Player Matchup

Fenrir
Fenrir
GMETOTHEMOON13
Fenrir
Level 24
God Stats
2W - 1L
1,367 SR
Queue Stats
45W - 34L
1,546 Elo+
Party 2
Ymir
Ymir
GodisEternal293
Ymir
Level 25
God Stats
6W - 5L
1,722 SR
Queue Stats
102W - 108L
1,515 Elo+
Solo
Neith
Neith
HollowSythe
Neith
Level 3
God Stats
3W - 1L
1,884 SR
Queue Stats
5W - 6L
1,699 Elo+
Party 2
Chaac
Chaac
PapaVFuture
Chaac
Level 120
God Stats
6W - 4L
1,833 SR
Queue Stats
194W - 151L
1,616 Elo+
Party 2
Hades
Hades
belsbelsbels
Hades
Level 45
God Stats
10W - 8L
1,500 SR
Queue Stats
270W - 260L
1,574 Elo+
Party 2
Team Averages
Level 43
1,661 SR
1,590 Elo+

VS

Team Averages
Level 25
1,510 SR
1,496 Elo+
Achilles
Achilles
AoW Cerberus
Achilles
Level 28
God Stats
2W - 8L
1,775 SR
Queue Stats
159W - 182L
1,471 Elo+
Party 1
Awilix
Awilix
SadSerisMain
Awilix
Level 14
God Stats
2W - 5L
1,265 SR
Queue Stats
35W - 34L
1,453 Elo+
Solo
Jormungandr
Jormungandr
XD shadow 18
Jormungandr
Level 25
God Stats
0W - 2L
1,333 SR
Queue Stats
57W - 84L
1,546 Elo+
Party 1
Scylla
Scylla
Zaizo1989
Scylla
Level 29
God Stats
15W - 11L
1,546 SR
Queue Stats
163W - 168L
1,474 Elo+
Solo
Neith
Neith
ekelalumlung
Neith
Level 29
God Stats
30W - 21L
1,630 SR
Queue Stats
100W - 98L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 0 / 1
7,045
705
6,547
5,700
2,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 0 / 4
5,704
570
950
4,995
3,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 0 / 1
5,976
598
2,845
2,485
642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
2 / 0 / 4
6,199
620
2,996
3,460
1,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 0 / 3
5,578
558
1,746
6,354
2,541
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AoW Cerberus
Achilles
5
0 / 5 / 0
3,790
379
2,282
6,250
2,789
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
7
0 / 3 / 0
4,537
454
35
4,815
1,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

Jormungandr
XD shadow 18
Jormungandr
6
0 / 4 / 0
4,027
403
825
5,696
1,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Scylla
Zaizo1989
Scylla
7
0 / 5 / 0
4,048
405
3,043
4,806
976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 0 / 0
4,107
411
1,557
3,487
799
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
17
Kills
0
0
Deaths
17
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Achilles
AoW Cerberus
Achilles
0
5
0
0
W
10
0
1
10.5
W
1
0
4
3
W
2
0
1
2.5
W
2
0
4
4
L
Awilix
0
3
0
0
L
Jormungandr
XD shadow 18
Jormungandr
0
4
0
0
L
Scylla
Zaizo1989
Scylla
0
5
0
0
W
2
0
3
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,084
Damage
7,742
22,994
Taken
25,054
10,100
Mitigated
7,483
9,252
Healing
2,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AoW Cerberus
Achilles
2,282
1,187
0
65
6,250
2,789
0
966
5,284
0
8,560
W
6,547
1,943
0
1,184
5,700
2,292
0
115
5,585
0
39,485
W
950
182
0
997
4,995
3,311
424
1,504
3,327
13,698
0
W
2,845
1,563
0
1,659
2,485
642
2,074
267
2,218
0
28,107
W
2,996
849
0
1,567
3,460
1,314
153
0
3,460
0
22,131
L
Awilix
35
35
0
0
4,815
1,284
0
0
4,815
0
20,005
L
Jormungandr
XD shadow 18
Jormungandr
825
299
0
0
5,696
1,635
0
1,068
4,535
9,190
0
L
Scylla
Zaizo1989
Scylla
3,043
455
0
383
4,806
976
0
588
4,218
13,576
0
W
1,746
651
383
3,462
6,354
2,541
1,248
1,604
4,536
22,369
0
L
1,557
233
0
1,878
3,487
799
0
74
3,413
0
16,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,502
Gold Earned
20,509
274
Minions Killed
116
0
Camps Cleared
0
877,921
Distance Traveled
802,450
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,790
379
13
1
0
186,885
2
W
Fenrir
7,045
705
86
9
0
212,990
2
W
Ymir
5,704
570
37
4
0
174,582
0
W
Neith
5,976
598
57
6
0
150,288
0
W
Chaac
6,199
620
41
4
0
162,301
1
L
Awilix
4,537
454
52
5
0
155,611
0
L
Jormungandr
4,027
403
17
2
0
186,388
0
L
Scylla
4,048
405
14
1
0
148,791
2
W
Hades
5,578
558
53
5
0
177,760
4
L
Neith
4,107
411
20
2
0
124,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role