Player Matchup

Mulan
Mulan
BrunoBa8592
Mulan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
EduSakuragi
The Morrigan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
983 Elo+
Party 3
Neith
Neith
ElTellibleHD
Neith
Level 8
God Stats
0W - 1L
1,860 SR
Queue Stats
0W - 5L
1,004 Elo+
Party 3
Sobek
Sobek
SFB-Furemu2
Sobek
Level 86
God Stats
1W - 2L
1,507 SR
Queue Stats
52W - 57L
1,445 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SFB-Shotto
Tsukuyomi
Level 29
God Stats
8W - 2L
1,755 SR
Queue Stats
36W - 38L
1,424 Elo+
Party 1
Team Averages
Level 26
1,624 SR
1,271 Elo+

VS

Team Averages
Level 23
1,451 SR
1,405 Elo+
Medusa
Medusa
 
Medusa
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BrenoFabBr
Fenrir
Level 23
God Stats
18W - 30L
1,256 SR
Queue Stats
401W - 449L
1,274 Elo+
Solo
Chernobog
Chernobog
Falcom_01
Chernobog
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
215W - 302L
1,322 Elo+
Party 2
Tiamat
Tiamat
blitzkrieg3
Tiamat
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 4L
1,634 Elo+
Solo
Horus
Horus
pauloturtle56
Horus
Level 27
God Stats
5W - 11L
1,499 SR
Queue Stats
106W - 161L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 11 / 0
6,864
327
3,151
13,491
9,097
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

The Morrigan
EduSakuragi
The Morrigan
12
0 / 13 / 1
8,018
382
5,357
15,335
5,213
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 10 / 0
7,936
378
5,055
14,440
5,157
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 4 / 2
9,449
450
8,477
19,138
12,932
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
SFB-Shotto
Tsukuyomi
17
3 / 2 / 1
9,861
470
6,251
14,624
5,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
23 / 0 / 4
14,621
696
27,401
16,877
7,600
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
BrenoFabBr
Fenrir
16
8 / 1 / 2
11,512
548
6,298
11,854
5,256
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chernobog
Falcom_01
Chernobog
16
1 / 4 / 10
10,458
498
4,981
13,125
5,093
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
16
5 / 1 / 13
11,333
540
14,069
11,688
7,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 1 / 6
10,903
519
4,130
10,108
5,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
74
6
Kills
39
40
Deaths
7
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
23
0
4
25
W
Fenrir
BrenoFabBr
Fenrir
8
1
2
9
L
0
11
0
0
L
The Morrigan
EduSakuragi
The Morrigan
0
13
1
0.04
L
0
10
0
0
W
Chernobog
Falcom_01
Chernobog
1
4
10
1.5
L
3
4
2
1
L
Tsukuyomi
SFB-Shotto
Tsukuyomi
3
2
1
1.75
W
Tiamat
5
1
13
11.5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,291
Damage
56,879
77,028
Taken
63,652
38,050
Mitigated
30,784
16,480
Healing
27,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
27,401
15,104
0
11,533
16,877
7,600
2,748
1,972
14,905
0
144,747
W
Fenrir
BrenoFabBr
Fenrir
6,298
1,170
160
3,407
11,854
5,256
809
1,949
9,905
0
65,274
L
3,151
392
0
149
13,491
9,097
573
1,064
12,427
0
17,023
L
The Morrigan
EduSakuragi
The Morrigan
5,357
2,366
0
1,227
15,335
5,213
0
6,893
8,214
40,743
1,693
L
5,055
1,714
0
1,858
14,440
5,157
693
1,065
13,375
0
40,478
W
Chernobog
Falcom_01
Chernobog
4,981
3,124
0
2,664
13,125
5,093
1,856
3,376
9,749
0
47,472
L
8,477
1,189
104
6,066
19,138
12,932
0
3,217
15,921
33,604
0
L
Tsukuyomi
SFB-Shotto
Tsukuyomi
6,251
1,202
0
7,076
14,624
5,651
0
2,227
12,397
0
69,148
W
Tiamat
14,069
1,579
0
3,540
11,688
7,305
2,135
5,259
6,429
65,951
0
W
4,130
2,083
1,617
4,673
10,108
5,530
2,437
3,271
6,837
0
33,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,128
Gold Earned
58,827
371
Minions Killed
522
0
Camps Cleared
0
1,765,488
Distance Traveled
1,940,398
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,621
696
168
8
0
394,430
6
W
Fenrir
11,512
548
113
5
0
391,417
0
L
Mulan
6,864
327
38
2
0
358,041
2
L
The Morrigan
8,018
382
75
4
0
278,524
0
L
Neith
7,936
378
79
4
0
330,248
6
W
Chernobog
10,458
498
81
4
0
348,891
0
L
Sobek
9,449
450
45
2
0
373,368
2
L
Tsukuyomi
9,861
470
134
6
0
425,307
0
W
Tiamat
11,333
540
98
5
0
405,847
1
W
Horus
10,903
519
62
3
0
399,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role