Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DSblade-ZIKA
Apollo
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,468 Elo+
Solo
Cthulhu
Cthulhu
TheusDN
Cthulhu
Level 65
God Stats
12W - 8L
1,441 SR
Queue Stats
239W - 259L
1,385 Elo+
Solo
Nemesis
Nemesis
andoreloco_
Nemesis
Level 99
God Stats
3W - 2L
1,692 SR
Queue Stats
84W - 89L
1,434 Elo+
Solo
Nox
Nox
xRomanoff
Nox
Level 124
God Stats
78W - 84L
1,494 SR
Queue Stats
248W - 240L
1,468 Elo+
Solo
Team Averages
Level 96
1,526 SR
1,451 Elo+

VS

Team Averages
Level 70
1,459 SR
1,449 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
NimeryaSand
Jormungandr
Level 48
God Stats
1W - 4L
1,184 SR
Queue Stats
185W - 194L
1,486 Elo+
Solo
Artio
Artio
RoneyFM
Artio
Level 66
God Stats
21W - 15L
1,632 SR
Queue Stats
306W - 479L
1,392 Elo+
Solo
Thanatos
Thanatos
Todmaldomundo
Thanatos
Level 48
God Stats
8W - 17L
1,482 SR
Queue Stats
193W - 242L
1,349 Elo+
Solo
Kukulkan
Kukulkan
xyNeroyx
Kukulkan
Level 84
God Stats
3W - 3L
1,498 SR
Queue Stats
159W - 150L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 2 / 3
6,349
454
3,585
4,976
4,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Apollo
12
2 / 2 / 3
6,823
487
3,100
9,087
2,662
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
TheusDN
Cthulhu
14
2 / 1 / 0
7,823
559
8,230
9,686
6,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
andoreloco_
Nemesis
10
2 / 1 / 2
6,636
474
3,859
9,330
2,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

13
1 / 0 / 2
7,427
531
3,622
5,824
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
3 / 3 / 1
6,482
463
5,798
8,362
3,264
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
NimeryaSand
Jormungandr
8
0 / 1 / 3
5,453
390
2,179
5,020
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artio
RoneyFM
Artio
12
1 / 0 / 0
7,198
514
4,310
12,947
10,497
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Todmaldomundo
Thanatos
11
2 / 4 / 1
6,527
466
2,200
9,872
3,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Kukulkan
xyNeroyx
Kukulkan
12
0 / 1 / 0
6,569
469
4,200
5,631
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
9
Kills
6
6
Deaths
9
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
2
3
1.75
L
Cernunnos
 
Cernunnos
3
3
1
1.17
W
Apollo
2
2
3
1.75
L
Jormungandr
NimeryaSand
Jormungandr
0
1
3
1.5
L
Artio
RoneyFM
Artio
1
0
0
1
W
Cthulhu
TheusDN
Cthulhu
2
1
0
2
L
Thanatos
Todmaldomundo
Thanatos
2
4
1
0.63
W
Nemesis
andoreloco_
Nemesis
2
1
2
3
W
1
0
2
2
L
Kukulkan
xyNeroyx
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,396
Damage
18,687
38,903
Taken
41,832
18,358
Mitigated
21,033
11,636
Healing
18,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,585
154
0
810
4,976
4,680
222
378
4,449
16,510
0
L
Cernunnos
 
Cernunnos
5,798
2,465
0
2,626
8,362
3,264
63
2,175
6,187
0
35,398
W
Apollo
3,100
2,065
0
3,084
9,087
2,662
146
1,060
7,795
0
32,697
L
Jormungandr
NimeryaSand
Jormungandr
2,179
243
0
758
5,020
1,670
0
588
4,432
22,683
0
L
Artio
RoneyFM
Artio
4,310
1,087
0
6,599
12,947
10,497
0
7,108
5,271
37,748
0
W
Cthulhu
TheusDN
Cthulhu
8,230
1,406
0
2,490
9,686
6,210
0
4,191
5,429
42,696
0
L
Thanatos
Todmaldomundo
Thanatos
2,200
355
0
7,931
9,872
3,483
12
2,371
7,367
0
35,366
W
Nemesis
andoreloco_
Nemesis
3,859
1,633
0
3,486
9,330
2,670
0
1,923
7,345
0
32,967
W
3,622
217
0
1,766
5,824
2,136
560
2,468
3,196
38,478
0
L
Kukulkan
xyNeroyx
Kukulkan
4,200
380
0
350
5,631
2,119
72
2,257
3,138
39,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,058
Gold Earned
32,229
334
Minions Killed
334
0
Camps Cleared
0
1,243,009
Distance Traveled
1,111,162
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,349
454
28
2
0
209,323
6
L
Cernunnos
6,482
463
54
4
0
222,481
7
W
Apollo
6,823
487
68
5
0
237,388
1
L
Jormungandr
5,453
390
40
3
0
169,538
5
L
Artio
7,198
514
78
6
0
220,539
0
W
Cthulhu
7,823
559
96
7
0
267,445
3
L
Thanatos
6,527
466
77
6
0
249,818
4
W
Nemesis
6,636
474
56
4
0
266,361
4
W
Nox
7,427
531
86
6
0
262,492
2
L
Kukulkan
6,569
469
85
6
0
248,786
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role