1,500 Elo+
Party 1
Pele
Pele
oXRedxNinjaXo
Pele
Level 24
God Stats
18W - 18L
1,528 SR
Queue Stats
22W - 26L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 0
12,091
526
11,528
17,747
12,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
5 / 5 / 0
11,252
489
7,079
16,427
6,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
14
1 / 12 / 4
9,902
431
8,659
15,191
3,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
XUisper
Medusa
13
0 / 4 / 2
8,625
375
5,784
11,085
2,848
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
ZGWarp
Jormungandr
13
1 / 3 / 3
8,274
360
7,226
14,186
9,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
11 / 2 / 6
12,417
540
16,997
12,572
4,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
Aqzyn
Bellona
20
2 / 5 / 0
12,114
527
8,882
16,945
13,564
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 2 / 5
11,210
487
6,108
16,668
17,407
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
SauceGodJohn
Izanami
15
0 / 3 / 2
8,750
380
4,351
7,651
2,840
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
12 / 1 / 4
12,943
563
12,263
13,726
6,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
12
Kills
27
27
Deaths
13
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
11
2
6
7
W
Bellona
Aqzyn
Bellona
2
5
0
0.4
L
5
3
0
1.67
W
2
2
5
2.25
W
Izanami
SauceGodJohn
Izanami
0
3
2
0.33
L
5
5
0
1
L
Hera
1
12
4
0.25
L
Medusa
XUisper
Medusa
0
4
2
0.25
L
Jormungandr
ZGWarp
Jormungandr
1
3
3
0.83
W
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,276
Damage
48,601
74,636
Taken
67,562
34,434
Mitigated
45,163
15,551
Healing
12,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
16,997
673
0
2,801
12,572
4,513
0
2,319
10,137
70,126
0
W
Bellona
Aqzyn
Bellona
8,882
2,561
0
3,936
16,945
13,564
0
0
16,945
60
82,028
L
11,528
3,124
0
6,123
17,747
12,006
734
2,070
15,627
0
74,789
W
6,108
531
0
495
16,668
17,407
186
5,351
11,077
44,469
0
W
Izanami
SauceGodJohn
Izanami
4,351
2,740
0
0
7,651
2,840
544
3,391
4,232
0
35,921
L
7,079
2,582
0
5,609
16,427
6,035
0
2,492
13,790
0
79,573
L
Hera
8,659
2,287
563
1,717
15,191
3,844
1,652
5,524
9,374
49,805
0
L
Medusa
XUisper
Medusa
5,784
2,216
0
1,539
11,085
2,848
476
5,862
5,105
0
37,407
L
Jormungandr
ZGWarp
Jormungandr
7,226
689
0
0
14,186
9,701
401
6,413
7,575
24,575
0
W
12,263
2,768
0
5,436
13,726
6,839
0
4,272
9,286
0
93,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,144
Gold Earned
57,434
450
Minions Killed
543
0
Camps Cleared
0
2,091,215
Distance Traveled
2,158,941
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,417
540
109
5
0
429,753
6
W
Bellona
12,114
527
138
6
0
427,917
2
L
Bellona
12,091
526
137
6
0
444,079
1
W
Ymir
11,210
487
57
2
0
406,288
5
W
Izanami
8,750
380
80
3
0
424,992
0
L
Bastet
11,252
489
131
6
0
475,178
3
L
Hera
9,902
431
85
4
0
355,910
0
L
Medusa
8,625
375
76
3
0
436,208
5
L
Jormungandr
8,274
360
21
1
0
379,840
0
W
Pele
12,943
563
159
7
0
469,991
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role