Player Matchup

Achilles
Achilles
Bronze III
 
Achilles
Bronze III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
Prez1dentCarter
Kuzenbo
Gold V
Level 86
God Stats
17W - 14L
1,596 SR
Queue Stats
31W - 37L
1,505 MMR
Solo
Cernunnos
Cernunnos
Bronze III
iamtrenash
Cernunnos
Bronze III
Level 48
God Stats
0W - 2L
1,268 SR
Queue Stats
2W - 12L
1,500 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 67
1,454 SR
1,502 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 61
1,733 SR
1,490 MMR
Medusa
Medusa
Gold V
NBA YoungBum
Medusa
Gold V
Level 86
God Stats
5W - 7L
1,885 SR
Queue Stats
80W - 89L
1,386 MMR
Party 2
Kukulkan
Kukulkan
Silver I
The_RealChewbaca
Kukulkan
Silver I
Level 38
God Stats
3W - 0L
1,588 SR
Queue Stats
61W - 65L
1,630 MMR
Solo
Horus
Horus
Gold V
legitxtalent420
Horus
Gold V
Level 58
God Stats
7W - 5L
1,728 SR
Queue Stats
75W - 80L
1,453 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
0 / 4 / 1
8,360
557
6,196
14,693
8,975
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
1 / 3 / 0
9,470
631
8,603
13,681
15,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
iamtrenash
Cernunnos
13
0 / 4 / 0
8,596
573
4,339
11,689
4,033
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
GilgameshPersephoneTiamatBacchusAthena

VS

Bans
ChaacCthulhuMerlinCu ChulainnZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
3 / 0 / 8
10,383
692
12,186
7,578
3,068
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
4 / 1 / 7
10,602
707
17,400
7,827
3,391
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 0 / 7
11,355
757
4,828
10,505
7,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
11
11
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
4
1
0.13
W
Medusa
3
0
8
7
L
1
3
0
0.33
W
4
1
7
7.5
L
Cernunnos
iamtrenash
Cernunnos
0
4
0
0
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,138
Damage
34,414
40,063
Taken
25,910
28,378
Mitigated
13,575
4,494
Healing
11,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,196
1,085
0
489
14,693
8,975
371
5,735
8,958
0
24,442
W
Medusa
12,186
5,573
0
1,797
7,578
3,068
1,926
3,610
3,968
0
47,034
L
8,603
2,995
0
2,859
13,681
15,370
0
4,976
8,705
24,243
0
W
17,400
974
0
960
7,827
3,391
663
1,957
5,870
66,082
0
L
Cernunnos
iamtrenash
Cernunnos
4,339
832
0
1,146
11,689
4,033
0
6,689
5,000
0
36,864
W
4,828
2,156
3,135
5,167
10,505
7,116
66
3,036
7,469
0
15,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,426
Gold Earned
32,340
139
Minions Killed
183
0
Camps Cleared
0
850,181
Distance Traveled
918,669
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,360
557
38
3
0
290,081
2
W
Medusa
10,383
692
46
3
0
328,815
6
L
Kuzenbo
9,470
631
25
2
0
320,379
4
W
Kukulkan
10,602
707
122
8
0
277,379
4
L
Cernunnos
8,596
573
76
5
0
239,721
0
W
Horus
11,355
757
15
1
0
312,475
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role