Player Matchup

Sobek
Sobek
CaL_STIX_00
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,302 Elo+
Party 1
Ganesha
Ganesha
Da-Vandal22
Ganesha
Level 79
God Stats
1W - 3L
1,462 SR
Queue Stats
29W - 47L
1,354 Elo+
Party 1
Tiamat
Tiamat
Daynjur
Tiamat
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 62L
1,423 Elo+
Solo
Hel
Hel
Kwaimaine
Hel
Level 100
God Stats
0W - 1L
1,835 SR
Queue Stats
28W - 30L
1,433 Elo+
Party 1
Susano
Susano
LittleSimsCraft
Susano
Level 136
God Stats
1W - 2L
1,524 SR
Queue Stats
88W - 98L
1,469 Elo+
Solo
Team Averages
Level 89
1,564 SR
1,396 Elo+

VS

Team Averages
Level 100
1,515 SR
1,502 Elo+
Tiamat
Tiamat
MekKaiser
Tiamat
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,677 Elo+
Party 2
Zeus
Zeus
SpartAzul
Zeus
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
211W - 208L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
Syn Arvester
Cthulhu
Level 80
God Stats
2W - 0L
1,707 SR
Queue Stats
68W - 82L
1,420 Elo+
Solo
Bellona
Bellona
WolfZelth
Bellona
Level 139
God Stats
2W - 2L
1,222 SR
Queue Stats
116W - 124L
1,438 Elo+
Solo
Discordia
Discordia
juba_almeida
Discordia
Level 107
God Stats
7W - 2L
1,644 SR
Queue Stats
182W - 179L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 5
5,679
710
597
12,214
13,121
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ganesha
Da-Vandal22
Ganesha
13
0 / 3 / 7
5,874
734
4,063
9,043
8,257
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Daynjur
Tiamat
10
1 / 5 / 1
5,491
686
2,661
8,424
4,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 4 / 3
5,718
715
4,929
9,725
4,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 5 / 1
7,155
894
5,391
8,784
3,544
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
MekKaiser
Tiamat
14
10 / 2 / 7
8,758
1,095
8,124
7,584
6,889
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
15
1 / 0 / 12
8,114
1,014
17,088
3,898
1,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Syn Arvester
Cthulhu
12
1 / 2 / 13
7,428
929
4,274
8,270
7,777
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
WolfZelth
Bellona
13
0 / 2 / 10
8,081
1,010
4,293
7,977
5,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Discordia
juba_almeida
Discordia
15
8 / 2 / 8
8,887
1,111
11,021
5,953
2,171
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
70
7
Kills
20
20
Deaths
8
17
Assists
50
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
L
Ganesha
Da-Vandal22
Ganesha
0
3
7
1.17
L
Tiamat
Daynjur
Tiamat
1
5
1
0.3
L
1
4
3
0.63
L
5
5
1
1.1
W
Tiamat
MekKaiser
Tiamat
10
2
7
6.75
W
Zeus
1
0
12
7
W
Cthulhu
Syn Arvester
Cthulhu
1
2
13
3.75
W
Bellona
WolfZelth
Bellona
0
2
10
2.5
W
Discordia
juba_almeida
Discordia
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,641
Damage
44,800
48,190
Taken
33,682
33,381
Mitigated
24,136
21,237
Healing
15,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
597
26
116
2,575
12,214
13,121
0
10,290
1,690
3,255
0
L
Ganesha
Da-Vandal22
Ganesha
4,063
366
219
219
9,043
8,257
0
6,682
2,245
7,056
0
L
Tiamat
Daynjur
Tiamat
2,661
0
0
730
8,424
4,014
0
7,845
501
9,459
0
L
4,929
31
10,445
4,713
9,725
4,445
0
8,074
1,465
10,760
0
L
5,391
601
1,274
946
8,784
3,544
0
6,896
1,782
0
7,191
W
Tiamat
MekKaiser
Tiamat
8,124
664
1,582
3,430
7,584
6,889
503
2,037
5,547
17,633
0
W
Zeus
17,088
370
1,296
1,423
3,898
1,317
1,937
2,396
1,502
35,893
0
W
Cthulhu
Syn Arvester
Cthulhu
4,274
133
1,169
342
8,270
7,777
295
2,793
5,477
11,593
0
W
Bellona
WolfZelth
Bellona
4,293
740
1,544
1,805
7,977
5,982
459
2,636
5,341
0
8,388
W
Discordia
juba_almeida
Discordia
11,021
270
1,392
1,583
5,953
2,171
497
2,388
3,565
18,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,917
Gold Earned
41,268
45
Minions Killed
95
0
Camps Cleared
0
651,047
Distance Traveled
798,562
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,679
710
6
1
0
124,394
0
L
Ganesha
5,874
734
0
0
0
129,125
0
L
Tiamat
5,491
686
13
2
0
124,721
0
L
Hel
5,718
715
18
2
0
150,566
0
L
Susano
7,155
894
8
1
0
122,241
0
W
Tiamat
8,758
1,095
25
3
0
156,548
0
W
Zeus
8,114
1,014
35
4
0
132,766
4
W
Cthulhu
7,428
929
13
2
0
153,346
1
W
Bellona
8,081
1,010
15
2
0
177,799
0
W
Discordia
8,887
1,111
7
1
0
178,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role