Player Matchup

Ymir
Ymir
E1jir0_Kirish1ma
Ymir
Level 13
God Stats
2W - 5L
1,103 SR
Queue Stats
14W - 30L
1,002 Elo+
Party 2
Guan Yu
Guan Yu
Pipegoyline
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chronos
Chronos
pa1ntech
Chronos
Level 38
God Stats
14W - 10L
1,401 SR
Queue Stats
47W - 53L
1,429 Elo+
Party 1
Thoth
Thoth
z3Sil3ncez
Thoth
Level 16
God Stats
0W - 3L
1,161 SR
Queue Stats
16W - 31L
1,083 Elo+
Party 2
Arachne
Arachne
СамбДамб
Arachne
Level 49
God Stats
8W - 6L
1,722 SR
Queue Stats
71W - 59L
1,510 Elo+
Party 1
Team Averages
Level 24
1,378 SR
1,305 Elo+

VS

Team Averages
Level 17
1,530 SR
1,224 Elo+
Geb
Geb
Milicajac
Geb
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 22L
1,202 Elo+
Solo
Neith
Neith
WildFoxy92
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 26L
1,500 Elo+
Solo
Serqet
Serqet
cexfhf
Serqet
Level 12
God Stats
1W - 0L
1,807 SR
Queue Stats
88W - 147L
1,177 Elo+
Solo
Zeus
Zeus
ronnyk7
Zeus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
964 Elo+
Solo
Da Ji
Da Ji
varrıor
Da Ji
Level 15
God Stats
1W - 1L
1,344 SR
Queue Stats
35W - 37L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 9 / 1
10,734
429
3,442
21,536
14,093
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Guan Yu
Pipegoyline
Guan Yu
15
2 / 8 / 8
9,789
392
5,219
20,158
21,586
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos
pa1ntech
Chronos
19
6 / 8 / 3
12,993
520
13,960
22,876
9,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thoth
18
2 / 10 / 2
11,298
452
4,947
16,000
4,650
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
12 / 5 / 5
13,234
529
20,372
28,150
12,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 12
13,160
526
7,774
19,302
23,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
20
25 / 3 / 4
18,586
743
46,735
20,750
9,327
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Serqet
cexfhf
Serqet
17
1 / 5 / 5
11,391
456
4,957
10,446
4,143
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
ronnyk7
Zeus
19
5 / 6 / 2
13,338
534
8,663
14,996
6,053
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
varrıor
Da Ji
17
3 / 6 / 2
11,569
463
6,900
16,414
6,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
64
24
Kills
39
40
Deaths
25
19
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
9
1
0.28
W
5
5
12
2.2
L
Guan Yu
Pipegoyline
Guan Yu
2
8
8
0.75
W
Neith
25
3
4
9
W
Serqet
cexfhf
Serqet
1
5
5
0.7
L
Chronos
pa1ntech
Chronos
6
8
3
0.94
W
Zeus
ronnyk7
Zeus
5
6
2
1
W
Da Ji
varrıor
Da Ji
3
6
2
0.67
L
Thoth
2
10
2
0.3
L
12
5
5
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,940
Damage
75,029
108,720
Taken
81,908
61,691
Mitigated
49,497
17,628
Healing
20,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,442
612
0
750
21,536
14,093
604
670
20,569
31,221
0
W
7,774
1,568
1,162
4,136
19,302
23,038
595
4,866
14,436
22,811
0
L
Guan Yu
Pipegoyline
Guan Yu
5,219
938
924
2,540
20,158
21,586
266
4,933
15,057
0
34,233
W
Neith
46,735
27,276
0
5,725
20,750
9,327
9,369
9,494
11,256
0
184,766
W
Serqet
cexfhf
Serqet
4,957
1,526
0
2,297
10,446
4,143
78
1,488
8,958
0
43,048
L
Chronos
pa1ntech
Chronos
13,960
6,644
0
4,983
22,876
9,190
1,290
7,978
14,167
73,039
0
W
Zeus
ronnyk7
Zeus
8,663
2,249
0
3,492
14,996
6,053
1,690
6,289
8,707
86,387
0
W
Da Ji
varrıor
Da Ji
6,900
1,854
0
4,127
16,414
6,936
1,538
1,144
15,270
0
62,242
L
Thoth
4,947
448
0
1,616
16,000
4,650
1,996
295
15,705
72,664
0
L
20,372
14,268
0
6,815
28,150
12,172
1,176
5,247
22,616
0
104,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,048
Gold Earned
68,044
480
Minions Killed
616
0
Camps Cleared
0
2,066,892
Distance Traveled
2,075,038
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,734
429
58
2
0
385,243
0
W
Geb
13,160
526
23
1
0
404,538
2
L
Guan Yu
9,789
392
43
2
0
439,954
5
W
Neith
18,586
743
263
11
0
443,565
3
W
Serqet
11,391
456
81
3
0
463,711
5
L
Chronos
12,993
520
117
5
0
426,350
6
W
Zeus
13,338
534
142
6
0
403,210
3
W
Da Ji
11,569
463
107
4
0
360,014
2
L
Thoth
11,298
452
119
5
0
354,389
1
L
Arachne
13,234
529
143
6
0
460,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role