Player Matchup

Achilles
Achilles
IguessSo
Achilles
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,544 Elo+
Party 1
Ares
Ares
NewPlayerArise
Ares
Level 18
God Stats
5W - 5L
1,769 SR
Queue Stats
205W - 96L
1,693 Elo+
Solo
Hel
Hel
PainFL
Hel
Level 12
God Stats
2W - 0L
1,740 SR
Queue Stats
24W - 25L
1,516 Elo+
Party 1
Tiamat
Tiamat
Roeizu
Tiamat
Level 14
God Stats
12W - 11L
1,492 SR
Queue Stats
57W - 54L
1,378 Elo+
Solo
Heimdallr
Heimdallr
dunhem
Heimdallr
Level 14
God Stats
4W - 6L
1,500 SR
Queue Stats
189W - 184L
1,628 Elo+
Solo
Team Averages
Level 17
1,600 SR
1,552 Elo+

VS

Team Averages
Level 11
1,551 SR
1,504 Elo+
Ares
Ares
CMIHMW
Ares
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 55L
1,528 Elo+
Solo
Ra
Ra
Dumpsteredyou
Ra
Level 23
God Stats
5W - 1L
2,013 SR
Queue Stats
73W - 57L
1,586 Elo+
Solo
Fenrir
Fenrir
igardepaou
Fenrir
Level 7
God Stats
3W - 7L
1,386 SR
Queue Stats
4W - 10L
1,334 Elo+
Solo
Bacchus
Bacchus
scvarii
Bacchus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 68L
1,572 Elo+
Solo
Izanami
Izanami
that1gai
Izanami
Level 14
God Stats
0W - 1L
1,356 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IguessSo
Achilles
20
8 / 5 / 22
14,980
1,070
18,685
25,399
32,082
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
8 / 5 / 27
15,248
1,089
26,023
29,152
38,250
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hel
PainFL
Hel
20
9 / 8 / 22
15,518
1,108
17,234
20,719
15,873
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
Roeizu
Tiamat
20
5 / 3 / 26
14,767
1,055
28,554
17,771
15,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
dunhem
Heimdallr
20
15 / 5 / 24
16,600
1,186
44,611
24,573
12,197
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

46

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
CMIHMW
Ares
20
0 / 11 / 20
13,468
962
10,788
36,175
42,830
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
4 / 1 / 13
14,560
1,040
30,793
18,596
9,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
igardepaou
Fenrir
20
7 / 16 / 8
14,565
1,040
15,297
34,990
26,253
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
scvarii
Bacchus
20
3 / 8 / 18
14,852
1,061
15,746
24,999
40,912
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
that1gai
Izanami
20
12 / 9 / 8
16,381
1,170
37,354
27,268
13,960
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
93
45
Kills
26
26
Deaths
45
121
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Ares
CMIHMW
Ares
0
11
20
0.91
L
4
1
13
10.5
W
Achilles
IguessSo
Achilles
8
5
22
3.8
W
8
5
27
4.3
W
Hel
PainFL
Hel
9
8
22
2.5
W
Tiamat
Roeizu
Tiamat
5
3
26
6
W
Heimdallr
dunhem
Heimdallr
15
5
24
5.4
L
Fenrir
igardepaou
Fenrir
7
16
8
0.69
L
Bacchus
scvarii
Bacchus
3
8
18
1.5
L
Izanami
that1gai
Izanami
12
9
8
1.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

135,107
Damage
109,978
117,614
Taken
142,028
113,474
Mitigated
133,164
18,973
Healing
11,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
CMIHMW
Ares
10,788
882
0
0
36,175
42,830
0
15,025
20,908
21,645
0
L
30,793
3,210
4,336
4,228
18,596
9,209
0
10,621
7,897
71,572
0
W
Achilles
IguessSo
Achilles
18,685
6,996
0
1,040
25,399
32,082
0
12,340
12,629
569
46,948
W
26,023
195
1,070
749
29,152
38,250
0
11,233
17,469
32,518
0
W
Hel
PainFL
Hel
17,234
3,795
1,583
863
20,719
15,873
0
9,986
10,500
39,510
0
W
Tiamat
Roeizu
Tiamat
28,554
1,158
1,616
5,524
17,771
15,072
0
9,757
7,811
48,555
0
W
Heimdallr
dunhem
Heimdallr
44,611
26,960
0
6,528
24,573
12,197
0
12,417
11,878
0
86,446
L
Fenrir
igardepaou
Fenrir
15,297
2,797
0
560
34,990
26,253
0
18,272
16,430
0
29,652
L
Bacchus
scvarii
Bacchus
15,746
880
0
490
24,999
40,912
0
11,269
13,579
39,346
0
L
Izanami
that1gai
Izanami
37,354
24,946
0
1,728
27,268
13,960
0
16,173
11,025
0
64,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,113
Gold Earned
73,826
248
Minions Killed
265
15
Camps Cleared
3
1,294,468
Distance Traveled
1,406,869
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
13,468
962
19
1
1
262,271
1
L
Ra
14,560
1,040
105
8
2
298,688
0
W
Achilles
14,980
1,070
52
4
1
264,463
0
W
Ares
15,248
1,089
12
1
1
281,907
0
W
Hel
15,518
1,108
43
3
10
236,404
0
W
Tiamat
14,767
1,055
48
3
2
281,210
0
W
Heimdallr
16,600
1,186
93
7
1
230,484
0
L
Fenrir
14,565
1,040
25
2
0
292,734
1
L
Bacchus
14,852
1,061
51
4
0
309,429
0
L
Izanami
16,381
1,170
65
5
0
243,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role