Player Matchup

Merlin
Merlin
Ditrick1579
Merlin
Level 18
God Stats
13W - 17L
1,442 SR
Queue Stats
21W - 33L
1,240 Elo+
Party 2
Chiron
Chiron
JohanGir4ldo
Chiron
Level 27
God Stats
4W - 3L
1,474 SR
Queue Stats
48W - 73L
1,206 Elo+
Party 2
Arachne
Arachne
UndeadWakandan
Arachne
Level 65
God Stats
17W - 15L
1,452 SR
Queue Stats
105W - 173L
1,346 Elo+
Solo
Team Averages
Level 37
1,456 SR
1,264 Elo+

VS

Team Averages
Level 61
1,474 SR
1,354 Elo+
Danzaburou
Danzaburou
El SauceGod
Danzaburou
Level 104
God Stats
15W - 15L
1,477 SR
Queue Stats
67W - 77L
1,367 Elo+
Party 1
Chaac
Chaac
PercNowitzki500
Chaac
Level 26
God Stats
18W - 26L
1,490 SR
Queue Stats
39W - 64L
1,303 Elo+
Party 1
Cthulhu
Cthulhu
sloppy cheek
Cthulhu
Level 53
God Stats
22W - 21L
1,455 SR
Queue Stats
46W - 57L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 3 / 3
7,858
655
5,093
7,304
2,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
11
3 / 5 / 1
8,612
718
7,656
10,397
3,589
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 7 / 1
7,271
606
3,613
10,876
3,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
El SauceGod
Danzaburou
13
8 / 3 / 6
9,631
803
10,696
10,460
3,898
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 0 / 6
8,309
692
2,867
8,274
5,205
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
sloppy cheek
Cthulhu
13
5 / 2 / 9
9,936
828
10,652
11,036
7,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
15
15
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
3
3
0.83
W
Danzaburou
El SauceGod
Danzaburou
8
3
6
3.67
L
Chiron
3
5
1
0.7
W
2
0
6
5
L
1
7
1
0.21
W
Cthulhu
sloppy cheek
Cthulhu
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,362
Damage
24,215
28,577
Taken
29,770
9,766
Mitigated
17,027
5,429
Healing
11,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,093
105
0
638
7,304
2,505
0
3,959
3,285
28,000
0
W
Danzaburou
El SauceGod
Danzaburou
10,696
4,236
0
3,250
10,460
3,898
950
1,526
8,934
0
42,804
L
Chiron
7,656
3,221
271
1,839
10,397
3,589
455
3,504
6,863
0
23,905
W
2,867
0
0
2,978
8,274
5,205
782
1,376
6,898
0
16,972
L
3,613
3,081
396
2,285
10,876
3,672
0
3,189
7,417
0
10,725
W
Cthulhu
sloppy cheek
Cthulhu
10,652
379
1,268
3,785
11,036
7,924
543
2,191
8,845
34,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,741
Gold Earned
27,876
98
Minions Killed
172
0
Camps Cleared
0
604,123
Distance Traveled
736,434
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,858
655
51
4
0
203,971
3
W
Danzaburou
9,631
803
89
7
0
211,075
2
L
Chiron
8,612
718
30
3
0
201,092
0
W
Chaac
8,309
692
37
3
0
259,798
0
L
Arachne
7,271
606
17
1
0
199,060
5
W
Cthulhu
9,936
828
46
4
0
265,561
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role