Player Matchup

Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
LithiumJane0
Thoth
Level 128
God Stats
4W - 2L
1,284 SR
Queue Stats
172W - 190L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
SpiralXenom157
Cthulhu
Level 120
God Stats
2W - 4L
1,153 SR
Queue Stats
181W - 155L
1,557 Elo+
Party 2
Thanatos
Thanatos
emoryss1
Thanatos
Level 106
God Stats
1W - 3L
1,559 SR
Queue Stats
117W - 69L
1,585 Elo+
Solo
Osiris
Osiris
louis102
Osiris
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 30L
1,556 Elo+
Party 2
Team Averages
Level 124
1,399 SR
1,528 Elo+

VS

Team Averages
Level 142
1,521 SR
1,518 Elo+
Ne Zha
Ne Zha
DonjoeyGokool
Ne Zha
Level 143
God Stats
4W - 3L
1,681 SR
Queue Stats
345W - 332L
1,507 Elo+
Solo
Chernobog
Chernobog
JACKP0TZ
Chernobog
Level 153
God Stats
0W - 1L
1,538 SR
Queue Stats
71W - 68L
1,519 Elo+
Solo
Ullr
Ullr
LegendzYELLOW
Ullr
Level 117
God Stats
3W - 1L
1,594 SR
Queue Stats
120W - 102L
1,524 Elo+
Solo
Scylla
Scylla
SodiumThiopental
Scylla
Level 145
God Stats
4W - 6L
1,481 SR
Queue Stats
601W - 633L
1,497 Elo+
Solo
Osiris
Osiris
beiberhole6990
Osiris
Level 153
God Stats
1W - 3L
1,310 SR
Queue Stats
191W - 193L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
3 / 1 / 12
7,712
964
5,607
10,040
7,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 0 / 11
8,110
1,014
6,907
5,271
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 1 / 12
8,060
1,008
8,368
12,227
12,601
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
emoryss1
Thanatos
15
9 / 1 / 6
8,965
1,121
11,561
10,726
6,194
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Osiris
louis102
Osiris
13
2 / 2 / 6
7,606
951
6,011
8,652
10,185
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,334
792
5,994
4,394
1,694
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
JACKP0TZ
Chernobog
12
3 / 4 / 0
6,691
836
6,178
7,369
2,232
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 2
5,792
724
4,978
7,272
2,199
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
0 / 5 / 2
6,013
752
6,327
6,267
1,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 4 / 4
6,980
873
3,538
15,421
8,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
14
19
Kills
5
5
Deaths
19
47
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
1
12
9
L
2
2
1
1.25
L
Chernobog
JACKP0TZ
Chernobog
3
4
0
0.75
L
0
4
2
0.25
W
3
0
11
8.5
L
0
5
2
0.2
W
2
1
12
8
L
0
4
4
0.5
W
Thanatos
emoryss1
Thanatos
9
1
6
12
W
Osiris
louis102
Osiris
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,454
Damage
27,015
46,916
Taken
40,723
38,616
Mitigated
16,132
26,558
Healing
10,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,607
1,981
4,252
4,427
10,040
7,515
784
516
9,524
0
11,194
L
5,994
498
756
699
4,394
1,694
0
2,189
1,819
0
10,827
L
Chernobog
JACKP0TZ
Chernobog
6,178
2,718
566
909
7,369
2,232
0
2,749
4,403
0
11,653
L
4,978
957
602
541
7,272
2,199
0
2,637
4,319
0
8,660
W
6,907
0
1,046
1,099
5,271
2,121
1,364
993
4,278
19,170
0
L
6,327
183
513
514
6,267
1,618
0
1,513
4,452
16,180
0
W
8,368
405
2,021
1,979
12,227
12,601
439
2,009
10,218
14,639
0
L
3,538
500
294
4,629
15,421
8,389
0
6,556
7,947
0
7,670
W
Thanatos
emoryss1
Thanatos
11,561
1,694
1,300
8,058
10,726
6,194
985
1,211
8,738
0
19,702
W
Osiris
louis102
Osiris
6,011
523
1,006
1,370
8,652
10,185
646
1,598
7,054
3,681
10,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,453
Gold Earned
31,810
89
Minions Killed
69
0
Camps Cleared
0
845,909
Distance Traveled
644,378
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,712
964
7
1
0
185,329
2
L
Ne Zha
6,334
792
7
1
0
127,736
4
L
Chernobog
6,691
836
14
2
0
127,264
0
L
Ullr
5,792
724
9
1
0
122,667
1
W
Thoth
8,110
1,014
28
4
0
146,333
0
L
Scylla
6,013
752
26
3
0
126,331
1
W
Cthulhu
8,060
1,008
12
2
0
169,885
1
L
Osiris
6,980
873
13
2
0
140,380
1
W
Thanatos
8,965
1,121
27
3
0
182,205
1
W
Osiris
7,606
951
15
2
0
162,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role