Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Boondicat_boone
Ares
Level 21
God Stats
1W - 1L
1,749 SR
Queue Stats
29W - 49L
1,374 Elo+
Solo
Gilgamesh
Gilgamesh
ForEverAlwaysx3
Gilgamesh
Level 26
God Stats
9W - 6L
1,647 SR
Queue Stats
152W - 183L
1,406 Elo+
Party 1
Team Averages
Level 32
1,632 SR
1,427 Elo+

VS

Team Averages
Level 22
1,565 SR
1,439 Elo+
Ra
Ra
FishPogchamp
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
TJSAWFT
Baron Samedi
Level 37
God Stats
1W - 1L
1,491 SR
Queue Stats
2W - 2L
1,454 Elo+
Party 2
Jing Wei
Jing Wei
titanmasterfall1
Jing Wei
Level 27
God Stats
19W - 19L
1,704 SR
Queue Stats
123W - 137L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
6 / 4 / 9
8,959
814
6,625
8,446
5,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
4 / 3 / 14
8,948
813
10,116
12,028
11,349
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
ForEverAlwaysx3
Gilgamesh
14
8 / 4 / 9
10,130
921
9,844
9,786
7,005
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 4
7,856
714
4,279
8,110
2,794
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
TJSAWFT
Baron Samedi
13
5 / 4 / 5
8,658
787
9,407
9,341
4,408
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 9 / 3
8,019
729
3,876
12,772
4,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
18
Kills
11
11
Deaths
18
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
4
9
2.63
W
4
3
14
3.67
L
3
5
4
1
W
Gilgamesh
ForEverAlwaysx3
Gilgamesh
8
4
9
3.13
L
Baron Samedi
TJSAWFT
Baron Samedi
5
4
5
1.88
L
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,585
Damage
17,562
30,260
Taken
30,223
23,468
Mitigated
11,594
5,759
Healing
6,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,625
1,365
1,919
3,313
8,446
5,114
860
3,782
4,289
27,420
0
W
10,116
490
0
39
12,028
11,349
112
4,765
6,791
18,861
0
L
4,279
1,346
745
1,018
8,110
2,794
0
5,509
2,601
9,149
0
W
Gilgamesh
ForEverAlwaysx3
Gilgamesh
9,844
2,339
0
488
9,786
7,005
168
3,906
5,494
0
27,981
L
Baron Samedi
TJSAWFT
Baron Samedi
9,407
648
978
2,951
9,341
4,408
116
4,111
5,230
27,269
0
L
3,876
2,455
0
387
12,772
4,392
0
7,121
5,651
0
13,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,037
Gold Earned
24,533
91
Minions Killed
80
0
Camps Cleared
0
614,744
Distance Traveled
472,968
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,959
814
38
3
0
178,329
2
W
Ares
8,948
813
18
2
0
219,251
3
L
Ra
7,856
714
20
2
0
135,309
0
W
Gilgamesh
10,130
921
35
3
0
217,164
0
L
Baron Samedi
8,658
787
38
3
0
159,432
3
L
Jing Wei
8,019
729
22
2
0
178,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role