Player Matchup

Sol
Sol
 
Sol
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
EA-HD223
Vamana
Level 82
God Stats
17W - 20L
1,509 SR
Queue Stats
368W - 357L
1,522 Elo+
Party 1
Ymir
Ymir
Exiled_Beast_
Ymir
Level 27
God Stats
71W - 49L
1,676 SR
Queue Stats
157W - 152L
1,524 Elo+
Party 1
Fenrir
Fenrir
HELLSTORMFENIX
Fenrir
Level 91
God Stats
10W - 14L
1,505 SR
Queue Stats
246W - 235L
1,460 Elo+
Solo
Neith
Neith
seamus356
Neith
Level 48
God Stats
35W - 34L
1,564 SR
Queue Stats
117W - 115L
1,477 Elo+
Party 1
Team Averages
Level 69
1,551 SR
1,496 Elo+

VS

Team Averages
Level 75
1,562 SR
1,506 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Black Phoenixgg
Athena
Level 45
God Stats
3W - 3L
1,375 SR
Queue Stats
5W - 8L
1,410 Elo+
Party 3
Merlin
Merlin
FuppyWuppy
Merlin
Level 27
God Stats
2W - 3L
1,474 SR
Queue Stats
5W - 8L
1,410 Elo+
Party 3
Da Ji
Da Ji
Jake n Steak
Da Ji
Level 158
God Stats
0W - 1L
1,610 SR
Queue Stats
386W - 310L
1,667 Elo+
Party 3
Zhong Kui
Zhong Kui
wickedimpuls
Zhong Kui
Level 27
God Stats
5W - 4L
1,850 SR
Queue Stats
231W - 250L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 2 / 0
7,095
591
6,783
5,933
1,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
EA-HD223
Vamana
13
5 / 0 / 1
7,905
659
8,269
11,168
7,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 2 / 5
6,140
512
3,356
9,016
6,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 1 / 2
6,819
568
2,033
7,207
2,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Neith
seamus356
Neith
11
3 / 4 / 1
6,817
568
3,689
7,489
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 3 / 4
5,575
465
5,194
7,225
2,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
3 / 2 / 1
6,027
502
2,750
7,107
2,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
FuppyWuppy
Merlin
8
0 / 3 / 1
4,988
416
1,099
4,225
983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
5 / 1 / 2
6,868
572
8,843
6,768
2,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
wickedimpuls
Zhong Kui
9
0 / 5 / 1
5,493
458
6,202
9,973
5,159
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
14
Kills
9
9
Deaths
14
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
0
2
L
Heimdallr
 
Heimdallr
1
3
4
1
L
3
2
1
1.75
W
Vamana
EA-HD223
Vamana
5
0
1
5.5
W
0
2
5
1.25
L
Merlin
FuppyWuppy
Merlin
0
3
1
0.17
W
2
1
2
3
L
5
1
2
6
W
Neith
seamus356
Neith
3
4
1
0.88
L
Zhong Kui
wickedimpuls
Zhong Kui
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,130
Damage
24,088
40,813
Taken
35,298
21,097
Mitigated
13,373
17,358
Healing
8,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,783
1,862
0
3,250
5,933
1,401
620
682
5,251
53,078
0
L
Heimdallr
 
Heimdallr
5,194
1,882
0
2,287
7,225
2,213
0
4,699
2,526
0
32,518
L
2,750
536
0
2,480
7,107
2,518
0
5,281
1,826
11,317
0
W
Vamana
EA-HD223
Vamana
8,269
4,185
0
6,291
11,168
7,432
0
4,712
6,456
0
42,085
W
3,356
399
0
1,932
9,016
6,975
64
2,073
6,943
17,094
0
L
Merlin
FuppyWuppy
Merlin
1,099
146
0
130
4,225
983
152
0
4,225
21,426
0
W
2,033
108
0
3,981
7,207
2,364
0
1,207
6,000
0
31,306
L
8,843
3,322
0
821
6,768
2,500
0
40
6,638
0
40,226
W
Neith
seamus356
Neith
3,689
1,733
0
1,904
7,489
2,925
974
1,377
6,112
0
36,383
L
Zhong Kui
wickedimpuls
Zhong Kui
6,202
929
168
2,351
9,973
5,159
0
119
9,310
28,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,776
Gold Earned
28,951
359
Minions Killed
234
0
Camps Cleared
0
1,145,280
Distance Traveled
1,077,197
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,095
591
98
8
0
243,507
5
L
Heimdallr
5,575
465
60
5
0
197,548
2
L
Athena
6,027
502
16
1
0
237,190
0
W
Vamana
7,905
659
82
7
0
231,190
1
W
Ymir
6,140
512
30
3
0
232,090
1
L
Merlin
4,988
416
38
3
0
159,813
0
W
Fenrir
6,819
568
79
7
0
237,298
1
L
Da Ji
6,868
572
73
6
0
251,228
0
W
Neith
6,817
568
70
6
0
201,195
1
L
Zhong Kui
5,493
458
47
4
0
231,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role