Player Matchup

Fenrir
Fenrir
BeNERiSM
Fenrir
Level 27
God Stats
20W - 28L
1,401 SR
Queue Stats
127W - 144L
1,429 Elo+
Party 1
Hel
Hel
JudeDannGayKeeoc
Hel
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
238W - 248L
1,466 Elo+
Party 1
Anubis
Anubis
NeXySxd
Anubis
Level 14
God Stats
7W - 6L
1,594 SR
Queue Stats
11W - 12L
1,371 Elo+
Party 1
Izanami
Izanami
Skyyzi
Izanami
Level 29
God Stats
10W - 4L
1,708 SR
Queue Stats
218W - 232L
1,443 Elo+
Solo
King Arthur
King Arthur
craigblackburnn
King Arthur
Level 27
God Stats
51W - 61L
1,448 SR
Queue Stats
418W - 396L
1,457 Elo+
Party 1
Team Averages
Level 27
1,530 SR
1,433 Elo+

VS

Team Averages
Level 21
1,420 SR
1,413 Elo+
Chang'e
Chang'e
Bichileo123
Chang'e
Level 23
God Stats
0W - 2L
1,264 SR
Queue Stats
4W - 5L
1,418 Elo+
Solo
Scylla
Scylla
FNCLinkan
Scylla
Level 24
God Stats
4W - 4L
1,500 SR
Queue Stats
29W - 27L
1,386 Elo+
Solo
Hachiman
Hachiman
LuciusMane
Hachiman
Level 23
God Stats
0W - 7L
1,117 SR
Queue Stats
34W - 35L
1,434 Elo+
Solo
Bakasura
Bakasura
WarFi12
Bakasura
Level 8
God Stats
0W - 1L
1,323 SR
Queue Stats
2W - 2L
1,337 Elo+
Solo
Apollo
Apollo
new-36369127
Apollo
Level 28
God Stats
7W - 3L
1,896 SR
Queue Stats
76W - 47L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BeNERiSM
Fenrir
11
1 / 1 / 4
6,654
555
3,060
7,751
2,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 0 / 1
6,376
531
684
3,251
1,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
NeXySxd
Anubis
13
3 / 0 / 0
7,652
638
2,876
3,266
1,577
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Skyyzi
Izanami
11
2 / 1 / 0
6,240
520
4,976
6,015
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
craigblackburnn
King Arthur
12
4 / 2 / 0
7,237
603
5,505
10,095
4,372
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bichileo123
Chang'e
9
1 / 0 / 1
5,102
425
1,278
4,098
773
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Scylla
FNCLinkan
Scylla
11
0 / 3 / 0
6,403
534
733
6,222
1,107
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
LuciusMane
Hachiman
9
0 / 2 / 1
5,276
440
2,208
5,070
1,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
WarFi12
Bakasura
8
0 / 2 / 0
5,328
444
66
8,191
2,260
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
11
2 / 5 / 0
6,473
539
6,609
8,544
3,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
10
Kills
3
4
Deaths
12
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BeNERiSM
Fenrir
1
1
4
3
L
Chang'e
Bichileo123
Chang'e
1
0
1
1.5
L
Scylla
FNCLinkan
Scylla
0
3
0
0
W
0
0
1
0.5
L
Hachiman
LuciusMane
Hachiman
0
2
1
0.25
W
Anubis
NeXySxd
Anubis
3
0
0
3
W
Izanami
Skyyzi
Izanami
2
1
0
2
L
Bakasura
WarFi12
Bakasura
0
2
0
0
W
King Arthur
craigblackburnn
King Arthur
4
2
0
2
L
Apollo
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,101
Damage
10,894
30,378
Taken
32,125
11,520
Mitigated
8,873
14,493
Healing
7,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BeNERiSM
Fenrir
3,060
268
0
2,424
7,751
2,486
260
422
7,329
0
27,856
L
Chang'e
Bichileo123
Chang'e
1,278
382
629
1,375
4,098
773
0
265
3,833
5,917
0
L
Scylla
FNCLinkan
Scylla
733
62
0
1,008
6,222
1,107
0
2,876
3,346
38,334
0
W
684
42
1,869
1,964
3,251
1,242
242
196
3,055
13,673
0
L
Hachiman
LuciusMane
Hachiman
2,208
609
0
1,000
5,070
1,114
0
363
4,707
0
32,209
W
Anubis
NeXySxd
Anubis
2,876
72
0
2,108
3,266
1,577
0
733
2,533
45,082
0
W
Izanami
Skyyzi
Izanami
4,976
2,740
0
1,727
6,015
1,843
1,449
489
5,526
0
55,284
L
Bakasura
WarFi12
Bakasura
66
66
0
1,647
8,191
2,260
0
56
8,135
0
21,138
W
King Arthur
craigblackburnn
King Arthur
5,505
514
0
4,401
10,095
4,372
0
171
9,924
0
39,932
L
Apollo
6,609
4,116
0
1,814
8,544
3,619
630
0
8,544
0
32,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,159
Gold Earned
28,582
376
Minions Killed
270
0
Camps Cleared
0
1,178,915
Distance Traveled
1,092,438
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,654
555
60
5
0
255,139
0
L
Chang'e
5,102
425
5
0
0
229,562
0
L
Scylla
6,403
534
82
7
0
220,992
0
W
Hel
6,376
531
25
2
0
217,011
5
L
Hachiman
5,276
440
65
5
0
207,105
1
W
Anubis
7,652
638
106
9
0
217,124
0
W
Izanami
6,240
520
109
9
0
226,220
3
L
Bakasura
5,328
444
61
5
0
202,481
0
W
King Arthur
7,237
603
76
6
0
263,421
1
L
Apollo
6,473
539
57
5
0
232,298
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role