Player Matchup

Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Chanchi-Rutledge
Fenrir
Level 104
God Stats
1W - 2L
1,565 SR
Queue Stats
22W - 21L
1,595 Elo+
Solo
Ullr
Ullr
MitsuriRengoku
Ullr
Level 82
God Stats
3W - 3L
1,427 SR
Queue Stats
212W - 200L
1,510 Elo+
Party 2
Artio
Artio
Unwritten-Chaos
Artio
Level 144
God Stats
31W - 26L
1,603 SR
Queue Stats
132W - 127L
1,501 Elo+
Solo
Horus
Horus
russdventure
Horus
Level 97
God Stats
5W - 7L
1,228 SR
Queue Stats
255W - 239L
1,642 Elo+
Party 2
Team Averages
Level 107
1,465 SR
1,550 Elo+

VS

Team Averages
Level 124
1,569 SR
1,484 Elo+
Khepri
Khepri
Purgador
Khepri
Level 132
God Stats
14W - 8L
1,309 SR
Queue Stats
655W - 852L
1,295 Elo+
Solo
Tsukuyomi
Tsukuyomi
Solo__Platinum
Tsukuyomi
Level 129
God Stats
6W - 6L
1,577 SR
Queue Stats
139W - 153L
1,556 Elo+
Party 1
Chaac
Chaac
TheMightyBean--
Chaac
Level 85
God Stats
13W - 13L
1,631 SR
Queue Stats
127W - 141L
1,487 Elo+
Party 1
Chiron
Chiron
kenneynegi
Chiron
Level 138
God Stats
4W - 1L
1,609 SR
Queue Stats
63W - 68L
1,495 Elo+
Party 1
Zeus
Zeus
sixfold_vanilla
Zeus
Level 134
God Stats
9W - 4L
1,718 SR
Queue Stats
125W - 115L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 1 / 0
6,009
429
2,891
4,165
768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
7 / 1 / 1
8,156
583
9,659
9,008
3,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 3 / 2
7,108
508
3,480
10,385
3,840
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 4 / 2
7,394
528
5,903
13,477
6,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 1 / 4
7,578
541
3,293
8,486
6,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Purgador
Khepri
12
0 / 1 / 0
6,982
499
1,043
9,708
4,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
Solo__Platinum
Tsukuyomi
14
5 / 2 / 2
8,042
574
5,050
6,880
2,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 3
7,978
570
10,476
11,427
6,054
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
kenneynegi
Chiron
14
2 / 2 / 2
7,925
566
4,831
8,745
2,456
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 2
7,358
526
10,093
6,481
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
11
Kills
10
10
Deaths
11
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
0
1
L
7
1
1
7.5
L
1
3
2
0.67
W
Khepri
Purgador
Khepri
0
1
0
0
W
Tsukuyomi
Solo__Platinum
Tsukuyomi
5
2
2
3
W
2
2
3
1.75
L
0
4
2
0.25
W
Chiron
kenneynegi
Chiron
2
2
2
1.5
L
2
1
4
4
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,226
Damage
31,493
45,521
Taken
43,241
21,033
Mitigated
16,644
11,774
Healing
15,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,891
1,818
0
2,040
4,165
768
0
389
3,776
22,165
0
L
9,659
2,220
0
2,243
9,008
3,898
0
1,290
7,718
0
42,803
L
3,480
850
0
250
10,385
3,840
574
6,067
4,318
0
44,798
W
Khepri
Purgador
Khepri
1,043
36
0
4,898
9,708
4,412
0
1,590
8,118
38,831
0
W
Tsukuyomi
Solo__Platinum
Tsukuyomi
5,050
943
0
438
6,880
2,273
0
131
6,729
0
49,020
W
10,476
2,706
0
6,332
11,427
6,054
578
5,253
5,675
0
48,355
L
5,903
551
115
4,457
13,477
6,514
0
0
13,477
43,512
0
W
Chiron
kenneynegi
Chiron
4,831
1,789
416
3,037
8,745
2,456
1,360
1,301
7,375
0
53,472
L
3,293
1,049
618
2,051
8,486
6,013
0
3,390
5,096
0
17,089
W
10,093
281
0
359
6,481
1,449
252
0
6,481
44,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,245
Gold Earned
38,285
372
Minions Killed
463
0
Camps Cleared
0
1,175,706
Distance Traveled
1,299,660
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,009
429
56
4
0
134,560
1
L
Fenrir
8,156
583
82
6
0
297,929
3
L
Ullr
7,108
508
97
7
0
241,927
2
W
Khepri
6,982
499
61
4
0
236,590
2
W
Tsukuyomi
8,042
574
90
6
0
297,336
4
W
Chaac
7,978
570
97
7
0
285,896
3
L
Artio
7,394
528
106
8
0
234,686
1
W
Chiron
7,925
566
117
8
0
251,773
2
L
Horus
7,578
541
31
2
0
266,604
1
W
Zeus
7,358
526
98
7
0
228,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role