Player Matchup

Horus
Horus
DarkViperVII
Horus
Level 113
God Stats
8W - 3L
1,566 SR
Queue Stats
613W - 644L
1,428 Elo+
Solo
Ymir
Ymir
DenixDaMenace
Ymir
Level 128
God Stats
65W - 56L
1,601 SR
Queue Stats
137W - 154L
1,466 Elo+
Party 2
Zhong Kui
Zhong Kui
MoonManMikel
Zhong Kui
Level 126
God Stats
23W - 29L
1,530 SR
Queue Stats
134W - 140L
1,453 Elo+
Party 2
Baron Samedi
Baron Samedi
Vol_Nation3
Baron Samedi
Level 59
God Stats
10W - 4L
1,621 SR
Queue Stats
204W - 190L
1,504 Elo+
Party 3
Anhur
Anhur
victorvonjello
Anhur
Level 65
God Stats
2W - 0L
1,460 SR
Queue Stats
220W - 195L
1,516 Elo+
Party 3
Team Averages
Level 98
1,556 SR
1,474 Elo+

VS

Team Averages
Level 95
1,549 SR
1,486 Elo+
Ah Puch
Ah Puch
AkumaKamina
Ah Puch
Level 90
God Stats
2W - 1L
1,500 SR
Queue Stats
216W - 183L
1,505 Elo+
Party 1
Ao Kuang
Ao Kuang
Anton-MontanAk47
Ao Kuang
Level 73
God Stats
0W - 3L
1,221 SR
Queue Stats
157W - 171L
1,454 Elo+
Solo
Izanami
Izanami
AzuraTempest
Izanami
Level 118
God Stats
0W - 2L
1,711 SR
Queue Stats
144W - 180L
1,497 Elo+
Solo
Athena
Athena
Mimicnova25
Athena
Level 76
God Stats
7W - 4L
1,875 SR
Queue Stats
415W - 370L
1,477 Elo+
Solo
Rama
Rama
WilGotDaJuice
Rama
Level 117
God Stats
11W - 14L
1,438 SR
Queue Stats
449W - 383L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 7
6,165
514
3,995
10,317
6,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 0 / 2
7,506
626
5,256
5,422
2,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
MoonManMikel
Zhong Kui
13
4 / 0 / 1
7,884
657
4,827
5,208
3,740
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
Vol_Nation3
Baron Samedi
12
1 / 1 / 4
6,838
570
6,073
5,406
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 5 / 4
6,427
536
3,217
7,839
1,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AkumaKamina
Ah Puch
10
1 / 3 / 0
5,935
495
5,579
7,453
2,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

2
0 / 2 / 0
3,960
330
0
1,233
309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
AzuraTempest
Izanami
7
0 / 3 / 0
5,191
433
1,050
5,075
1,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
9
3 / 5 / 3
5,934
495
4,037
12,573
4,642
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
4 / 3 / 3
6,306
526
5,179
7,245
2,287
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
15
Kills
8
8
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
AkumaKamina
Ah Puch
1
3
0
0.33
L
0
2
0
0
L
Izanami
AzuraTempest
Izanami
0
3
0
0
W
2
2
7
2.75
W
5
0
2
6
L
Athena
3
5
3
0.9
W
Zhong Kui
MoonManMikel
Zhong Kui
4
0
1
4.5
W
Baron Samedi
Vol_Nation3
Baron Samedi
1
1
4
3
L
4
3
3
1.83
W
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,368
Damage
15,845
34,192
Taken
33,579
16,855
Mitigated
11,406
13,747
Healing
7,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
AkumaKamina
Ah Puch
5,579
0
0
2,716
7,453
2,494
0
5,293
1,787
32,241
0
L
0
0
0
0
1,233
309
0
521
712
2,759
0
L
Izanami
AzuraTempest
Izanami
1,050
677
0
946
5,075
1,674
0
3,111
1,926
0
19,483
W
3,995
1,793
413
3,749
10,317
6,062
229
1,450
8,861
0
15,493
W
5,256
841
0
2,364
5,422
2,632
833
715
4,668
41,540
0
L
Athena
4,037
936
258
1,628
12,573
4,642
0
4,137
8,416
17,918
0
W
Zhong Kui
MoonManMikel
Zhong Kui
4,827
2,115
0
3,114
5,208
3,740
3,774
1,900
3,202
46,390
0
W
Baron Samedi
Vol_Nation3
Baron Samedi
6,073
281
330
2,198
5,406
2,454
1,219
2,712
2,444
35,145
0
L
5,179
4,032
0
1,585
7,245
2,287
50
2,621
4,582
0
24,476
W
3,217
2,006
0
1,579
7,839
1,967
2,320
2,426
5,401
0
23,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,820
Gold Earned
27,326
354
Minions Killed
212
0
Camps Cleared
0
1,010,999
Distance Traveled
741,761
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,935
495
77
6
0
196,190
7
L
Ao Kuang
3,960
330
5
0
0
40,820
0
L
Izanami
5,191
433
57
5
0
111,199
1
W
Horus
6,165
514
21
2
0
219,854
4
W
Ymir
7,506
626
93
8
0
213,733
2
L
Athena
5,934
495
20
2
0
227,764
2
W
Zhong Kui
7,884
657
109
9
0
172,809
0
W
Baron Samedi
6,838
570
94
8
0
205,658
4
L
Rama
6,306
526
53
4
0
165,788
2
W
Anhur
6,427
536
37
3
0
198,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role