Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum I
IDakuta
Sobek
Platinum I
Level 151
God Stats
3W - 4L
1,800 SR
Queue Stats
56W - 66L
2,046 MMR
Solo
Gilgamesh
Gilgamesh
Diamond V
MadeMistake
Gilgamesh
Diamond V
Level 160
God Stats
26W - 24L
1,629 SR
Queue Stats
965W - 945L
2,076 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond V
Monkisback34
Cu Chulainn
Diamond V
Level 41
God Stats
11W - 14L
1,771 SR
Queue Stats
388W - 379L
2,130 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum I
SevenOam
Zhong Kui
Platinum I
Level 126
God Stats
7W - 4L
1,754 SR
Queue Stats
437W - 443L
1,914 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 123
1,691 SR
1,933 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,655 SR
2,020 MMR
Merlin
Merlin
Platinum II
DwarfyP
Merlin
Platinum II
Level 119
God Stats
15W - 19L
1,542 SR
Queue Stats
451W - 439L
1,952 MMR
Solo
Tyr
Tyr
Platinum II
FaNtaSyxTheOne
Tyr
Platinum II
Level 127
God Stats
1W - 2L
1,664 SR
Queue Stats
312W - 311L
1,907 MMR
Solo
Guan Yu
Guan Yu
Platinum I
J0N4
Guan Yu
Platinum I
Level 126
God Stats
22W - 14L
1,652 SR
Queue Stats
256W - 229L
1,974 MMR
Solo
Fafnir
Fafnir
Diamond V
Kazeshino
Fafnir
Diamond V
Level 127
God Stats
1W - 3L
1,586 SR
Queue Stats
291W - 272L
2,039 MMR
Party 2
Xbalanque
Xbalanque
Diamond II
Sppeedy
Xbalanque
Diamond II
Level 160
God Stats
7W - 4L
1,831 SR
Queue Stats
304W - 285L
2,227 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
1 / 2 / 6
11,954
598
7,671
13,221
4,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
IDakuta
Sobek
16
1 / 1 / 18
11,653
583
7,534
20,867
21,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
MadeMistake
Gilgamesh
20
14 / 1 / 11
13,563
678
20,610
19,196
11,061
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cu Chulainn
Monkisback34
Cu Chulainn
20
6 / 1 / 8
13,229
661
15,502
22,304
17,457
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
SevenOam
Zhong Kui
18
9 / 1 / 5
12,187
609
14,535
13,801
9,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
TiamatPersephoneSetThe Morrigan

VS

Bans
TsukuyomiAthenaScyllaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DwarfyP
Merlin
15
2 / 8 / 2
9,628
481
8,717
11,363
3,892
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
0 / 3 / 2
10,277
514
10,031
16,625
15,339
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Guan Yu
J0N4
Guan Yu
15
2 / 4 / 2
9,366
468
8,044
16,833
11,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fafnir
Kazeshino
Fafnir
13
1 / 8 / 2
9,477
474
9,088
20,845
18,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Sppeedy
Xbalanque
15
1 / 8 / 2
9,868
493
13,817
20,969
7,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
16
31
Kills
6
6
Deaths
31
48
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
2
6
2
L
Merlin
DwarfyP
Merlin
2
8
2
0.38
L
0
3
2
0.33
W
Sobek
IDakuta
Sobek
1
1
18
10
L
Guan Yu
J0N4
Guan Yu
2
4
2
0.75
L
Fafnir
Kazeshino
Fafnir
1
8
2
0.25
W
Gilgamesh
MadeMistake
Gilgamesh
14
1
11
19.5
W
Cu Chulainn
Monkisback34
Cu Chulainn
6
1
8
10
W
Zhong Kui
SevenOam
Zhong Kui
9
1
5
11.5
L
Xbalanque
Sppeedy
Xbalanque
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,852
Damage
49,697
89,389
Taken
86,635
63,637
Mitigated
57,553
39,666
Healing
25,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,671
2,503
0
8,667
13,221
4,323
6,032
1,552
11,669
88,617
0
L
Merlin
DwarfyP
Merlin
8,717
700
0
1,144
11,363
3,892
0
5,473
5,749
69,455
0
L
10,031
945
0
7,474
16,625
15,339
20
3,136
13,483
0
71,246
W
Sobek
IDakuta
Sobek
7,534
678
0
6,911
20,867
21,140
795
4,623
16,244
23,182
0
L
Guan Yu
J0N4
Guan Yu
8,044
582
292
5,812
16,833
11,679
0
5,730
10,924
0
66,708
L
Fafnir
Kazeshino
Fafnir
9,088
2,225
0
3,671
20,845
18,900
0
8,916
11,649
21,242
0
W
Gilgamesh
MadeMistake
Gilgamesh
20,610
7,664
0
3,831
19,196
11,061
3,149
5,752
13,444
0
99,120
W
Cu Chulainn
Monkisback34
Cu Chulainn
15,502
2,914
0
13,010
22,304
17,457
152
4,642
17,662
6,815
92,395
W
Zhong Kui
SevenOam
Zhong Kui
14,535
2,201
0
7,247
13,801
9,656
3,260
3,560
10,241
83,229
0
L
Xbalanque
Sppeedy
Xbalanque
13,817
7,977
0
6,769
20,969
7,743
1,365
8,145
12,747
0
77,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,586
Gold Earned
48,616
674
Minions Killed
572
0
Camps Cleared
0
2,099,943
Distance Traveled
1,771,852
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,954
598
162
8
0
377,065
4
L
Merlin
9,628
481
142
7
0
338,604
5
L
Tyr
10,277
514
152
8
0
388,250
6
W
Sobek
11,653
583
28
1
0
444,806
7
L
Guan Yu
9,366
468
127
6
0
391,961
0
L
Fafnir
9,477
474
22
1
0
358,114
5
W
Gilgamesh
13,563
678
133
7
0
484,573
4
W
Cu Chulainn
13,229
661
195
10
0
422,225
5
W
Zhong Kui
12,187
609
156
8
0
371,274
7
L
Xbalanque
9,868
493
129
6
0
294,923
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role