Player Matchup

Sun Wukong
Sun Wukong
Bronze III
Cantoonmonkey
Sun Wukong
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
ColicGore
Cthulhu
Bronze III
Level 108
God Stats
0W - 1L
1,235 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Anhur
Anhur
Bronze III
StonyFormula222
Anhur
Bronze III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 116
1,412 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,562 SR
1,553 MMR
Ymir
Ymir
Gold V
CurseThrower
Ymir
Gold V
Level 105
God Stats
44W - 33L
1,597 SR
Queue Stats
774W - 894L
1,413 MMR
Solo
Anubis
Anubis
Gold V
Harmonza
Anubis
Gold V
Level 100
God Stats
2W - 3L
1,334 SR
Queue Stats
305W - 322L
1,310 MMR
Party 1
Vamana
Vamana
Platinum III
Runnels GG
Vamana
Platinum III
Level 154
God Stats
11W - 5L
1,754 SR
Queue Stats
141W - 126L
1,937 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cantoonmonkey
Sun Wukong
12
3 / 5 / 5
8,475
652
7,856
12,953
9,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mace

Mace

+10
Physical Power

Cthulhu
ColicGore
Cthulhu
11
0 / 5 / 9
8,066
620
7,561
12,991
7,744
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
5 / 2 / 4
9,625
740
8,412
10,891
3,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
ApolloPersephoneAphroditeDanzaburouGanesha

VS

Bans
AthenaMedusaChang'eUllrTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 8
9,668
744
4,319
12,879
10,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
Harmonza
Anubis
14
2 / 2 / 9
9,586
737
8,706
7,530
3,367
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Runnels GG
Vamana
15
9 / 4 / 2
10,633
818
13,779
20,963
12,962
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
31
8
Kills
12
12
Deaths
9
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Cantoonmonkey
Sun Wukong
3
5
5
1.1
L
Cthulhu
ColicGore
Cthulhu
0
5
9
0.9
W
1
3
8
1.67
W
Anubis
Harmonza
Anubis
2
2
9
3.25
W
Vamana
Runnels GG
Vamana
9
4
2
2.5
L
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,829
Damage
26,804
36,835
Taken
41,372
20,534
Mitigated
27,111
1,930
Healing
13,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Cantoonmonkey
Sun Wukong
7,856
1,678
0
691
12,953
9,158
16
5,611
7,342
0
25,857
L
Cthulhu
ColicGore
Cthulhu
7,561
259
39
460
12,991
7,744
48
3,769
9,222
18,511
0
W
4,319
495
552
3,098
12,879
10,782
306
2,967
9,912
20,637
0
W
Anubis
Harmonza
Anubis
8,706
99
0
3,696
7,530
3,367
1,181
1,756
5,774
47,563
0
W
Vamana
Runnels GG
Vamana
13,779
5,433
0
6,510
20,963
12,962
484
2,838
18,125
0
39,905
L
8,412
4,844
0
740
10,891
3,632
195
3,645
7,246
0
38,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,166
Gold Earned
29,887
128
Minions Killed
147
0
Camps Cleared
0
719,929
Distance Traveled
674,885
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,475
652
29
2
0
236,495
1
L
Cthulhu
8,066
620
34
3
0
243,705
0
W
Ymir
9,668
744
27
2
0
220,819
4
W
Anubis
9,586
737
88
7
0
225,419
4
W
Vamana
10,633
818
32
2
0
228,647
6
L
Anhur
9,625
740
65
5
0
239,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role