Player Matchup

Freya
Freya
 
Freya
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Endmageddon
Achilles
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,245 Elo+
Solo
Discordia
Discordia
Garmfell
Discordia
Level 19
God Stats
7W - 11L
1,461 SR
Queue Stats
188W - 282L
1,292 Elo+
Party 3
Nemesis
Nemesis
Gunslingerx011
Nemesis
Level 25
God Stats
6W - 20L
1,178 SR
Queue Stats
213W - 301L
1,275 Elo+
Party 3
Ymir
Ymir
NillatheWafer
Ymir
Level 29
God Stats
5W - 4L
1,540 SR
Queue Stats
53W - 76L
1,515 Elo+
Party 1
Team Averages
Level 21
1,436 SR
1,365 Elo+

VS

Team Averages
Level 23
1,650 SR
1,546 Elo+
Mercury
Mercury
AntiSaint96
Mercury
Level 25
God Stats
1W - 2L
1,215 SR
Queue Stats
60W - 52L
1,489 Elo+
Party 4
Ares
Ares
Iced_Nipps
Ares
Level 38
God Stats
1W - 0L
1,947 SR
Queue Stats
30W - 18L
1,608 Elo+
Party 2
Ah Puch
Ah Puch
ImTakingYoCookie
Ah Puch
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,636 Elo+
Solo
Mulan
Mulan
RealDrLlama
Mulan
Level 15
God Stats
6W - 1L
1,725 SR
Queue Stats
31W - 20L
1,517 Elo+
Party 4
Rama
Rama
fatsock0123
Rama
Level 18
God Stats
1W - 0L
1,864 SR
Queue Stats
12W - 10L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
5
0 / 6 / 0
3,939
394
3,227
7,790
2,490
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Endmageddon
Achilles
8
1 / 5 / 0
4,904
490
2,233
6,225
3,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
Garmfell
Discordia
6
0 / 4 / 0
4,308
431
1,066
5,003
1,740
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 2 / 1
5,379
538
1,694
6,775
2,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 2 / 0
4,308
431
2,438
5,679
1,735
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AntiSaint96
Mercury
10
3 / 0 / 5
5,987
599
2,178
5,429
1,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 0 / 6
5,791
579
3,757
6,719
4,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
7 / 1 / 3
6,718
672
7,301
6,227
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 0 / 1
6,378
638
5,310
4,422
2,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
3 / 2 / 2
5,800
580
3,956
6,259
2,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
2
Kills
19
19
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
6
0
0
W
Mercury
AntiSaint96
Mercury
3
0
5
5.5
L
Achilles
Endmageddon
Achilles
1
5
0
0.2
L
Discordia
Garmfell
Discordia
0
4
0
0
L
1
2
1
0.75
W
1
0
6
4
W
7
1
3
8.5
L
0
2
0
0
W
5
0
1
5.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,658
Damage
22,502
31,472
Taken
29,056
11,327
Mitigated
12,728
3,961
Healing
10,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
3,227
1,179
0
1,506
7,790
2,490
0
2,257
5,443
10,643
0
W
Mercury
AntiSaint96
Mercury
2,178
783
0
500
5,429
1,515
306
580
4,849
0
27,475
L
Achilles
Endmageddon
Achilles
2,233
773
0
480
6,225
3,218
0
757
5,138
0
10,271
L
Discordia
Garmfell
Discordia
1,066
111
0
84
5,003
1,740
0
3,354
1,649
11,980
0
L
1,694
871
0
1,891
6,775
2,144
0
2,884
3,891
0
21,873
W
3,757
190
0
2,262
6,719
4,335
422
2,552
4,079
12,952
0
W
7,301
232
0
4,090
6,227
2,015
929
1,031
4,946
38,452
0
L
2,438
158
0
0
5,679
1,735
0
1,806
3,873
17,553
0
W
5,310
1,580
0
1,085
4,422
2,852
773
811
3,611
0
28,245
W
3,956
3,162
0
2,622
6,259
2,011
99
1,419
4,840
0
29,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,838
Gold Earned
30,674
162
Minions Killed
275
0
Camps Cleared
0
904,114
Distance Traveled
950,865
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
3,939
394
18
2
0
186,915
1
W
Mercury
5,987
599
66
7
0
203,483
3
L
Achilles
4,904
490
21
2
0
180,475
2
L
Discordia
4,308
431
31
3
0
159,581
1
L
Nemesis
5,379
538
64
6
0
185,453
2
W
Ares
5,791
579
12
1
0
192,014
1
W
Ah Puch
6,718
672
67
7
0
198,761
0
L
Ymir
4,308
431
28
3
0
191,690
0
W
Mulan
6,378
638
72
7
0
185,944
0
W
Rama
5,800
580
58
6
0
170,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role