Player Matchup

Anhur
Anhur
Axhilis
Anhur
Level 120
God Stats
2W - 6L
1,497 SR
Queue Stats
697W - 676L
1,504 Elo+
Party 1
Ne Zha
Ne Zha
HAZE-FAN
Ne Zha
Level 153
God Stats
5W - 9L
1,529 SR
Queue Stats
529W - 512L
1,467 Elo+
Party 2
Nox
Nox
W-A-D-A-H-jor
Nox
Level 160
God Stats
5W - 5L
1,548 SR
Queue Stats
886W - 879L
1,539 Elo+
Solo
Scylla
Scylla
fullh
Scylla
Level 160
God Stats
6W - 12L
1,426 SR
Queue Stats
526W - 522L
1,472 Elo+
Party 2
Osiris
Osiris
iP_Detlev
Osiris
Level 122
God Stats
2W - 3L
1,453 SR
Queue Stats
320W - 282L
1,528 Elo+
Party 1
Team Averages
Level 143
1,491 SR
1,502 Elo+

VS

Team Averages
Level 108
1,553 SR
1,515 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ATIENZANAVAS
Ah Puch
Level 88
God Stats
5W - 5L
1,476 SR
Queue Stats
276W - 282L
1,508 Elo+
Solo
Jing Wei
Jing Wei
Genet1k 33
Jing Wei
Level 148
God Stats
18W - 16L
1,676 SR
Queue Stats
341W - 285L
1,523 Elo+
Solo
Fenrir
Fenrir
WazzerK95
Fenrir
Level 88
God Stats
9W - 7L
1,610 SR
Queue Stats
401W - 341L
1,560 Elo+
Solo
Nu Wa
Nu Wa
czanx
Nu Wa
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Axhilis
Anhur
10
0 / 4 / 2
8,058
336
1,856
9,961
3,713
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
HAZE-FAN
Ne Zha
20
7 / 4 / 6
13,070
545
13,986
21,057
8,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 5 / 5
10,497
437
10,595
13,811
12,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
fullh
Scylla
18
4 / 7 / 5
11,493
479
14,244
18,849
7,968
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
iP_Detlev
Osiris
18
0 / 3 / 5
12,319
513
13,681
25,121
22,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
3 / 1 / 7
10,686
445
3,765
18,289
18,569
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
ATIENZANAVAS
Ah Puch
18
1 / 4 / 7
12,297
512
12,402
21,511
15,271
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Genet1k 33
Jing Wei
20
6 / 4 / 8
14,080
587
15,893
16,702
7,228
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
WazzerK95
Fenrir
19
5 / 4 / 10
12,435
518
13,128
20,922
13,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
czanx
Nu Wa
20
8 / 3 / 4
13,721
572
21,868
13,259
5,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
59
15
Kills
23
23
Deaths
16
23
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
1
7
6.5
W
Ah Puch
ATIENZANAVAS
Ah Puch
1
4
7
1.13
L
Anhur
Axhilis
Anhur
0
4
2
0.25
W
Jing Wei
Genet1k 33
Jing Wei
6
4
8
2.5
L
Ne Zha
HAZE-FAN
Ne Zha
7
4
6
2.5
L
4
5
5
1.3
W
Fenrir
WazzerK95
Fenrir
5
4
10
2.5
W
Nu Wa
czanx
Nu Wa
8
3
4
3.33
L
Scylla
fullh
Scylla
4
7
5
0.93
L
Osiris
iP_Detlev
Osiris
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,362
Damage
67,056
88,799
Taken
90,683
55,604
Mitigated
60,241
18,734
Healing
29,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,765
1,918
0
2,758
18,289
18,569
361
6,456
11,833
20,501
0
W
Ah Puch
ATIENZANAVAS
Ah Puch
12,402
1,087
0
10,179
21,511
15,271
2,008
6,750
14,761
72,194
0
L
Anhur
Axhilis
Anhur
1,856
694
0
933
9,961
3,713
0
3,510
6,451
0
29,853
W
Jing Wei
Genet1k 33
Jing Wei
15,893
13,576
0
4,489
16,702
7,228
6,288
5,416
11,286
0
133,213
L
Ne Zha
HAZE-FAN
Ne Zha
13,986
4,267
0
3,531
21,057
8,668
788
7,388
13,669
0
117,436
L
10,595
564
0
2,885
13,811
12,565
0
5,925
7,886
46,976
0
W
Fenrir
WazzerK95
Fenrir
13,128
5,299
0
8,555
20,922
13,529
1,146
2,918
16,391
0
82,555
W
Nu Wa
czanx
Nu Wa
21,868
3,513
273
3,147
13,259
5,644
2,245
5,113
8,146
109,724
0
L
Scylla
fullh
Scylla
14,244
691
0
5,148
18,849
7,968
0
8,874
9,975
84,989
0
L
Osiris
iP_Detlev
Osiris
13,681
4,659
291
5,946
25,121
22,690
0
12,338
12,783
4,792
68,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,437
Gold Earned
63,219
550
Minions Killed
664
0
Camps Cleared
0
1,925,615
Distance Traveled
2,216,220
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,686
445
19
1
0
500,300
6
W
Ah Puch
12,297
512
155
6
0
364,013
0
L
Anhur
8,058
336
63
3
0
236,106
3
W
Jing Wei
14,080
587
217
9
0
434,254
5
L
Ne Zha
13,070
545
170
7
0
438,072
1
L
Nox
10,497
437
70
3
0
411,768
11
W
Fenrir
12,435
518
119
5
0
503,145
5
W
Nu Wa
13,721
572
154
6
0
414,508
5
L
Scylla
11,493
479
133
6
0
413,974
5
L
Osiris
12,319
513
114
5
0
425,695
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role