Player Matchup

Hun Batz
Hun Batz
Platinum III
ASAP_Macky-
Hun Batz
Platinum III
Level 109
God Stats
8W - 8L
1,628 SR
Queue Stats
333W - 317L
1,878 MMR
Solo
Terra
Terra
Platinum III
Anonymus_005
Terra
Platinum III
Level 144
God Stats
0W - 1L
1,771 SR
Queue Stats
176W - 159L
1,777 MMR
Party 2
Scylla
Scylla
Platinum I
PringleX94X
Scylla
Platinum I
Level 128
God Stats
14W - 16L
1,582 SR
Queue Stats
503W - 502L
1,804 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum III
SergioCR112
Kumbhakarna
Platinum III
Level 156
God Stats
2W - 1L
1,651 SR
Queue Stats
130W - 110L
1,890 MMR
Party 2
Neith
Neith
Gold IV
icewolfjeff
Neith
Gold IV
Level 160
God Stats
0W - 1L
1,439 SR
Queue Stats
40W - 41L
1,801 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,614 SR
1,830 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,672 SR
1,831 MMR
Tsukuyomi
Tsukuyomi
Platinum II
Dynasty xFaKeZz
Tsukuyomi
Platinum II
Level 147
God Stats
2W - 0L
1,633 SR
Queue Stats
162W - 137L
1,866 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Misuti
Sun Wukong
Gold III
Level 100
God Stats
1W - 1L
1,767 SR
Queue Stats
158W - 144L
1,778 MMR
Party 1
Ganesha
Ganesha
Gold III
PAC3YMATTCOLU
Ganesha
Gold III
Level 141
God Stats
2W - 3L
1,585 SR
Queue Stats
29W - 17L
1,756 MMR
Solo
Skadi
Skadi
Platinum II
XxHypersxX475
Skadi
Platinum II
Level 127
God Stats
20W - 22L
1,547 SR
Queue Stats
352W - 343L
1,845 MMR
Solo
He Bo
He Bo
Gold II
λsurα
He Bo
Gold II
Level 145
God Stats
2W - 1L
1,829 SR
Queue Stats
190W - 163L
1,910 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ASAP_Macky-
Hun Batz
12
2 / 4 / 1
7,391
493
3,476
12,594
3,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 4 / 2
6,974
465
4,390
13,039
8,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
11
2 / 4 / 1
6,974
465
6,376
8,128
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
SergioCR112
Kumbhakarna
14
2 / 3 / 2
7,705
514
5,021
13,943
10,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 4 / 2
7,738
516
5,019
8,462
2,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GilgameshSetPersephoneTiamatLoki

VS

Bans
AthenaTyrDanzaburouCabrakanHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dynasty xFaKeZz
Tsukuyomi
15
5 / 1 / 2
8,609
574
8,640
8,548
3,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Misuti
Sun Wukong
15
4 / 1 / 0
8,915
594
9,189
11,509
5,950
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
13
0 / 0 / 11
7,352
490
3,734
8,918
5,658
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
6 / 1 / 6
9,505
634
10,960
6,856
2,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
λsurα
He Bo
14
4 / 4 / 5
8,098
540
10,396
8,706
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
7
Kills
19
19
Deaths
7
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ASAP_Macky-
Hun Batz
2
4
1
0.63
L
0
4
2
0.25
W
Tsukuyomi
Dynasty xFaKeZz
Tsukuyomi
5
1
2
6
W
Sun Wukong
Misuti
Sun Wukong
4
1
0
4
W
Ganesha
0
0
11
5.5
L
Scylla
2
4
1
0.63
L
Kumbhakarna
SergioCR112
Kumbhakarna
2
3
2
1
W
6
1
6
9
L
1
4
2
0.5
W
He Bo
λsurα
He Bo
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,282
Damage
42,919
56,166
Taken
44,537
27,521
Mitigated
19,725
13,704
Healing
14,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ASAP_Macky-
Hun Batz
3,476
754
0
3,642
12,594
3,742
0
2,836
9,758
0
38,042
L
4,390
276
900
2,887
13,039
8,630
0
4,335
8,704
15,105
0
W
Tsukuyomi
Dynasty xFaKeZz
Tsukuyomi
8,640
2,376
0
4,713
8,548
3,097
450
2,587
5,843
0
51,678
W
Sun Wukong
Misuti
Sun Wukong
9,189
1,815
0
4,297
11,509
5,950
626
4,364
6,752
0
57,083
W
Ganesha
3,734
310
716
1,742
8,918
5,658
0
3,312
5,432
25,669
0
L
Scylla
6,376
732
0
910
8,128
2,563
0
3,632
4,496
38,778
0
L
Kumbhakarna
SergioCR112
Kumbhakarna
5,021
336
0
3,410
13,943
10,047
0
2,678
11,265
37,587
0
W
10,960
5,840
0
1,596
6,856
2,374
166
726
6,090
0
81,864
L
5,019
1,492
210
1,745
8,462
2,539
160
649
7,813
0
46,584
W
He Bo
λsurα
He Bo
10,396
455
0
1,499
8,706
2,646
0
3,825
4,633
54,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,782
Gold Earned
42,479
350
Minions Killed
507
0
Camps Cleared
0
1,401,030
Distance Traveled
1,461,169
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,391
493
80
5
0
285,136
5
L
Terra
6,974
465
28
2
0
308,339
3
W
Tsukuyomi
8,609
574
111
7
0
331,304
0
W
Sun Wukong
8,915
594
123
8
0
299,626
3
W
Ganesha
7,352
490
20
1
0
291,892
7
L
Scylla
6,974
465
79
5
0
263,912
5
L
Kumbhakarna
7,705
514
69
5
0
292,279
3
W
Skadi
9,505
634
148
10
0
269,217
5
L
Neith
7,738
516
94
6
0
251,364
6
W
He Bo
8,098
540
105
7
0
269,130
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role