Player Matchup

Cthulhu
Cthulhu
DoroVasilon
Cthulhu
Level 8
God Stats
4W - 4L
1,571 SR
Queue Stats
9W - 11L
1,354 Elo+
Party 3
Set
Set
FuroowHD
Set
Level 29
God Stats
2W - 5L
1,651 SR
Queue Stats
49W - 52L
1,482 Elo+
Solo
Sun Wukong
Sun Wukong
Maxinimus
Sun Wukong
Level 24
God Stats
7W - 4L
1,803 SR
Queue Stats
16W - 15L
1,512 Elo+
Solo
The Morrigan
The Morrigan
Zuluag
The Morrigan
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 167L
1,449 Elo+
Solo
Medusa
Medusa
alelesuperpro
Medusa
Level 10
God Stats
3W - 1L
1,863 SR
Queue Stats
14W - 11L
1,454 Elo+
Party 3
Team Averages
Level 18
1,678 SR
1,450 Elo+

VS

Team Averages
Level 23
1,434 SR
1,468 Elo+
Rama
Rama
Bikkeler
Rama
Level 29
God Stats
5W - 5L
1,500 SR
Queue Stats
41W - 41L
1,500 Elo+
Party 2
Ares
Ares
Kopkaasje
Ares
Level 27
God Stats
11W - 10L
1,300 SR
Queue Stats
16W - 19L
1,500 Elo+
Party 2
Olorun
Olorun
Mithrandir629
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,504 Elo+
Solo
Ah Puch
Ah Puch
Sharroukin
Ah Puch
Level 29
God Stats
18W - 17L
1,362 SR
Queue Stats
35W - 47L
1,418 Elo+
Party 1
Sol
Sol
pipisol
Sol
Level 22
God Stats
1W - 2L
1,508 SR
Queue Stats
41W - 50L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DoroVasilon
Cthulhu
9
0 / 4 / 0
5,526
395
1,375
7,663
4,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
9 / 2 / 0
8,592
614
13,084
10,861
3,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Maxinimus
Sun Wukong
11
1 / 5 / 2
6,346
453
4,057
9,621
4,842
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Morrigan
Zuluag
The Morrigan
10
0 / 3 / 2
5,924
423
1,505
5,768
2,090
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 6 / 0
5,865
419
2,676
7,443
2,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
5 / 3 / 3
6,946
496
5,027
7,123
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
11
1 / 3 / 9
6,598
471
5,202
8,370
4,337
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 2 / 4
7,237
517
7,757
8,552
3,619
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Puch
Sharroukin
Ah Puch
13
5 / 3 / 3
7,774
555
6,272
6,447
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
15
8 / 0 / 2
9,125
652
4,517
6,321
1,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
11
Kills
20
20
Deaths
11
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Rama
5
3
3
2.17
L
Cthulhu
DoroVasilon
Cthulhu
0
4
0
0
L
9
2
0
4.5
W
Ares
1
3
9
1.83
L
Sun Wukong
Maxinimus
Sun Wukong
1
5
2
0.4
W
1
2
4
1.5
W
Ah Puch
Sharroukin
Ah Puch
5
3
3
2.17
L
The Morrigan
Zuluag
The Morrigan
0
3
2
0.33
L
1
6
0
0.17
W
Sol
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,697
Damage
28,775
41,356
Taken
36,813
17,962
Mitigated
14,173
4,821
Healing
9,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
5,027
4,480
0
1,428
7,123
2,220
196
426
6,667
0
28,849
L
Cthulhu
DoroVasilon
Cthulhu
1,375
0
0
610
7,663
4,796
160
5,132
2,531
12,101
0
L
13,084
6,369
0
1,880
10,861
3,873
0
5,453
5,408
0
58,534
W
Ares
5,202
422
345
934
8,370
4,337
0
470
7,900
10,201
0
L
Sun Wukong
Maxinimus
Sun Wukong
4,057
1,133
0
1,768
9,621
4,842
371
3,665
5,956
0
22,423
W
7,757
3,066
259
3,405
8,552
3,619
925
1,165
7,387
50,126
0
W
Ah Puch
Sharroukin
Ah Puch
6,272
314
0
1,642
6,447
2,053
559
308
6,019
43,273
0
L
The Morrigan
Zuluag
The Morrigan
1,505
154
0
261
5,768
2,090
308
4,834
934
22,686
0
L
2,676
915
0
302
7,443
2,361
304
4,664
2,779
0
32,182
W
Sol
4,517
820
0
1,815
6,321
1,944
0
331
5,960
60,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,253
Gold Earned
37,680
261
Minions Killed
363
0
Camps Cleared
0
1,189,447
Distance Traveled
1,278,598
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,946
496
72
5
0
221,833
0
L
Cthulhu
5,526
395
25
2
0
223,703
0
L
Set
8,592
614
93
7
0
250,562
5
W
Ares
6,598
471
8
1
0
256,737
5
L
Sun Wukong
6,346
453
44
3
0
266,851
4
W
Olorun
7,237
517
79
6
0
237,392
1
W
Ah Puch
7,774
555
88
6
0
280,902
5
L
The Morrigan
5,924
423
42
3
0
239,936
3
L
Medusa
5,865
419
57
4
0
208,395
1
W
Sol
9,125
652
116
8
0
281,734
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role