Player Matchup

Scylla
Scylla
 
Scylla
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
BlanksIV
Apollo
Level 16
God Stats
8W - 7L
1,691 SR
Queue Stats
21W - 10L
1,702 Elo+
Party 3
Horus
Horus
SenseiCodeine
Horus
Level 104
God Stats
4W - 3L
1,383 SR
Queue Stats
351W - 290L
1,640 Elo+
Party 3
Gilgamesh
Gilgamesh
Shawun
Gilgamesh
Level 88
God Stats
29W - 27L
1,557 SR
Queue Stats
264W - 236L
1,645 Elo+
Party 3
Tiamat
Tiamat
StayDripped
Tiamat
Level 18
God Stats
16W - 4L
1,946 SR
Queue Stats
26W - 9L
1,744 Elo+
Party 2
Team Averages
Level 70
1,615 SR
1,646 Elo+

VS

Team Averages
Level 91
1,536 SR
1,599 Elo+
Hercules
Hercules
Kruxic
Hercules
Level 69
God Stats
10W - 10L
1,592 SR
Queue Stats
158W - 135L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
Llamabomber
Cthulhu
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 37L
1,500 Elo+
Solo
Arachne
Arachne
Opoponax
Arachne
Level 158
God Stats
2W - 5L
1,413 SR
Queue Stats
340W - 330L
1,557 Elo+
Party 1
Hachiman
Hachiman
PitchBlackNoisE
Hachiman
Level 146
God Stats
2W - 5L
1,411 SR
Queue Stats
88W - 78L
1,662 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RattAttackk
Morgan Le Fay
Level 37
God Stats
1W - 2L
1,764 SR
Queue Stats
34W - 23L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
3 / 0 / 4
8,505
532
10,562
4,967
1,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
BlanksIV
Apollo
11
1 / 0 / 2
7,335
458
1,916
6,756
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 3 / 7
6,978
436
3,090
11,961
8,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Shawun
Gilgamesh
15
3 / 0 / 5
9,327
583
7,831
8,954
5,781
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
13
5 / 3 / 3
8,454
528
10,352
10,919
6,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kruxic
Hercules
9
2 / 3 / 2
7,136
446
4,127
11,949
5,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Llamabomber
Cthulhu
11
0 / 2 / 1
6,408
401
4,233
8,084
6,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
Opoponax
Arachne
13
4 / 2 / 2
8,259
516
5,185
14,653
5,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
13
0 / 2 / 3
7,702
481
5,246
8,469
2,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
RattAttackk
Morgan Le Fay
12
0 / 3 / 2
6,934
433
5,040
7,069
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
12
Kills
6
6
Deaths
12
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
0
4
5
W
Apollo
BlanksIV
Apollo
1
0
2
2
L
Hercules
Kruxic
Hercules
2
3
2
1
L
Cthulhu
Llamabomber
Cthulhu
0
2
1
0.25
L
Arachne
Opoponax
Arachne
4
2
2
2.5
L
Hachiman
0
2
3
0.75
L
Morgan Le Fay
RattAttackk
Morgan Le Fay
0
3
2
0.33
W
0
3
7
1.17
W
Gilgamesh
Shawun
Gilgamesh
3
0
5
5.5
W
Tiamat
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,751
Damage
23,831
43,557
Taken
50,224
24,653
Mitigated
23,430
16,940
Healing
13,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
10,562
1,441
0
1,532
4,967
1,833
71
1,554
3,413
56,058
0
W
Apollo
BlanksIV
Apollo
1,916
1,009
0
2,547
6,756
2,122
952
431
6,325
0
36,914
L
Hercules
Kruxic
Hercules
4,127
890
0
2,469
11,949
5,804
87
5,872
5,899
0
14,681
L
Cthulhu
Llamabomber
Cthulhu
4,233
308
0
905
8,084
6,673
0
2,037
6,022
23,169
0
L
Arachne
Opoponax
Arachne
5,185
3,029
0
4,496
14,653
5,641
442
6,707
7,792
0
56,753
L
Hachiman
5,246
2,332
0
3,882
8,469
2,678
441
2,557
5,870
0
49,859
L
Morgan Le Fay
RattAttackk
Morgan Le Fay
5,040
483
0
1,305
7,069
2,634
0
3,104
3,727
45,115
0
W
3,090
1,172
449
3,458
11,961
8,253
0
1,768
10,133
0
15,287
W
Gilgamesh
Shawun
Gilgamesh
7,831
1,984
0
2,564
8,954
5,781
140
3,315
5,219
0
57,404
W
Tiamat
10,352
1,451
216
6,174
10,919
6,664
188
1,695
9,194
53,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,599
Gold Earned
36,439
420
Minions Killed
352
0
Camps Cleared
0
1,595,873
Distance Traveled
1,508,456
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,505
532
108
7
0
310,206
5
W
Apollo
7,335
458
65
4
0
306,617
5
L
Hercules
7,136
446
16
1
0
315,192
7
L
Cthulhu
6,408
401
40
3
0
249,360
0
L
Arachne
8,259
516
114
7
0
359,853
2
L
Hachiman
7,702
481
97
6
0
272,131
4
L
Morgan Le Fay
6,934
433
85
5
0
311,920
2
W
Horus
6,978
436
30
2
0
311,374
4
W
Gilgamesh
9,327
583
115
7
0
349,088
3
W
Tiamat
8,454
528
102
6
0
318,588
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role