Player Matchup

Hun Batz
Hun Batz
KermayNeedaMilk
Hun Batz
Level 144
God Stats
2W - 2L
1,759 SR
Queue Stats
244W - 256L
1,621 Elo+
Solo
Tyr
Tyr
Mithradates
Tyr
Level 159
God Stats
1W - 2L
1,746 SR
Queue Stats
12W - 11L
1,367 Elo+
Party 2
Eset
Eset
RussianCriminal
Eset
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,367 Elo+
Party 2
Chaac
Chaac
Ubervamp Reborn
Chaac
Level 154
God Stats
9W - 9L
1,584 SR
Queue Stats
566W - 597L
1,583 Elo+
Solo
Geb
Geb
fatcish21
Geb
Level 148
God Stats
1W - 4L
1,533 SR
Queue Stats
90W - 93L
1,618 Elo+
Solo
Team Averages
Level 150
1,625 SR
1,511 Elo+

VS

Team Averages
Level 113
1,571 SR
1,588 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Bilbofraggins14
Hades
Level 60
God Stats
4W - 1L
1,570 SR
Queue Stats
72W - 42L
1,655 Elo+
Party 1
Sol
Sol
Cthulhu4502
Sol
Level 158
God Stats
1W - 2L
1,307 SR
Queue Stats
195W - 196L
1,545 Elo+
Solo
Merlin
Merlin
MasBocon
Merlin
Level 101
God Stats
2W - 0L
1,754 SR
Queue Stats
68W - 57L
1,612 Elo+
Party 1
Odin
Odin
Matthew83
Odin
Level 100
God Stats
1W - 0L
1,722 SR
Queue Stats
171W - 129L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
0 / 7 / 10
7,541
686
11,932
13,202
7,969
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 6 / 3
8,377
762
9,747
17,141
17,044
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 7 / 6
8,115
738
14,091
12,585
7,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 6 / 9
7,628
693
11,731
15,359
18,625
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
2 / 7 / 5
8,615
783
7,967
15,047
14,071
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
9 / 2 / 21
10,634
967
14,812
13,823
8,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 2 / 20
9,128
830
11,494
15,691
15,004
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 1 / 22
10,298
936
12,286
15,752
7,308
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
MasBocon
Merlin
18
8 / 1 / 21
10,191
926
16,412
9,572
5,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
16
7 / 5 / 21
9,944
904
12,074
16,223
13,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
138
11
Kills
33
33
Deaths
11
33
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
9
2
21
9.75
W
5
2
20
7.5
W
4
1
22
15
L
Hun Batz
0
7
10
0.71
W
Merlin
MasBocon
Merlin
8
1
21
18.5
W
Odin
7
5
21
3.5
L
4
6
3
0.92
L
4
7
6
1
L
1
6
9
0.92
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,468
Damage
67,078
73,334
Taken
71,061
65,662
Mitigated
49,660
19,696
Healing
32,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
14,812
1,855
9,481
6,402
13,823
8,399
544
3,906
9,917
26,905
0
W
11,494
2,600
2,668
4,885
15,691
15,004
432
6,380
9,311
17,484
0
W
12,286
3,844
0
3,709
15,752
7,308
3,114
4,666
11,086
26,756
0
L
Hun Batz
11,932
1,495
1,343
3,089
13,202
7,969
0
10,564
2,376
0
20,462
W
Merlin
MasBocon
Merlin
16,412
585
379
652
9,572
5,036
806
3,347
6,225
26,324
0
W
Odin
12,074
4,759
1,386
2,483
16,223
13,913
520
3,759
12,464
0
17,980
L
9,747
847
0
4,048
17,141
17,044
0
11,894
4,689
0
18,975
L
14,091
674
691
2,689
12,585
7,953
0
9,372
2,685
24,488
0
L
11,731
795
1,257
4,460
15,359
18,625
0
10,895
3,911
0
26,509
L
7,967
525
1,028
1,091
15,047
14,071
0
10,635
3,952
9,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,276
Gold Earned
50,195
92
Minions Killed
118
0
Camps Cleared
0
904,797
Distance Traveled
944,447
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,634
967
32
3
0
183,161
2
W
Hades
9,128
830
18
2
0
173,001
1
W
Sol
10,298
936
33
3
0
182,794
0
L
Hun Batz
7,541
686
23
2
0
182,608
2
W
Merlin
10,191
926
22
2
0
207,710
0
W
Odin
9,944
904
13
1
0
197,781
0
L
Tyr
8,377
762
23
2
0
167,839
0
L
Eset
8,115
738
18
2
0
178,176
0
L
Chaac
7,628
693
15
1
0
194,113
0
L
Geb
8,615
783
13
1
0
182,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role