Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ForegoneBison70
Scylla
Level 27
God Stats
12W - 11L
1,790 SR
Queue Stats
531W - 559L
1,408 Elo+
Party 1
Cthulhu
Cthulhu
Ganker101010001
Cthulhu
Level 29
God Stats
9W - 14L
1,164 SR
Queue Stats
65W - 74L
1,517 Elo+
Solo
Anhur
Anhur
Leds117
Anhur
Level 18
God Stats
0W - 3L
1,304 SR
Queue Stats
81W - 95L
1,427 Elo+
Party 1
Thor
Thor
Raiven2099
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,119 Elo+
Solo
Team Averages
Level 19
1,451 SR
1,394 Elo+

VS

Team Averages
Level 22
1,589 SR
1,509 Elo+
Chang'e
Chang'e
Bisclavret10
Chang'e
Level 18
God Stats
5W - 1L
1,821 SR
Queue Stats
92W - 103L
1,512 Elo+
Solo
Bakasura
Bakasura
Nanaue____
Bakasura
Level 28
God Stats
6W - 2L
1,456 SR
Queue Stats
89W - 101L
1,441 Elo+
Solo
Apollo
Apollo
SICCMADESTEVE
Apollo
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
57W - 66L
1,497 Elo+
Solo
Chronos
Chronos
STRAIT M3RKIN
Chronos
Level 29
God Stats
4W - 2L
1,575 SR
Queue Stats
44W - 26L
1,606 Elo+
Solo
King Arthur
King Arthur
SmoothMangoo
King Arthur
Level 17
God Stats
8W - 7L
1,590 SR
Queue Stats
28W - 25L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 8 / 1
6,091
469
3,294
9,360
4,274
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 5 / 1
6,595
507
3,022
8,121
2,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 2
6,368
490
4,040
4,265
2,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Leds117
Anhur
12
4 / 2 / 1
7,005
539
6,138
8,747
2,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

4
0 / 6 / 0
4,423
340
973
4,769
1,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bisclavret10
Chang'e
11
1 / 1 / 0
5,932
456
2,350
5,496
1,109
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bakasura
Nanaue____
Bakasura
12
3 / 2 / 3
7,495
577
3,995
8,103
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 2 / 0
6,842
526
2,511
8,866
2,417
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
14
9 / 2 / 0
8,514
655
11,551
10,649
4,892
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
SmoothMangoo
King Arthur
14
6 / 2 / 1
8,992
692
5,202
10,130
4,960
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
9
Kills
20
21
Deaths
9
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
8
1
0.19
W
Chang'e
Bisclavret10
Chang'e
1
1
0
1
L
2
5
1
0.5
L
2
0
2
3
L
Anhur
Leds117
Anhur
4
2
1
2.25
W
Bakasura
Nanaue____
Bakasura
3
2
3
2.25
L
0
6
0
0
W
1
2
0
0.5
W
Chronos
9
2
0
4.5
W
King Arthur
SmoothMangoo
King Arthur
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,467
Damage
25,609
35,262
Taken
43,244
13,171
Mitigated
16,158
7,126
Healing
17,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,294
827
174
782
9,360
4,274
338
3,284
6,076
0
19,885
W
Chang'e
Bisclavret10
Chang'e
2,350
446
717
1,819
5,496
1,109
800
447
4,959
17,317
0
L
3,022
409
0
1,113
8,121
2,771
0
5,137
2,984
18,979
0
L
4,040
724
183
1,297
4,265
2,601
0
1,545
2,680
21,600
0
L
Anhur
Leds117
Anhur
6,138
3,093
0
3,375
8,747
2,434
718
3,098
5,599
0
38,982
W
Bakasura
Nanaue____
Bakasura
3,995
3,255
0
4,070
8,103
2,780
661
1,394
6,603
0
29,341
L
973
376
0
202
4,769
1,091
0
837
3,932
0
5,430
W
2,511
1,906
0
3,826
8,866
2,417
0
1,421
7,235
0
36,092
W
Chronos
11,551
3,620
0
3,000
10,649
4,892
3,677
2,282
8,091
50,861
0
W
King Arthur
SmoothMangoo
King Arthur
5,202
502
0
4,415
10,130
4,960
394
779
9,294
0
55,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,482
Gold Earned
37,775
204
Minions Killed
384
0
Camps Cleared
0
1,078,762
Distance Traveled
1,222,270
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,091
469
36
3
0
234,070
4
W
Chang'e
5,932
456
29
2
0
235,683
0
L
Scylla
6,595
507
45
3
0
203,925
3
L
Cthulhu
6,368
490
50
4
0
277,356
5
L
Anhur
7,005
539
62
5
0
210,568
1
W
Bakasura
7,495
577
70
5
0
285,169
0
L
Thor
4,423
340
11
1
0
152,843
0
W
Apollo
6,842
526
67
5
0
222,012
2
W
Chronos
8,514
655
86
7
0
227,429
2
W
King Arthur
8,992
692
132
10
0
251,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role