Player Matchup

Izanami
Izanami
 
Izanami
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Devilee
Chiron
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 74L
1,481 Elo+
Solo
Anubis
Anubis
ElitePlayer1314
Anubis
Level 28
God Stats
24W - 15L
1,610 SR
Queue Stats
40W - 41L
1,482 Elo+
Solo
Apollo
Apollo
ExoticChoice
Apollo
Level 18
God Stats
4W - 2L
1,585 SR
Queue Stats
99W - 67L
1,666 Elo+
Solo
Ymir
Ymir
al718
Ymir
Level 21
God Stats
1W - 1L
1,259 SR
Queue Stats
47W - 34L
1,347 Elo+
Solo
Team Averages
Level 24
1,491 SR
1,495 Elo+

VS

Team Averages
Level 20
1,729 SR
1,447 Elo+
Geb
Geb
ByOdinsMercy
Geb
Level 19
God Stats
6W - 4L
1,879 SR
Queue Stats
134W - 142L
1,552 Elo+
Solo
Chang'e
Chang'e
Kossay
Chang'e
Level 26
God Stats
13W - 5L
1,713 SR
Queue Stats
164W - 132L
1,638 Elo+
Solo
Gilgamesh
Gilgamesh
rakishi
Gilgamesh
Level 24
God Stats
0W - 1L
1,612 SR
Queue Stats
0W - 2L
1,230 Elo+
Party 1
Set
Set
ribyaan
Set
Level 11
God Stats
0W - 1L
1,425 SR
Queue Stats
0W - 2L
1,230 Elo+
Party 1
Apollo
Apollo
СтефанАбоба
Apollo
Level 18
God Stats
15W - 4L
2,018 SR
Queue Stats
70W - 34L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
12 / 4 / 3
10,187
679
16,272
10,427
4,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chiron
Devilee
Chiron
13
3 / 2 / 3
7,987
532
6,028
8,135
2,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 5 / 5
8,293
553
10,004
8,265
3,935
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
17
4 / 3 / 6
9,918
661
6,356
10,355
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
al718
Ymir
12
2 / 1 / 8
8,099
540
4,612
9,255
6,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 5
7,656
510
4,618
16,895
7,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
Kossay
Chang'e
15
5 / 2 / 3
8,869
591
10,372
12,626
3,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
rakishi
Gilgamesh
10
1 / 5 / 1
6,938
463
1,030
7,482
4,212
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Set
10
2 / 6 / 3
6,999
467
3,842
10,530
6,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 4 / 2
8,829
589
11,807
12,214
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
29
24
Kills
15
15
Deaths
24
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
12
4
3
3.38
L
1
7
5
0.5
W
Chiron
Devilee
Chiron
3
2
3
2.25
W
3
5
5
1.1
W
Apollo
4
3
6
2.33
L
Chang'e
Kossay
Chang'e
5
2
3
3.25
W
Ymir
al718
Ymir
2
1
8
6
L
Gilgamesh
rakishi
Gilgamesh
1
5
1
0.3
L
Set
2
6
3
0.58
L
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,272
Damage
31,669
46,437
Taken
59,747
20,260
Mitigated
25,940
15,524
Healing
14,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,272
9,370
0
3,532
10,427
4,113
3,936
1,735
8,692
0
63,847
L
4,618
930
0
1,348
16,895
7,253
0
6,685
10,210
16,929
0
W
Chiron
Devilee
Chiron
6,028
3,223
502
3,707
8,135
2,027
1,746
2,307
5,828
0
32,134
W
10,004
608
0
2,098
8,265
3,935
1,166
4,948
3,317
45,932
0
W
Apollo
6,356
3,267
0
2,894
10,355
4,153
0
3,589
6,766
0
68,231
L
Chang'e
Kossay
Chang'e
10,372
298
818
4,753
12,626
3,865
0
3,744
8,882
50,408
0
W
Ymir
al718
Ymir
4,612
907
0
2,791
9,255
6,032
729
2,411
6,844
22,099
0
L
Gilgamesh
rakishi
Gilgamesh
1,030
301
0
264
7,482
4,212
828
414
7,068
0
16,013
L
Set
3,842
1,354
0
3,147
10,530
6,050
0
1,233
9,297
0
25,328
L
11,807
5,441
0
3,907
12,214
4,560
677
2,540
9,674
0
61,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,484
Gold Earned
39,291
428
Minions Killed
300
0
Camps Cleared
0
1,284,156
Distance Traveled
1,230,152
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,187
679
113
8
0
254,539
4
L
Geb
7,656
510
19
1
0
262,065
5
W
Chiron
7,987
532
58
4
0
263,656
0
W
Anubis
8,293
553
87
6
0
212,906
4
W
Apollo
9,918
661
132
9
0
270,451
0
L
Chang'e
8,869
591
87
6
0
260,567
3
W
Ymir
8,099
540
38
3
0
282,604
0
L
Gilgamesh
6,938
463
40
3
0
233,994
2
L
Set
6,999
467
55
4
0
200,704
1
L
Apollo
8,829
589
99
7
0
272,822
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role