Player Matchup

Bakasura
Bakasura
AleKinz
Bakasura
Level 8
God Stats
0W - 1L
1,713 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Medusa
Medusa
Ars0n_1S_FuN
Medusa
Level 61
God Stats
0W - 1L
1,295 SR
Queue Stats
4W - 7L
1,408 Elo+
Party 2
Ymir
Ymir
Rancor2x4
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 24
1,503 SR
1,469 Elo+

VS

Team Averages
Level 112
1,569 SR
1,558 Elo+
Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
BAD2MEET1
Geb
Level 160
God Stats
59W - 66L
1,493 SR
Queue Stats
507W - 583L
1,476 Elo+
Solo
Da Ji
Da Ji
MikeHawks_Soft
Da Ji
Level 16
God Stats
7W - 3L
1,716 SR
Queue Stats
170W - 197L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AleKinz
Bakasura
13
2 / 9 / 6
10,133
596
8,400
16,863
4,873
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
14
2 / 7 / 4
10,590
623
8,783
14,148
4,595
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
15
6 / 8 / 4
11,676
687
9,925
19,550
26,069
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
19
22 / 2 / 2
14,809
871
30,083
15,479
9,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 3 / 20
11,909
701
6,348
15,300
10,230
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
1 / 5 / 9
10,344
608
6,680
12,102
4,045
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
10
Kills
24
24
Deaths
10
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
22
2
2
11.5
L
Bakasura
AleKinz
Bakasura
2
9
6
0.56
L
Medusa
2
7
4
0.57
W
1
3
20
3.67
W
1
5
9
1.1
L
Ymir
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,108
Damage
43,111
50,561
Taken
42,881
35,537
Mitigated
24,170
7,149
Healing
12,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
30,083
21,696
0
6,214
15,479
9,895
1,915
3,721
11,390
0
77,320
L
Bakasura
AleKinz
Bakasura
8,400
6,184
317
2,765
16,863
4,873
60
1,184
15,679
0
19,180
L
Medusa
8,783
4,217
0
2,090
14,148
4,595
863
1,697
12,451
0
50,947
W
6,348
632
586
4,763
15,300
10,230
120
3,312
11,371
19,216
0
W
6,680
1,514
0
696
12,102
4,045
470
2,892
8,962
0
20,571
L
Ymir
9,925
2,206
624
1,353
19,550
26,069
90
3,467
16,083
36,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,399
Gold Earned
37,062
185
Minions Killed
140
0
Camps Cleared
0
779,902
Distance Traveled
841,849
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,809
871
90
5
0
314,871
1
L
Bakasura
10,133
596
37
2
0
263,236
0
L
Medusa
10,590
623
71
4
0
256,553
3
W
Geb
11,909
701
10
1
0
279,339
0
W
Da Ji
10,344
608
40
2
0
247,639
1
L
Ymir
11,676
687
77
5
0
260,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role