Player Matchup

Tyr
Tyr
 
Tyr
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Dullahan1051
Fenrir
Level 149
God Stats
6W - 11L
1,551 SR
Queue Stats
180W - 175L
1,509 Elo+
Party 2
Ymir
Ymir
HazyPand0
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
Leithcourius
Cupid
Level 50
God Stats
2W - 3L
1,493 SR
Queue Stats
37W - 51L
1,448 Elo+
Party 2
Anubis
Anubis
Takàwana
Anubis
Level 58
God Stats
22W - 27L
1,567 SR
Queue Stats
157W - 125L
1,515 Elo+
Party 2
Team Averages
Level 72
1,522 SR
1,494 Elo+

VS

Team Averages
Level 69
1,558 SR
1,494 Elo+
Sol
Sol
DoobyLoud
Sol
Level 68
God Stats
2W - 4L
1,641 SR
Queue Stats
87W - 88L
1,505 Elo+
Party 1
Pele
Pele
KINGxAragorn
Pele
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 134L
1,529 Elo+
Party 1
Danzaburou
Danzaburou
Krepht
Danzaburou
Level 77
God Stats
16W - 24L
1,565 SR
Queue Stats
87W - 98L
1,380 Elo+
Solo
Hercules
Hercules
StoicScrub1
Hercules
Level 102
God Stats
2W - 7L
1,627 SR
Queue Stats
331W - 298L
1,560 Elo+
Party 1
Kuzenbo
Kuzenbo
YourMomsRug
Kuzenbo
Level 17
God Stats
2W - 8L
1,457 SR
Queue Stats
12W - 21L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
1 / 2 / 8
10,589
588
10,064
14,530
12,210
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
15
6 / 3 / 7
10,122
562
9,281
12,613
5,709
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ymir
13
0 / 2 / 9
8,504
472
1,445
8,530
6,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 3 / 9
8,438
469
2,994
6,855
2,359
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Takàwana
Anubis
19
24 / 0 / 3
12,820
712
28,606
13,092
8,077
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 1
7,697
428
7,650
15,545
3,220
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 7 / 1
8,049
447
1,765
15,639
3,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Krepht
Danzaburou
12
5 / 7 / 1
8,372
465
7,525
14,352
3,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
StoicScrub1
Hercules
15
2 / 3 / 1
9,267
515
9,364
15,326
7,949
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
YourMomsRug
Kuzenbo
11
0 / 6 / 4
7,510
417
4,170
11,331
12,223
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
18
32
Kills
10
10
Deaths
32
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
2
8
2.5
L
2
9
1
0.28
W
Fenrir
6
3
7
3.17
W
Ymir
0
2
9
2.25
L
1
7
1
0.21
L
Danzaburou
Krepht
Danzaburou
5
7
1
0.79
W
1
3
9
1.83
L
Hercules
StoicScrub1
Hercules
2
3
1
0.83
W
Anubis
Takàwana
Anubis
24
0
3
25.5
L
Kuzenbo
YourMomsRug
Kuzenbo
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,390
Damage
30,474
55,620
Taken
72,193
34,372
Mitigated
30,311
25,487
Healing
20,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
10,064
1,109
0
6,670
14,530
12,210
438
1,843
12,687
0
75,045
L
7,650
2,137
0
3,822
15,545
3,220
0
6,874
8,671
32,591
0
W
Fenrir
9,281
1,713
0
6,564
12,613
5,709
0
2,709
9,904
0
61,974
W
Ymir
1,445
250
0
824
8,530
6,017
597
2,001
6,529
19,553
0
L
1,765
390
0
5,749
15,639
3,118
660
7,071
8,568
0
49,141
L
Danzaburou
Krepht
Danzaburou
7,525
2,366
0
3,506
14,352
3,801
0
6,139
8,213
0
53,138
W
2,994
913
610
418
6,855
2,359
2,753
987
5,868
0
34,707
L
Hercules
StoicScrub1
Hercules
9,364
3,241
0
6,321
15,326
7,949
0
4,183
10,863
0
58,647
W
Anubis
Takàwana
Anubis
28,606
1,351
0
10,401
13,092
8,077
2,214
4,280
8,812
97,593
0
L
Kuzenbo
YourMomsRug
Kuzenbo
4,170
1,469
525
1,044
11,331
12,223
8
5,784
5,463
17,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,473
Gold Earned
40,895
512
Minions Killed
413
0
Camps Cleared
0
1,696,893
Distance Traveled
1,506,214
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,589
588
133
7
0
397,682
9
L
Sol
7,697
428
52
3
0
255,389
3
W
Fenrir
10,122
562
101
6
0
313,292
0
W
Ymir
8,504
472
36
2
0
344,064
3
L
Pele
8,049
447
104
6
0
328,836
2
L
Danzaburou
8,372
465
93
5
0
276,561
5
W
Cupid
8,438
469
86
5
0
314,444
2
L
Hercules
9,267
515
137
8
0
361,259
4
W
Anubis
12,820
712
156
9
0
327,411
0
L
Kuzenbo
7,510
417
27
2
0
284,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role