Player Matchup

Cthulhu
Cthulhu
Lewyyo
Cthulhu
Level 14
God Stats
16W - 23L
1,452 SR
Queue Stats
78W - 84L
1,424 Elo+
Party 1
Nemesis
Nemesis
PoWeRkok
Nemesis
Level 4
God Stats
0W - 2L
1,317 SR
Queue Stats
2W - 6L
1,277 Elo+
Party 3
Apollo
Apollo
RnZ Fosters
Apollo
Level 25
God Stats
3W - 3L
1,469 SR
Queue Stats
96W - 102L
1,321 Elo+
Party 1
Rama
Rama
sizzamike
Rama
Level 4
God Stats
1W - 2L
1,469 SR
Queue Stats
46W - 46L
1,389 Elo+
Party 1
Set
Set
АдцкийДрашла
Set
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,277 Elo+
Party 3
Team Averages
Level 11
1,441 SR
1,338 Elo+

VS

Team Averages
Level 23
1,510 SR
1,399 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
FNCLinkan
Scylla
Level 24
God Stats
4W - 4L
1,407 SR
Queue Stats
29W - 27L
1,304 Elo+
Solo
Hercules
Hercules
MegaSanityy
Hercules
Level 24
God Stats
2W - 0L
1,710 SR
Queue Stats
21W - 18L
1,339 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Scotty040903
Tsukuyomi
Level 23
God Stats
9W - 6L
1,434 SR
Queue Stats
32W - 40L
1,353 Elo+
Solo
Neith
Neith
YokitoMutxo
Neith
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lewyyo
Cthulhu
11
0 / 3 / 0
6,503
383
4,508
13,419
7,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
PoWeRkok
Nemesis
11
3 / 7 / 1
7,797
459
7,166
13,383
6,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
12
0 / 6 / 1
7,425
437
4,615
13,146
3,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Rama
12
0 / 3 / 0
6,891
405
3,232
6,907
2,011
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 8 / 2
7,762
457
4,021
10,995
3,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
1 / 0 / 6
7,697
453
2,483
2,843
963
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Scylla
FNCLinkan
Scylla
19
7 / 1 / 2
11,205
659
9,170
8,495
3,184
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
MegaSanityy
Hercules
16
4 / 1 / 4
9,978
587
4,702
7,895
9,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tsukuyomi
Scotty040903
Tsukuyomi
16
10 / 2 / 3
10,513
618
11,709
10,243
3,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 0 / 3
8,531
502
10,061
9,977
2,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
4
Kills
27
27
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
0
6
4
W
Scylla
FNCLinkan
Scylla
7
1
2
8
L
Cthulhu
Lewyyo
Cthulhu
0
3
0
0
W
Hercules
MegaSanityy
Hercules
4
1
4
6
L
Nemesis
PoWeRkok
Nemesis
3
7
1
0.5
L
Apollo
0
6
1
0.08
W
Tsukuyomi
Scotty040903
Tsukuyomi
10
2
3
5.75
W
5
0
3
6.5
L
Rama
0
3
0
0
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,542
Damage
38,125
57,850
Taken
39,453
22,974
Mitigated
20,207
9,985
Healing
18,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,483
261
3,429
2,224
2,843
963
451
1,257
1,496
19,910
0
W
Scylla
FNCLinkan
Scylla
9,170
1,220
0
1,772
8,495
3,184
440
0
8,495
84,492
0
L
Cthulhu
Lewyyo
Cthulhu
4,508
79
0
3,356
13,419
7,044
350
1,623
11,796
33,910
0
W
Hercules
MegaSanityy
Hercules
4,702
1,245
0
3,744
7,895
9,356
3,027
0
7,895
0
42,994
L
Nemesis
PoWeRkok
Nemesis
7,166
3,780
0
3,202
13,383
6,123
187
1,186
12,137
0
44,131
L
Apollo
4,615
2,361
0
2,034
13,146
3,949
50
2,991
9,885
0
42,212
W
Tsukuyomi
Scotty040903
Tsukuyomi
11,709
3,510
202
2,827
10,243
3,711
1,752
40
10,173
0
70,077
W
10,061
5,381
0
4,026
9,977
2,993
292
2,701
6,886
0
53,486
L
Rama
3,232
2,850
0
850
6,907
2,011
970
770
6,137
0
34,561
L
4,021
947
0
543
10,995
3,847
144
5,083
5,882
0
27,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,378
Gold Earned
47,924
340
Minions Killed
484
0
Camps Cleared
0
1,491,469
Distance Traveled
1,643,556
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,697
453
37
2
0
354,345
4
W
Scylla
11,205
659
148
9
0
322,676
0
L
Cthulhu
6,503
383
46
3
0
294,690
1
W
Hercules
9,978
587
99
6
0
292,361
4
L
Nemesis
7,797
459
71
4
0
317,628
2
L
Apollo
7,425
437
76
4
0
329,040
0
W
Tsukuyomi
10,513
618
105
6
0
353,828
5
W
Neith
8,531
502
95
6
0
320,346
4
L
Rama
6,891
405
84
5
0
256,255
3
L
Set
7,762
457
63
4
0
293,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role