Player Matchup

Ra
Ra
Aaren_Rasall
Ra
Level 46
God Stats
16W - 28L
1,194 SR
Queue Stats
29W - 54L
1,239 Elo+
Party 1
Eset
Eset
Aleikk
Eset
Level 36
God Stats
2W - 2L
1,499 SR
Queue Stats
172W - 211L
1,403 Elo+
Solo
Izanami
Izanami
Blck-PanTheR-_-
Izanami
Level 37
God Stats
17W - 25L
1,415 SR
Queue Stats
108W - 101L
1,433 Elo+
Solo
Horus
Horus
maltesedean
Horus
Level 88
God Stats
77W - 66L
1,332 SR
Queue Stats
231W - 239L
1,358 Elo+
Party 1
Arachne
Arachne
nuggets4D
Arachne
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 21L
1,407 Elo+
Party 1
Team Averages
Level 45
1,388 SR
1,368 Elo+

VS

Team Averages
Level 47
1,422 SR
1,418 Elo+
Yemoja
Yemoja
Besanka
Yemoja
Level 27
God Stats
37W - 66L
1,377 SR
Queue Stats
120W - 167L
1,325 Elo+
Party 3
Tyr
Tyr
FOODEATTHE4
Tyr
Level 103
God Stats
11W - 6L
1,605 SR
Queue Stats
197W - 162L
1,583 Elo+
Party 2
Hel
Hel
ScaryJoey502490
Hel
Level 66
God Stats
21W - 30L
1,288 SR
Queue Stats
280W - 331L
1,335 Elo+
Party 3
Camazotz
Camazotz
ducky_dragon_987
Camazotz
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 27L
1,533 Elo+
Party 2
Medusa
Medusa
redruth1445
Medusa
Level 23
God Stats
18W - 19L
1,338 SR
Queue Stats
174W - 223L
1,317 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
7,751
431
7,148
9,852
6,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Eset
Aleikk
Eset
12
0 / 8 / 2
8,038
447
5,611
9,594
3,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 4 / 6
9,363
520
8,549
15,114
5,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 2 / 7
8,673
482
8,653
14,654
14,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Arachne
nuggets4D
Arachne
13
6 / 6 / 1
9,307
517
12,168
20,175
8,941
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Besanka
Yemoja
13
1 / 2 / 6
8,093
450
4,344
10,614
7,432
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
12 / 0 / 3
11,337
630
15,315
18,508
15,085
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
7 / 2 / 4
10,914
606
13,050
13,070
4,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
3 / 2 / 7
9,893
550
8,853
15,990
6,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
13
3 / 6 / 5
8,295
461
8,427
14,530
3,776
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
51
12
Kills
26
26
Deaths
12
16
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Eset
Aleikk
Eset
0
8
2
0.13
W
Yemoja
Besanka
Yemoja
1
2
6
2
L
4
4
6
1.75
W
12
0
3
13.5
W
7
2
4
4.5
W
3
2
7
3.25
L
2
2
7
2.75
L
Arachne
nuggets4D
Arachne
6
6
1
1.08
W
Medusa
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,129
Damage
49,989
69,389
Taken
72,712
39,121
Mitigated
37,332
18,251
Healing
37,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,148
299
357
1,401
9,852
6,923
0
690
9,162
44,423
0
L
Eset
Aleikk
Eset
5,611
603
0
1,089
9,594
3,639
580
3,567
6,027
38,223
0
W
Yemoja
Besanka
Yemoja
4,344
757
2,830
3,377
10,614
7,432
714
1,650
8,830
25,158
0
L
8,549
6,049
429
3,489
15,114
5,506
2,055
2,968
12,146
0
61,210
W
15,315
2,565
0
9,645
18,508
15,085
119
3,144
14,780
0
72,282
W
13,050
1,713
2,346
6,978
13,070
4,439
2,136
2,155
10,655
80,404
0
W
8,853
2,742
0
7,873
15,990
6,600
188
2,170
13,714
0
71,823
L
8,653
3,916
1,461
3,320
14,654
14,112
329
5,322
9,332
0
28,860
L
Arachne
nuggets4D
Arachne
12,168
7,455
0
6,705
20,175
8,941
840
4,847
15,328
0
50,820
W
Medusa
8,427
3,137
956
3,337
14,530
3,776
2,634
2,440
11,974
0
41,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,132
Gold Earned
48,532
406
Minions Killed
524
0
Camps Cleared
0
1,655,359
Distance Traveled
1,827,248
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,751
431
91
5
0
321,743
3
L
Eset
8,038
447
87
5
0
299,093
1
W
Yemoja
8,093
450
55
3
0
341,136
0
L
Izanami
9,363
520
123
7
0
321,846
0
W
Tyr
11,337
630
140
8
0
413,041
6
W
Hel
10,914
606
145
8
0
333,688
2
W
Camazotz
9,893
550
123
7
0
390,037
3
L
Horus
8,673
482
35
2
0
377,898
4
L
Arachne
9,307
517
70
4
0
334,779
2
W
Medusa
8,295
461
61
3
0
349,346
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role