Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Davey0wnz
Agni
Level 125
God Stats
2W - 3L
1,628 SR
Queue Stats
234W - 215L
1,541 Elo+
Solo
Thoth
Thoth
Joltaire
Thoth
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 17L
1,568 Elo+
Party 1
Kumbhakarna
Kumbhakarna
VersaceTamale
Kumbhakarna
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 11L
1,739 Elo+
Party 1
Gilgamesh
Gilgamesh
lightstrology
Gilgamesh
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,535 Elo+
Party 1
Team Averages
Level 89
1,526 SR
1,576 Elo+

VS

Team Averages
Level 120
1,407 SR
1,516 Elo+
Sol
Sol
 
Sol
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BLU8804
Cthulhu
Level 105
God Stats
4W - 4L
1,471 SR
Queue Stats
349W - 353L
1,463 Elo+
Solo
Hun Batz
Hun Batz
Everwoods
Hun Batz
Level 159
God Stats
5W - 2L
1,502 SR
Queue Stats
688W - 734L
1,573 Elo+
Solo
Vulcan
Vulcan
MeMo EstuvoAqui
Vulcan
Level 108
God Stats
4W - 3L
1,247 SR
Queue Stats
128W - 124L
1,532 Elo+
Solo
Sun Wukong
Sun Wukong
Psyhemuth
Sun Wukong
Level 116
God Stats
1W - 0L
1,314 SR
Queue Stats
74W - 70L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
3 / 7 / 3
9,465
728
7,189
14,147
6,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
14
5 / 6 / 5
9,259
712
11,882
8,519
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thoth
Joltaire
Thoth
16
3 / 7 / 8
9,227
710
9,232
13,084
5,424
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
VersaceTamale
Kumbhakarna
16
4 / 5 / 8
9,523
733
7,353
17,948
20,274
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
lightstrology
Gilgamesh
14
0 / 6 / 10
8,063
620
4,589
15,174
11,063
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
11 / 1 / 9
11,833
910
12,737
10,787
4,281
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
BLU8804
Cthulhu
14
1 / 6 / 13
9,079
698
6,972
16,046
13,630
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
Everwoods
Hun Batz
17
5 / 3 / 14
10,630
818
10,995
7,462
3,466
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

18
4 / 1 / 11
11,199
861
18,580
9,389
4,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Psyhemuth
Sun Wukong
17
10 / 4 / 9
11,829
910
12,875
15,251
14,547
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
87
15
Kills
31
31
Deaths
15
34
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
7
3
0.64
W
Sol
 
Sol
11
1
9
15.5
W
Cthulhu
BLU8804
Cthulhu
1
6
13
1.25
L
Agni
5
6
5
1.25
W
Hun Batz
Everwoods
Hun Batz
5
3
14
4
L
Thoth
Joltaire
Thoth
3
7
8
1
W
4
1
11
9.5
W
Sun Wukong
Psyhemuth
Sun Wukong
10
4
9
3.63
L
Kumbhakarna
VersaceTamale
Kumbhakarna
4
5
8
1.6
L
Gilgamesh
lightstrology
Gilgamesh
0
6
10
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,245
Damage
62,159
68,872
Taken
58,935
46,656
Mitigated
40,202
15,973
Healing
24,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,189
1,814
471
3,056
14,147
6,532
0
7,504
6,643
0
34,527
W
Sol
 
Sol
12,737
2,118
876
4,755
10,787
4,281
2,925
5,090
5,697
28,139
0
W
Cthulhu
BLU8804
Cthulhu
6,972
58
2,398
1,504
16,046
13,630
482
6,698
9,348
16,799
0
L
Agni
11,882
641
390
1,043
8,519
3,363
0
4,517
4,002
21,206
0
W
Hun Batz
Everwoods
Hun Batz
10,995
1,707
184
1,496
7,462
3,466
729
3,445
4,017
0
19,426
L
Thoth
Joltaire
Thoth
9,232
316
1,281
3,055
13,084
5,424
0
8,093
4,991
22,299
0
W
18,580
10,314
3,418
3,906
9,389
4,278
778
5,653
3,736
41,798
0
W
Sun Wukong
Psyhemuth
Sun Wukong
12,875
2,135
1,518
3,978
15,251
14,547
216
7,581
7,670
0
17,181
L
Kumbhakarna
VersaceTamale
Kumbhakarna
7,353
833
427
2,488
17,948
20,274
0
10,148
7,800
13,639
0
L
Gilgamesh
lightstrology
Gilgamesh
4,589
866
819
2,943
15,174
11,063
0
8,027
7,147
0
13,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,537
Gold Earned
54,570
114
Minions Killed
127
0
Camps Cleared
0
947,932
Distance Traveled
1,241,222
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,465
728
50
4
0
135,345
0
W
Sol
11,833
910
36
3
0
236,452
0
W
Cthulhu
9,079
698
15
1
0
220,386
3
L
Agni
9,259
712
15
1
0
180,408
5
W
Hun Batz
10,630
818
14
1
0
251,043
4
L
Thoth
9,227
710
28
2
0
196,874
0
W
Vulcan
11,199
861
55
4
0
289,188
0
W
Sun Wukong
11,829
910
7
1
0
244,153
0
L
Kumbhakarna
9,523
733
14
1
0
198,980
0
L
Gilgamesh
8,063
620
7
1
0
236,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role