Player Matchup

Medusa
Medusa
Asphagor3105
Medusa
Level 17
God Stats
4W - 3L
1,655 SR
Queue Stats
99W - 144L
1,064 Elo+
Party 1
Fenrir
Fenrir
Deadpool141196
Fenrir
Level 7
God Stats
3W - 9L
1,542 SR
Queue Stats
12W - 19L
1,356 Elo+
Party 1
Danzaburou
Danzaburou
NOMADS_YA_HOMIE
Danzaburou
Level 29
God Stats
35W - 39L
1,422 SR
Queue Stats
116W - 171L
1,318 Elo+
Solo
Jormungandr
Jormungandr
Peer0803
Jormungandr
Level 8
God Stats
2W - 7L
1,446 SR
Queue Stats
42W - 54L
1,095 Elo+
Party 1
Izanami
Izanami
xB0omBaby95
Izanami
Level 8
God Stats
6W - 16L
1,356 SR
Queue Stats
58W - 77L
1,105 Elo+
Party 1
Team Averages
Level 14
1,484 SR
1,188 Elo+

VS

Team Averages
Level 21
1,487 SR
1,344 Elo+
Arachne
Arachne
 
Arachne
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
RhinoStampedes
Artemis
Level 22
God Stats
2W - 0L
1,728 SR
Queue Stats
94W - 107L
1,351 Elo+
Solo
Kukulkan
Kukulkan
baboon065
Kukulkan
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 117L
1,367 Elo+
Solo
Cthulhu
Cthulhu
i_snipe_tomuch
Cthulhu
Level 9
God Stats
1W - 1L
1,209 SR
Queue Stats
1W - 5L
1,001 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
2 / 7 / 5
8,457
384
9,592
13,563
4,173
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 11 / 5
9,035
411
8,757
16,496
6,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
NOMADS_YA_HOMIE
Danzaburou
13
4 / 8 / 1
9,419
428
9,031
13,842
4,844
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Peer0803
Jormungandr
15
3 / 1 / 4
9,139
415
5,318
14,808
9,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Breastplate

Breastplate

+20
Physical Protection

Izanami
xB0omBaby95
Izanami
9
0 / 8 / 3
7,195
327
4,335
10,743
2,931
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
12 / 0 / 4
12,706
578
14,894
16,846
12,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Serqet
 
Serqet
19
9 / 1 / 4
12,564
571
9,284
13,967
6,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
7 / 4 / 7
11,487
522
8,442
11,427
4,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
baboon065
Kukulkan
18
3 / 3 / 7
12,205
555
8,927
9,474
6,437
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
4 / 4 / 9
10,764
489
9,512
20,839
22,355
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
66
12
Kills
35
35
Deaths
12
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
12
0
4
14
W
Serqet
 
Serqet
9
1
4
11
L
Medusa
2
7
5
0.64
L
3
11
5
0.5
L
Danzaburou
NOMADS_YA_HOMIE
Danzaburou
4
8
1
0.56
L
Jormungandr
Peer0803
Jormungandr
3
1
4
5
W
7
4
7
2.63
W
Kukulkan
baboon065
Kukulkan
3
3
7
2.17
W
4
4
9
2.13
L
Izanami
xB0omBaby95
Izanami
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,033
Damage
51,059
69,452
Taken
72,553
28,103
Mitigated
52,227
8,346
Healing
12,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
14,894
11,917
0
4,737
16,846
12,433
4,185
516
16,330
0
110,267
W
Serqet
 
Serqet
9,284
2,052
0
1,816
13,967
6,253
0
112
13,855
0
83,764
L
Medusa
9,592
4,238
48
1,488
13,563
4,173
75
2,912
10,651
0
35,342
L
8,757
1,807
0
783
16,496
6,370
0
4,717
11,507
0
46,512
L
Danzaburou
NOMADS_YA_HOMIE
Danzaburou
9,031
5,220
0
1,230
13,842
4,844
729
3,477
9,815
0
42,753
L
Jormungandr
Peer0803
Jormungandr
5,318
2,185
480
2,578
14,808
9,785
504
5,681
9,127
39,279
0
W
8,442
3,704
0
741
11,427
4,749
2,192
1,276
10,151
0
58,135
W
Kukulkan
baboon065
Kukulkan
8,927
2,584
0
1,123
9,474
6,437
3,025
1,007
8,467
74,179
0
W
9,512
440
394
3,784
20,839
22,355
652
2,407
18,432
37,969
0
L
Izanami
xB0omBaby95
Izanami
4,335
3,132
0
1,739
10,743
2,931
18
1,652
9,062
0
19,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,245
Gold Earned
59,726
292
Minions Killed
545
0
Camps Cleared
0
1,564,398
Distance Traveled
1,983,835
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,706
578
131
6
0
467,132
0
W
Serqet
12,564
571
143
7
0
399,877
2
L
Medusa
8,457
384
47
2
0
307,239
4
L
Fenrir
9,035
411
76
3
0
322,007
0
L
Danzaburou
9,419
428
66
3
0
282,552
0
L
Jormungandr
9,139
415
57
3
0
307,658
1
W
Artemis
11,487
522
67
3
0
364,334
0
W
Kukulkan
12,205
555
134
6
0
337,933
1
W
Cthulhu
10,764
489
70
3
0
414,559
1
L
Izanami
7,195
327
46
2
0
344,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role