Player Matchup

Achilles
Achilles
BudgingMoss3331
Achilles
Level 28
God Stats
1W - 0L
1,262 SR
Queue Stats
14W - 19L
1,639 Elo+
Solo
Anhur
Anhur
DukeReyes07
Anhur
Level 18
God Stats
1W - 0L
1,707 SR
Queue Stats
11W - 7L
1,689 Elo+
Party 2
Thor
Thor
ShadeDepeche
Thor
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,490 Elo+
Solo
Khepri
Khepri
SingularCat399
Khepri
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,761 Elo+
Party 2
Nu Wa
Nu Wa
julesthelefttit
Nu Wa
Level 14
God Stats
3W - 1L
1,731 SR
Queue Stats
12W - 6L
1,736 Elo+
Solo
Team Averages
Level 18
1,540 SR
1,663 Elo+

VS

Team Averages
Level 27
1,417 SR
1,619 Elo+
Janus
Janus
Geosphere
Janus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,640 Elo+
Solo
Sun Wukong
Sun Wukong
IPK KillerI
Sun Wukong
Level 18
God Stats
0W - 2L
1,278 SR
Queue Stats
55W - 50L
1,574 Elo+
Solo
Achilles
Achilles
SL1M_R3AP3R-_-
Achilles
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 107L
1,832 Elo+
Party 1
Susano
Susano
oKryteria
Susano
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
winbar7
Olorun
Level 101
God Stats
4W - 4L
1,305 SR
Queue Stats
297W - 258L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
3 / 4 / 3
9,088
478
6,530
14,611
6,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 3 / 3
9,069
477
4,273
10,831
4,142
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 8 / 0
7,554
398
3,550
11,903
4,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 3 / 5
8,618
454
6,552
11,884
8,973
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
7 / 1 / 6
11,071
583
17,721
7,422
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Geosphere
Janus
4
0 / 2 / 0
5,564
293
387
2,814
672
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
IPK KillerI
Sun Wukong
17
12 / 1 / 1
11,003
579
14,300
13,319
13,765
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
13
2 / 3 / 6
7,779
409
8,665
12,569
8,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Susano
oKryteria
Susano
8
0 / 5 / 0
6,551
345
0
13,203
3,463
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
winbar7
Olorun
14
5 / 4 / 3
8,870
467
14,943
18,492
4,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
29
14
Kills
19
19
Deaths
15
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
3
4
3
1.13
W
3
3
3
1.5
L
Janus
Geosphere
Janus
0
2
0
0
L
Sun Wukong
IPK KillerI
Sun Wukong
12
1
1
12.5
L
Achilles
2
3
6
1.67
W
0
8
0
0
W
1
3
5
1.17
W
7
1
6
10
L
Susano
oKryteria
Susano
0
5
0
0
L
Olorun
winbar7
Olorun
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,626
Damage
38,295
56,651
Taken
60,397
27,561
Mitigated
31,069
12,579
Healing
14,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
6,530
2,230
249
3,103
14,611
6,347
28
3,351
11,230
0
45,887
W
4,273
1,859
0
2,907
10,831
4,142
1,118
4,881
5,770
0
49,215
L
Janus
Geosphere
Janus
387
0
0
265
2,814
672
0
2,004
584
6,833
0
L
Sun Wukong
IPK KillerI
Sun Wukong
14,300
4,479
0
2,182
13,319
13,765
341
4,976
8,113
0
74,010
L
Achilles
8,665
1,325
0
2,080
12,569
8,522
0
5,301
7,074
173
30,377
W
3,550
1,398
0
698
11,903
4,823
0
900
10,943
0
31,743
W
6,552
483
0
3,650
11,884
8,973
0
4,943
6,551
39,857
0
W
17,721
5,070
0
1,972
7,422
3,276
883
1,428
5,874
96,370
0
L
Susano
oKryteria
Susano
0
0
0
0
13,203
3,463
0
2,324
10,691
0
35,066
L
Olorun
winbar7
Olorun
14,943
8,904
302
9,632
18,492
4,647
195
8,470
9,662
74,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,400
Gold Earned
39,767
437
Minions Killed
394
0
Camps Cleared
0
1,705,991
Distance Traveled
1,330,497
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,088
478
88
5
0
326,775
1
W
Anhur
9,069
477
99
5
0
331,315
2
L
Janus
5,564
293
13
1
0
48,282
0
L
Sun Wukong
11,003
579
155
8
0
366,303
4
L
Achilles
7,779
409
40
2
0
369,349
4
W
Thor
7,554
398
60
3
0
333,224
2
W
Khepri
8,618
454
48
3
0
358,947
1
W
Nu Wa
11,071
583
142
7
0
355,730
7
L
Susano
6,551
345
51
3
0
260,999
0
L
Olorun
8,870
467
135
7
0
285,564
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role