Player Matchup

Fenrir
Fenrir
Diamond I
Bushy141
Fenrir
Diamond I
Level 155
God Stats
5W - 2L
1,702 SR
Queue Stats
75W - 50L
2,607 MMR
Solo
Sobek
Sobek
Diamond I
Haf3rbr3
Sobek
Diamond I
Level 123
God Stats
0W - 2L
1,517 SR
Queue Stats
192W - 174L
2,509 MMR
Solo
Thanatos
Thanatos
Masters
LLingy
Thanatos
Masters
Level 143
God Stats
35W - 27L
1,686 SR
Queue Stats
1,012W - 989L
2,641 MMR
Solo
Hachiman
Hachiman
Masters
SmallClaw942003
Hachiman
Masters
Level 142
God Stats
10W - 13L
1,600 SR
Queue Stats
457W - 434L
2,559 MMR
Solo
Chang'e
Chang'e
Masters
cheekyparker
Chang'e
Masters
Level 159
God Stats
26W - 19L
1,720 SR
Queue Stats
232W - 220L
2,635 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 144
1,645 SR
2,590 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,590 SR
2,619 MMR
Cthulhu
Cthulhu
Diamond III
 
Cthulhu
Diamond III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Masters
Re6er
Chiron
Masters
Level 160
God Stats
48W - 43L
1,644 SR
Queue Stats
647W - 572L
3,335 MMR
Party 1
Tyr
Tyr
Platinum I
ajrizaj
Tyr
Platinum I
Level 43
God Stats
1W - 2L
1,707 SR
Queue Stats
58W - 47L
2,356 MMR
Solo
Sol
Sol
Masters
saammm
Sol
Masters
Level 157
God Stats
8W - 12L
1,598 SR
Queue Stats
281W - 231L
3,458 MMR
Party 1
Da Ji
Da Ji
Masters
tantor99
Da Ji
Masters
Level 153
God Stats
6W - 4L
1,500 SR
Queue Stats
533W - 523L
2,448 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bushy141
Fenrir
8
0 / 0 / 0
4,828
536
599
4,530
1,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Haf3rbr3
Sobek
8
0 / 3 / 4
5,003
556
2,047
8,183
3,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
LLingy
Thanatos
9
0 / 3 / 3
4,854
539
5,763
9,947
5,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
7
0 / 2 / 0
4,519
502
1,841
3,637
825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Chang'e
cheekyparker
Chang'e
11
4 / 1 / 0
6,213
690
3,178
3,499
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
TiamatAthenaGilgameshPersephoneSet

VS

Bans
NemesisGebTsukuyomiDanzaburouYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 1 / 1
5,493
610
5,158
5,989
2,069
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
Re6er
Chiron
10
0 / 0 / 2
5,473
608
3,235
3,295
958
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tyr
7
0 / 1 / 3
4,158
462
2,282
5,865
2,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sol
saammm
Sol
10
1 / 1 / 2
5,619
624
2,417
3,254
806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Da Ji
tantor99
Da Ji
9
6 / 1 / 0
6,094
677
4,551
5,361
1,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
4
Kills
9
9
Deaths
4
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
1
2.5
L
Fenrir
Bushy141
Fenrir
0
0
0
0
L
Sobek
Haf3rbr3
Sobek
0
3
4
0.67
L
Thanatos
LLingy
Thanatos
0
3
3
0.5
W
Chiron
Re6er
Chiron
0
0
2
1
L
Hachiman
0
2
0
0
W
Tyr
0
1
3
1.5
L
Chang'e
cheekyparker
Chang'e
4
1
0
4
W
Sol
saammm
Sol
1
1
2
2
W
Da Ji
tantor99
Da Ji
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,428
Damage
17,643
29,796
Taken
23,764
11,738
Mitigated
8,155
12,868
Healing
6,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,158
1,068
0
2,618
5,989
2,069
0
796
4,803
25,745
0
L
Fenrir
Bushy141
Fenrir
599
308
0
872
4,530
1,374
0
0
4,500
0
28,548
L
Sobek
Haf3rbr3
Sobek
2,047
157
0
2,665
8,183
3,598
0
1,584
6,479
6,718
0
L
Thanatos
LLingy
Thanatos
5,763
1,841
0
6,475
9,947
5,038
0
4,692
5,225
0
20,449
W
Chiron
Re6er
Chiron
3,235
1,482
88
1,355
3,295
958
0
657
2,638
0
37,810
L
Hachiman
1,841
737
0
620
3,637
825
0
1,063
2,544
0
22,132
W
Tyr
2,282
348
0
1,583
5,865
2,615
0
1,846
3,859
0
8,809
L
Chang'e
cheekyparker
Chang'e
3,178
134
425
1,811
3,499
903
0
236
3,263
37,420
0
W
Sol
saammm
Sol
2,417
1,067
0
774
3,254
806
0
640
2,614
39,984
0
W
Da Ji
tantor99
Da Ji
4,551
1,522
0
190
5,361
1,707
0
1,156
4,115
0
25,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,417
Gold Earned
26,837
270
Minions Killed
284
0
Camps Cleared
0
899,634
Distance Traveled
884,213
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,493
610
52
6
0
180,860
3
L
Fenrir
4,828
536
72
8
0
208,750
3
L
Sobek
5,003
556
16
2
0
200,047
4
L
Thanatos
4,854
539
53
6
0
175,891
0
W
Chiron
5,473
608
88
10
0
160,159
1
L
Hachiman
4,519
502
51
6
0
132,653
1
W
Tyr
4,158
462
11
1
0
193,142
5
L
Chang'e
6,213
690
78
9
0
182,293
4
W
Sol
5,619
624
80
9
0
174,398
3
W
Da Ji
6,094
677
53
6
0
175,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role